Напишите, что вы ищете, и нажмите enter, чтобы начать поиск!
15
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
10
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
12
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.
Cooldown: 100
Mana Cost: 50
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.
Cooldown: 100
Mana Cost: 50
11
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Jakiro's attacks chill his enemies, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings.
Cooldown: ['13', '10', '7', '4']
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cooldown: ['90', '80', '70']
Mana Cost: ['300', '400', '500']
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
13
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
17
Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['105', '110', '115', '120']
Gives Juggernaut a chance to deal critical damage on each attack.
Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['105', '110', '115', '120']
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.
Cooldown: 60
Mana Cost: 120
Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['105', '110', '115', '120']
Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel
Cooldown: 120
Mana Cost: ['200', '275', '350']
Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['105', '110', '115', '120']
Gives Juggernaut a chance to deal critical damage on each attack.
Gives Juggernaut a chance to deal critical damage on each attack.
Gives Juggernaut a chance to deal critical damage on each attack.
Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel
Cooldown: 120
Mana Cost: ['200', '275', '350']
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.
Cooldown: 60
Mana Cost: 120
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.
Cooldown: 60
Mana Cost: 120
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.
Cooldown: 60
Mana Cost: 120
18
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']
12
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 60
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.
Cooldown: 0
Mana Cost: ['110', '140', '170']
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.
Cooldown: 0
Mana Cost: ['110', '140', '170']
12
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
17
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.