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Party To Play league

23 ноября 2024 г. 15:26

YatoroFaN

38 - 34

Матч

Party 2 play

СОСТАВЫ КОМАНД

YatoroFaN | Победа

Поражение | Party 2 play

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Muerta

26

yatoro 2021 mode

Muerta

17 / 7 / 14

35634

38830

27961

736 / 802

391 / 13

0

Daedalus Power Treads Black King Bar
Hurricane Pike Refresher Orb Mjollnir
Aghanim's Scepter Orchid Malevolence Black King Bar
Kaya and Sange Power Treads Null Talisman

0

396 / 5

537 / 564

20827

27307

25999

6 / 10 / 13

Storm Spirit

22

pq

Storm Spirit

Tidehunter

22

скажи VIPERR

Tidehunter

1 / 6 / 23

17042

27936

14890

352 / 577

105 / 5

0

Phase Boots Soul Ring Pipe of Insight
No Item Blink Dagger Black King Bar
Aether Lens No Item Blink Dagger
Arcane Boots No Item Aghanim's Scepter

0

88 / 1

329 / 439

13683

21254

15929

3 / 12 / 15

Bane

19

vanya_p

Bane

Pugna

19

MusikXlop

Pugna

7 / 6 / 20

16897

19947

12790

349 / 412

46 / 1

11535

Lotus Orb Blink Dagger Glimmer Cape
No Item Arcane Boots Circlet
Aghanim's Scepter Observer and Sentry Wards Holy Locket
Dust of Appearance Arcane Boots Wind Lace

12377

57 / 2

318 / 420

11204

20335

15396

1 / 7 / 23

Abaddon

19

oioi

Abaddon

Windranger

22

Голенький

Windranger

4 / 7 / 19

18446

26096

17207

381 / 539

103 / 2

0

Boots of Speed Blink Dagger Mithril Hammer
Gleipnir Magic Wand Force Staff
Black King Bar Bracer Phylactery
Nullifier Blink Dagger Phase Boots

0

217 / 3

459 / 627

21159

30357

22223

8 / 5 / 12

Night Stalker

23

bobr-dobr II

Night Stalker

Death Prophet

23

In my mind

Death Prophet

8 / 8 / 17

24837

31228

26373

513 / 645

234 / 5

0

Eul's Scepter of Divinity Kaya and Sange Phase Boots
Black King Bar Shiva's Guard Bottle
Black King Bar Hurricane Pike Butterfly
Manta Style Daedalus Divine Rapier

0

511 / 17

749 / 1003

33418

48561

36264

16 / 4 / 11

Drow Ranger

27

КВАДРОБЕР 2005 PRIME

Drow Ranger

Баны

Axe Slark Shadow Demon Witch Doctor Zeus Void Spirit Juggernaut

Баны

Weaver Ursa Troll Warlord Terrorblade Templar Assassin Sniper Spectre

YatoroFaN | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

26

yatoro 2021 mode

Muerta

17 / 7 / 14

35634

38830

27961

736 / 802

391 / 13

0

Daedalus Power Treads Black King Bar
Hurricane Pike Refresher Orb Mjollnir
character-01

22

скажи VIPERR

Tidehunter

1 / 6 / 23

17042

27936

14890

352 / 577

105 / 5

0

Phase Boots Soul Ring Pipe of Insight
No Item Blink Dagger Black King Bar
character-01

19

MusikXlop

Pugna

7 / 6 / 20

16897

19947

12790

349 / 412

46 / 1

11535

Lotus Orb Blink Dagger Glimmer Cape
No Item Arcane Boots Circlet
character-01

22

Голенький

Windranger

4 / 7 / 19

18446

26096

17207

381 / 539

103 / 2

0

Boots of Speed Blink Dagger Mithril Hammer
Gleipnir Magic Wand Force Staff
character-01

23

In my mind

Death Prophet

8 / 8 / 17

24837

31228

26373

513 / 645

234 / 5

0

Eul's Scepter of Divinity Kaya and Sange Phase Boots
Black King Bar Shiva's Guard Bottle

Баны

Axe Slark Shadow Demon Witch Doctor Zeus Void Spirit Juggernaut

Поражение | Party 2 play

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

22

pq

Storm Spirit

6 / 10 / 13

25999

27307

20827

537 / 564

396 / 5

0

Aghanim's Scepter Orchid Malevolence Black King Bar
Kaya and Sange Power Treads Null Talisman
character-01

19

vanya_p

Bane

3 / 12 / 15

15929

21254

13683

329 / 439

88 / 1

0

Aether Lens No Item Blink Dagger
Arcane Boots No Item Aghanim's Scepter
character-01

19

oioi

Abaddon

1 / 7 / 23

15396

20335

11204

318 / 420

57 / 2

12377

Aghanim's Scepter Observer and Sentry Wards Holy Locket
Dust of Appearance Arcane Boots Wind Lace
character-01

