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Dota 2 Space League

22 ноября 2024 г. 23:02

HolyTeam

23 - 34

Матч

CrimsonSky

СОСТАВЫ КОМАНД

HolyTeam | Поражение

Победа | CrimsonSky

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Ancient Apparition

17

HT.NoticeMeSenpai

Ancient Apparition

5 / 7 / 5

10806

17059

10105

337 / 532

49 / 10

0

Magic Wand Force Staff Glimmer Cape
Arcane Boots Perseverance No Item
No Item Aether Lens Magic Wand
Eul's Scepter of Divinity Arcane Boots No Item

0

24 / 1

324 / 514

9363

16482

10389

0 / 4 / 17

Disruptor

17

CS.Fijik

Disruptor

Ursa

20

HT.Consul

Ursa

2 / 9 / 5

16289

22029

13550

508 / 687

256 / 3

0

Battle Fury Blink Dagger Magic Wand
Phase Boots Skull Basher Orb of Venom
Bottle Power Treads Dagon
Wind Waker Kaya Healing Lotus

0

274 / 5

704 / 1007

21564

32291

22574

10 / 4 / 11

Queen of Pain

24

CS.Qipik

Queen of Pain

Magnus

22

HT.Nagama

Magnus

9 / 7 / 4

20169

28571

20141

629 / 891

234 / 2

150

Blink Dagger Bloodthorn Reaver
Magic Wand Manta Style Power Treads
Phase Boots Blink Dagger Black King Bar
Soul Ring Aghanim's Scepter Crystalys

0

279 / 4

635 / 882

19666

28282

20362

9 / 5 / 12

Earthshaker

22

CS.Nupiq

Earthshaker

Pugna

20

HT.RAGNAR

Pugna

3 / 5 / 7

12441

22414

12434

388 / 699

133 / 0

889

Observer and Sentry Wards Glimmer Cape Aether Lens
Aghanim's Scepter Magic Wand Arcane Boots
Blink Dagger Glimmer Cape Eul's Scepter of Divinity
Arcane Boots Dust of Appearance Smoke of Deceit

125

70 / 3

388 / 563

11134

18053

12441

5 / 8 / 17

Rubick

18

CS.Vexus

Rubick

Mirana

21

HT.kirito

Mirana

4 / 6 / 1

16674

24050

15107

520 / 750

268 / 8

0

Gleipnir Dragon Lance Demon Edge
Wraith Band Wraith Band Power Treads
Manta Style Khanda Mask of Madness
Black King Bar Power Treads Butterfly

0

455 / 2

855 / 1117

26655

35818

27417

8 / 2 / 8

Luna

25

CS.Lemy

Luna

Баны

Sven Tidehunter Timbersaw Tiny Treant Protector Underlord Undying

Баны

Slark Legion Commander Shadow Fiend Doom Necrophos Invoker Medusa

HolyTeam | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

HT.NoticeMeSenpai

Ancient Apparition

5 / 7 / 5

10806

17059

10105

337 / 532

49 / 10

0

Magic Wand Force Staff Glimmer Cape
Arcane Boots Perseverance No Item
character-01

20

HT.Consul

Ursa

2 / 9 / 5

16289

22029

13550

508 / 687

256 / 3

0

Battle Fury Blink Dagger Magic Wand
Phase Boots Skull Basher Orb of Venom
character-01

22

HT.Nagama

Magnus

9 / 7 / 4

20169

28571

20141

629 / 891

234 / 2

150

Blink Dagger Bloodthorn Reaver
Magic Wand Manta Style Power Treads
character-01

20

HT.RAGNAR

Pugna

3 / 5 / 7

12441

22414

12434

388 / 699

133 / 0

889

Observer and Sentry Wards Glimmer Cape Aether Lens
Aghanim's Scepter Magic Wand Arcane Boots
character-01

21

HT.kirito

Mirana

4 / 6 / 1

16674

24050

15107

520 / 750

268 / 8

0

Gleipnir Dragon Lance Demon Edge
Wraith Band Wraith Band Power Treads

Баны

Sven Tidehunter Timbersaw Tiny Treant Protector Underlord Undying

Победа | CrimsonSky

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

CS.Fijik

Disruptor

0 / 4 / 17

10389

16482

9363

324 / 514

24 / 1

0

No Item Aether Lens Magic Wand
Eul's Scepter of Divinity Arcane Boots No Item
character-01

24

CS.Qipik

Queen of Pain

10 / 4 / 11

22574

32291

21564

704 / 1007

274 / 5

0

Bottle Power Treads Dagon
Wind Waker Kaya Healing Lotus
character-01

22

CS.Nupiq

Earthshaker

9 / 5 / 12

20362

28282

19666

635 / 882

279 / 4

0

Phase Boots Blink Dagger Black King Bar
Soul Ring Aghanim's Scepter Crystalys
character-01

