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Ancients League

28 ноября 2024 г. 8:14

Marvelous Warriors

34 - 51

Матч

SHAOLIN

СОСТАВЫ КОМАНД

Marvelous Warriors | Поражение

Победа | SHAOLIN

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Dragon Knight

26

Renarr

Dragon Knight

16 / 4 / 6

30582

41066

26942

846 / 1136

348 / 14

0

Assault Cuirass Silver Edge Armlet of Mordiggian
Power Treads Sange and Yasha Moon Shard
Harpoon Overwhelming Blink Soul Ring
Power Treads Bottle Khanda

110

200 / 6

687 / 952

22348

34414

24835

19 / 4 / 16

Tiny

25

Xarientoc

Tiny

Magnus

19

Fantasy

Magnus

3 / 11 / 18

15074

19521

11188

417 / 540

108 / 4

0

Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger
Arcane Boots Refresher Orb Blink Dagger
Aghanim's Scepter Aether Lens No Item

0

139 / 4

486 / 620

16401

22413

17568

9 / 9 / 21

Rubick

20

heinz

Rubick

Shadow Shaman

21

kuro4ka

Shadow Shaman

5 / 11 / 16

15399

23895

12221

426 / 661

62 / 5

195

Observer and Sentry Wards Arcane Boots Blink Dagger
Magic Stick Ethereal Blade No Item
Mage Slayer Vladmir's Offering Phase Boots
Assault Cuirass Soul Ring Reaver

4402

211 / 3

597 / 866

20502

31305

21581

7 / 4 / 25

Tidehunter

23

Neutron

Tidehunter

Pudge

18

Blue Ivy

Pudge

5 / 13 / 12

11568

19123

9555

320 / 529

20 / 0

88

Magic Stick No Item Eul's Scepter of Divinity
Aether Lens Boots of Speed Wind Lace
Observer and Sentry Wards Black King Bar Arcane Boots
Magic Wand Blink Dagger Solar Crest

0

110 / 5

480 / 587

15340

21220

17352

9 / 7 / 25

Enigma

19

Nlainara

Enigma

Sand King

21

Sele6rity

Sand King

4 / 12 / 10

19195

24726

17228

531 / 684

248 / 3

0

Phase Boots Magic Wand Eul's Scepter of Divinity
Bloodstone Blink Dagger Bottle
Power Treads Black King Bar Wraith Band
Mask of Madness Mjollnir Magic Wand

0

202 / 11

528 / 642

15624

23208

19087

6 / 10 / 20

Faceless Void

20

JAM

Faceless Void

Баны

Winter Wyvern Warlock Primal Beast Monkey King Lifestealer Windranger Invoker

Баны

Ursa Troll Warlord Gyrocopter Shadow Fiend Chaos Knight Silencer Clockwerk

Marvelous Warriors | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

26

Renarr

Dragon Knight

16 / 4 / 6

30582

41066

26942

846 / 1136

348 / 14

0

Assault Cuirass Silver Edge Armlet of Mordiggian
Power Treads Sange and Yasha Moon Shard
character-01

19

Fantasy

Magnus

3 / 11 / 18

15074

19521

11188

417 / 540

108 / 4

0

Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger
character-01

21

kuro4ka

Shadow Shaman

5 / 11 / 16

15399

23895

12221

426 / 661

62 / 5

195

Observer and Sentry Wards Arcane Boots Blink Dagger
Magic Stick Ethereal Blade No Item
character-01

18

Blue Ivy

Pudge

5 / 13 / 12

11568

19123

9555

320 / 529

20 / 0

88

Magic Stick No Item Eul's Scepter of Divinity
Aether Lens Boots of Speed Wind Lace
character-01

21

Sele6rity

Sand King

4 / 12 / 10

19195

24726

17228

531 / 684

248 / 3

0

Phase Boots Magic Wand Eul's Scepter of Divinity
Bloodstone Blink Dagger Bottle

Баны

Winter Wyvern Warlock Primal Beast Monkey King Lifestealer Windranger Invoker

Победа | SHAOLIN

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

25

Xarientoc

Tiny

19 / 4 / 16

24835

34414

22348

687 / 952

200 / 6

110

Harpoon Overwhelming Blink Soul Ring
Power Treads Bottle Khanda
character-01

20

heinz

Rubick

9 / 9 / 21

17568

22413

16401

486 / 620

139 / 4

0

Arcane Boots Refresher Orb Blink Dagger
Aghanim's Scepter Aether Lens No Item
character-01

23

Neutron

Tidehunter

7 / 4 / 25

21581

31305

20502

597 / 866

211 / 3

4402

Mage Slayer Vladmir's Offering Phase Boots
Assault Cuirass Soul Ring Reaver
character-01

19

Nlainara

Enigma

9 / 7 / 25

17352

21220

15340

480 / 587

110 / 5

0

Observer and Sentry Wards Black King Bar Arcane Boots
Magic Wand Blink Dagger Solar Crest
character-01

20

JAM

Faceless Void

6 / 10 / 20

19087

23208

15624

528 / 642

202 / 11

0

Power Treads Black King Bar Wraith Band
Mask of Madness Mjollnir Magic Wand

Баны

Ursa Troll Warlord Gyrocopter Shadow Fiend Chaos Knight Silencer Clockwerk

Marvelous Warriors

  • Renarr
    character-01

    26

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +15 Damage
      +15 Damage +15 Damage