23

bobr-dobr II

Night Stalker

8 / 5 / 12

22223

30357

21159

459 / 627

217 / 3

0

Black King Bar Bracer Phylactery
Nullifier Blink Dagger Phase Boots
character-01

27

КВАДРОБЕР 2005 PRIME

Drow Ranger

16 / 4 / 11

36264

48561

33418

749 / 1003

511 / 17

0

Black King Bar Hurricane Pike Butterfly
Manta Style Daedalus Divine Rapier

Баны

Weaver Ursa Troll Warlord Terrorblade Templar Assassin Sniper Spectre

YatoroFaN

  • yatoro 2021 mode
    character-01

    26

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • +=55 Gunslinger Damage
      +=55 Gunslinger Damage +=55 Gunslinger Damage

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • 2 Dead Shot Charges
      2 Dead Shot Charges 2 Dead Shot Charges

    • +20% Gunslinger chance
      +20% Gunslinger chance +20% Gunslinger chance

  • скажи VIPERR
    character-01

    22

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • +40 Anchor Smash Damage
      +40 Anchor Smash Damage +40 Anchor Smash Damage

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • +30% Anchor Smash Damage Reduction
      +30% Anchor Smash Damage Reduction +30% Anchor Smash Damage Reduction

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Anchor Smash affects buildings
      Anchor Smash affects buildings Anchor Smash affects buildings

  • MusikXlop
    character-01

    19

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • +2 Nether Ward Health
      +2 Nether Ward Health +2 Nether Ward Health

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • +350 Health
      +350 Health +350 Health

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

  • Голенький
    character-01

    22

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • -2s Shackleshot Cooldown
      -2s Shackleshot Cooldown -2s Shackleshot Cooldown

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • -2.0s Windrun Cooldown
      -2.0s Windrun Cooldown -2.0s Windrun Cooldown

    • Focus Fire
      Focus Fire Focus Fire

      Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

      Cooldown: ['70', '50', '30']

      Mana Cost: ['75', '100', '125']

    • Focus Fire
      Focus Fire Focus Fire

      Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

      Cooldown: ['70', '50', '30']

      Mana Cost: ['75', '100', '125']

    • Focus Fire
      Focus Fire Focus Fire

      Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

      Cooldown: ['70', '50', '30']

      Mana Cost: ['75', '100', '125']

    • +0.75s Shackleshot Duration
      +0.75s Shackleshot Duration +0.75s Shackleshot Duration

  • In my mind
    character-01

    23

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • +12% Magic Resistance
      +12% Magic Resistance +12% Magic Resistance

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • -2.5s Crypt Swarm Cooldown
      -2.5s Crypt Swarm Cooldown -2.5s Crypt Swarm Cooldown

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

    • +25 Spirit Siphon Damage/Heal
      +25 Spirit Siphon Damage/Heal +25 Spirit Siphon Damage/Heal

Party 2 play

  • pq
    character-01

    22

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • +20.0 Overload Damage
      +20.0 Overload Damage +20.0 Overload Damage

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • +0.2s Electric Vortex Duration
      +0.2s Electric Vortex Duration +0.2s Electric Vortex Duration

  • vanya_p
    character-01

    19

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • +13 Enfeeble Damage Per Second
      +13 Enfeeble Damage Per Second +13 Enfeeble Damage Per Second

    • -3s Brain Sap Cooldown
      -3s Brain Sap Cooldown -3s Brain Sap Cooldown

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

  • oioi
    character-01

    19

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Aphotic Shield provides +12HP Regen
      Aphotic Shield provides +12HP Regen Aphotic Shield provides +12HP Regen

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • +35 Mist Coil Heal/Damage
      +35 Mist Coil Heal/Damage +35 Mist Coil Heal/Damage

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

  • bobr-dobr II
    character-01

    23

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Dark Ascension
      Dark Ascension Dark Ascension

      Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

      Cooldown: ['140', '135', '130']

      Mana Cost: ['125', '175', '225']

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • +6s Dark Ascension Duration
      +6s Dark Ascension Duration +6s Dark Ascension Duration

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • Dark Ascension
      Dark Ascension Dark Ascension

      Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

      Cooldown: ['140', '135', '130']

      Mana Cost: ['125', '175', '225']

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • +25 Dark Ascension Damage
      +25 Dark Ascension Damage +25 Dark Ascension Damage

    • Dark Ascension
      Dark Ascension Dark Ascension

      Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

      Cooldown: ['140', '135', '130']

      Mana Cost: ['125', '175', '225']

    • +20 Strength
      +20 Strength +20 Strength

  • КВАДРОБЕР 2005 PRIME
    character-01

    27

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • +15 Frost Arrow Damage
      +15 Frost Arrow Damage +15 Frost Arrow Damage

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • +75 Attack Range
      +75 Attack Range +75 Attack Range

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • +25% Multishot Damage
      +25% Multishot Damage +25% Multishot Damage

    • +10% Marksmanship Chance
      +10% Marksmanship Chance +10% Marksmanship Chance