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22
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
20
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['70', '80', '90', '100']
Teleports to any point on the map. Gains a barrier after arriving to its destination.
Cooldown: ['65', '50', '35', '20']
Mana Cost: ['50', '60', '70', '80']
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['70', '80', '90', '100']
Teleports to any point on the map. Gains a barrier after arriving to its destination.
Cooldown: ['65', '50', '35', '20']
Mana Cost: ['50', '60', '70', '80']
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['70', '80', '90', '100']
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Cooldown: 85
Mana Cost: ['130', '160', '190']
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['70', '80', '90', '100']
Teleports to any point on the map. Gains a barrier after arriving to its destination.
Cooldown: ['65', '50', '35', '20']
Mana Cost: ['50', '60', '70', '80']
Teleports to any point on the map. Gains a barrier after arriving to its destination.
Cooldown: ['65', '50', '35', '20']
Mana Cost: ['50', '60', '70', '80']
Converts an area of trees into Treants under the command of Nature's Prophet.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 120
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Cooldown: 85
Mana Cost: ['130', '160', '190']
Converts an area of trees into Treants under the command of Nature's Prophet.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 120
Converts an area of trees into Treants under the command of Nature's Prophet.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 120
Converts an area of trees into Treants under the command of Nature's Prophet.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 120
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
Cooldown: 85
Mana Cost: ['130', '160', '190']
24
Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['75', '90', '105', '120']
Naga Siren and her illusions deal bonus damage to enemies and reduce their armor for 4 seconds every 6 attacks.
Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['75', '90', '105', '120']
Naga Siren and her illusions deal bonus damage to enemies and reduce their armor for 4 seconds every 6 attacks.
Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['75', '90', '105', '120']
Naga Siren and her illusions deal bonus damage to enemies and reduce their armor for 4 seconds every 6 attacks.
Creates multiple images of Naga Siren under her control. DISPEL TYPE: Basic Dispel
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['75', '90', '105', '120']
Naga Siren and her illusions deal bonus damage to enemies and reduce their armor for 4 seconds every 6 attacks.
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.
Cooldown: ['180', '140', '100']
Mana Cost: ['150', '250', '350']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.
Cooldown: ['180', '140', '100']
Mana Cost: ['150', '250', '350']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
Interrupts the target and traps them in place, preventing movement or blinking. Can target invulnerable and sleeping units.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['70', '80', '90', '100']
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Allies in range recover a percentage of their health per second. Using Song of the Siren again will end the duration early.
Cooldown: ['180', '140', '100']
Mana Cost: ['150', '250', '350']
22
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Cooldown: 0
Mana Cost: 0
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Cooldown: 0
Mana Cost: 0
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance. DISPEL TYPE: Basic Dispel
Cooldown: ['16', '14', '12']
Mana Cost: 0
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
Cooldown: ['17', '15', '13', '11']
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Cooldown: 0
Mana Cost: 0
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.
Cooldown: 0
Mana Cost: 0
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
Cooldown: ['17', '15', '13', '11']
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance. DISPEL TYPE: Basic Dispel
Cooldown: ['16', '14', '12']
Mana Cost: 0
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
Cooldown: ['17', '15', '13', '11']
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.
Cooldown: ['17', '15', '13', '11']
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance. DISPEL TYPE: Basic Dispel
Cooldown: ['16', '14', '12']
Mana Cost: 0
20
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
20
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Cooldown: ['140', '135', '130']
Mana Cost: ['125', '175', '225']
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Cooldown: ['140', '135', '130']
Mana Cost: ['125', '175', '225']
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Cooldown: ['140', '135', '130']
Mana Cost: ['125', '175', '225']
18
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
23
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
26
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
21
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']