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Fantasy
    character-01

    19

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +0.75s Shockwave Slow Duration
      +0.75s Shockwave Slow Duration +0.75s Shockwave Slow Duration

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • -5s Skewer Cooldown
      -5s Skewer Cooldown -5s Skewer Cooldown

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

  • kuro4ka
    character-01

    21

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • +170 Shackles Total Damage
      +170 Shackles Total Damage +170 Shackles Total Damage

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Hex Breaks
      Hex Breaks Hex Breaks

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • +1.5s Shackles Duration
      +1.5s Shackles Duration +1.5s Shackles Duration

  • Blue Ivy
    character-01

    18

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +{s:bonus_damage} Meat Hook Damage
      +{s:bonus_damage} Meat Hook Damage +{s:bonus_damage} Meat Hook Damage

    • +5 Armor
      +5 Armor +5 Armor

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

  • Sele6rity
    character-01

    21

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • +0.3s Burrowstrike Stun
      +0.3s Burrowstrike Stun +0.3s Burrowstrike Stun

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Sand Storm Damage Per Second
      +20 Sand Storm Damage Per Second +20 Sand Storm Damage Per Second

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • -2s Burrowstrike Cooldown
      -2s Burrowstrike Cooldown -2s Burrowstrike Cooldown

SHAOLIN

  • Xarientoc
    character-01

    25

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • +8 Strength
      +8 Strength +8 Strength

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Tree Throw
      Tree Throw Tree Throw

      Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • +70 Avalanche Damage
      +70 Avalanche Damage +70 Avalanche Damage

    • Tree Throw
      Tree Throw Tree Throw

      Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • +60 Tree Grab Base Damage
      +60 Tree Grab Base Damage +60 Tree Grab Base Damage

    • 2 Toss Charges
      2 Toss Charges 2 Toss Charges

  • heinz
    character-01

    20

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • +150 Telekinesis Landing Damage
      +150 Telekinesis Landing Damage +150 Telekinesis Landing Damage

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • -5s Fade Bolt Cooldown
      -5s Fade Bolt Cooldown -5s Fade Bolt Cooldown

  • Neutron
    character-01

    23

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • +40 Anchor Smash Damage
      +40 Anchor Smash Damage +40 Anchor Smash Damage

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • +30% Anchor Smash Damage Reduction
      +30% Anchor Smash Damage Reduction +30% Anchor Smash Damage Reduction

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Anchor Smash affects buildings
      Anchor Smash affects buildings Anchor Smash affects buildings

  • Nlainara
    character-01

    19

    • Malefice
      Malefice Malefice

      Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['100', '110', '120', '130']

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Malefice
      Malefice Malefice

      Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['100', '110', '120', '130']

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Black Hole
      Black Hole Black Hole

      CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

      Cooldown: ['180', '170', '160']

      Mana Cost: ['300', '400', '500']

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Malefice
      Malefice Malefice

      Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['100', '110', '120', '130']

    • Malefice
      Malefice Malefice

      Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['100', '110', '120', '130']

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • Black Hole
      Black Hole Black Hole

      CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

      Cooldown: ['180', '170', '160']

      Mana Cost: ['300', '400', '500']

    • +10 Eidolon Attack Speed
      +10 Eidolon Attack Speed +10 Eidolon Attack Speed

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • +250 Health
      +250 Health +250 Health

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • Black Hole
      Black Hole Black Hole

      CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

      Cooldown: ['180', '170', '160']

      Mana Cost: ['300', '400', '500']

  • JAM
    character-01

    20

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Chronosphere
      Chronosphere Chronosphere

      Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. All ability and item cooldowns are frozen. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.

      Cooldown: ['160', '150', '140']

      Mana Cost: ['150', '225', '300']

    • Time Walk
      Time Walk Time Walk

      Rushes to a target location while backtracking any damage taken the last 2 seconds.

      Cooldown: ['24', '18', '12', '6']

      Mana Cost: 40

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • +0.5s Time Walk Backtrack Duration
      +0.5s Time Walk Backtrack Duration +0.5s Time Walk Backtrack Duration

    • Time Lock
      Time Lock Time Lock

      Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

    • Chronosphere
      Chronosphere Chronosphere

      Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. All ability and item cooldowns are frozen. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.

      Cooldown: ['160', '150', '140']

      Mana Cost: ['150', '225', '300']

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • +30 Time Lock Damage
      +30 Time Lock Damage +30 Time Lock Damage

    • Time Dilation
      Time Dilation Time Dilation

      Faceless Void traps all nearby enemies in a time dilation field for 8 seconds, extending their cooldowns and slowing their movement and attack speed by 7% for each cooldown extended. Deals bonus damage per second for each cooldown. The debuff does not tick down while inside Chronosphere.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 90

    • Chronosphere
      Chronosphere Chronosphere

      Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. All ability and item cooldowns are frozen. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.

      Cooldown: ['160', '150', '140']

      Mana Cost: ['150', '225', '300']

    • +80 Attack Speed during Chronosphere
      +80 Attack Speed during Chronosphere +80 Attack Speed during Chronosphere