18

CS.Vexus

Rubick

5 / 8 / 17

12441

18053

11134

388 / 563

70 / 3

125

Blink Dagger Glimmer Cape Eul's Scepter of Divinity
Arcane Boots Dust of Appearance Smoke of Deceit
character-01

25

CS.Lemy

Luna

8 / 2 / 8

27417

35818

26655

855 / 1117

455 / 2

0

Manta Style Khanda Mask of Madness
Black King Bar Power Treads Butterfly

Баны

Slark Legion Commander Shadow Fiend Doom Necrophos Invoker Medusa

HolyTeam

  • HT.NoticeMeSenpai
    character-01

    17

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Ice Blast
      Ice Blast Ice Blast

      Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

      Cooldown: ['60', '50', '40']

      Mana Cost: 175

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • +2 Cold Feet Death Rime Stacks
      +2 Cold Feet Death Rime Stacks +2 Cold Feet Death Rime Stacks

    • Ice Blast
      Ice Blast Ice Blast

      Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

      Cooldown: ['60', '50', '40']

      Mana Cost: 175

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

    • -2s Ice Vortex Cooldown
      -2s Ice Vortex Cooldown -2s Ice Vortex Cooldown

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

  • HT.Consul
    character-01

    20

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • +15s Fury Swipes Reset Time
      +15s Fury Swipes Reset Time +15s Fury Swipes Reset Time

    • +20% Enrage Status Resistance
      +20% Enrage Status Resistance +20% Enrage Status Resistance

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Earthshock Applies 2 Fury Swipes
      Earthshock Applies 2 Fury Swipes Earthshock Applies 2 Fury Swipes

  • HT.Nagama
    character-01

    22

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • +10s Empower Duration
      +10s Empower Duration +10s Empower Duration

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • +12 All Stats per hero hit with Reverse Polarity
      +12 All Stats per hero hit with Reverse Polarity +12 All Stats per hero hit with Reverse Polarity

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

  • HT.RAGNAR
    character-01

    20

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • +350 Health
      +350 Health +350 Health

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • +2 Nether Ward Health
      +2 Nether Ward Health +2 Nether Ward Health

    • +1.5s Decrepify Duration
      +1.5s Decrepify Duration +1.5s Decrepify Duration

  • HT.kirito
    character-01

    21

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Solar Flare
      Solar Flare Solar Flare

      Gradually increases attack speed and damage of Mirana and all allied heroes, reaching maximum power after 6s. Allies receive 50% of the bonus.

      Cooldown: ['140', '120', '100']

      Mana Cost: 125

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • -2s Sacred Arrow cooldown
      -2s Sacred Arrow cooldown -2s Sacred Arrow cooldown

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Solar Flare
      Solar Flare Solar Flare

      Gradually increases attack speed and damage of Mirana and all allied heroes, reaching maximum power after 6s. Allies receive 50% of the bonus.

      Cooldown: ['140', '120', '100']

      Mana Cost: 125

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • +90 Leap Attack Speed
      +90 Leap Attack Speed +90 Leap Attack Speed

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • Solar Flare
      Solar Flare Solar Flare

      Gradually increases attack speed and damage of Mirana and all allied heroes, reaching maximum power after 6s. Allies receive 50% of the bonus.

      Cooldown: ['140', '120', '100']

      Mana Cost: 125

    • +20% Critical Strike (200%)
      +20% Critical Strike (200%) +20% Critical Strike (200%)

CrimsonSky

  • CS.Fijik
    character-01

    17

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • +10 Thunder Strike Damage per Strike
      +10 Thunder Strike Damage per Strike +10 Thunder Strike Damage per Strike

    • +1.5s Static Storm Duration
      +1.5s Static Storm Duration +1.5s Static Storm Duration

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

  • CS.Qipik
    character-01

    24

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • +7 Strength
      +7 Strength +7 Strength

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • -1s Shadow Strike Damage Interval
      -1s Shadow Strike Damage Interval -1s Shadow Strike Damage Interval

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • -45s Sonic Wave Cooldown
      -45s Sonic Wave Cooldown -45s Sonic Wave Cooldown

  • CS.Nupiq
    character-01

    22

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • +30 Base Damage
      +30 Base Damage +30 Base Damage

    • +50 Aftershock Damage
      +50 Aftershock Damage +50 Aftershock Damage

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • +50 Echo Damage
      +50 Echo Damage +50 Echo Damage

  • CS.Vexus
    character-01

    18

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • -12% Fade Bolt Damage Reduction
      -12% Fade Bolt Damage Reduction -12% Fade Bolt Damage Reduction

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

  • CS.Lemy
    character-01

    25

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • -8% Moon Glaives Damage Reduction
      -8% Moon Glaives Damage Reduction -8% Moon Glaives Damage Reduction

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • +80 Lucent Beam Damage
      +80 Lucent Beam Damage +80 Lucent Beam Damage

    • +1 Lunar Blessing Damage Per Level
      +1 Lunar Blessing Damage Per Level +1 Lunar Blessing Damage Per Level