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Последние
новости

Destiny League

4 декабря 2024 г. 20:33

Dragon Blood

26 - 38

Матч

LSG

СОСТАВЫ КОМАНД

Dragon Blood | Поражение

Победа | LSG

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Lone Druid

17

Tonyoka

Lone Druid

7 / 7 / 8

12960

16348

11913

524 / 661

148 / 1

0

Iron Branch Iron Branch Power Treads
Iron Branch Iron Branch Iron Branch
Bracer Bottle Blink Dagger
Arcane Boots Aghanim's Scepter Kaya

110

151 / 0

631 / 929

15608

22977

15606

5 / 4 / 19

Timbersaw

20

Scorpion

Timbersaw

Death Prophet

12

PsiBlades

Death Prophet

3 / 9 / 6

7073

8904

5975

286 / 360

35 / 0

0

Magic Wand Power Treads Null Talisman
Solar Crest No Item Observer Ward
Blink Dagger Power Treads Aether Lens
Harpoon Wind Lace Null Talisman

0

124 / 0

537 / 633

13027

15656

13281

5 / 6 / 14

Magnus

16

Cyrax

Magnus

Lycan

15

Kayaru

Lycan

4 / 6 / 7

10462

13232

9851

423 / 535

127 / 1

0

Bracer Echo Sabre Desolator
Bracer Power Treads Quelling Blade
Sentry Ward Glimmer Cape Arcane Boots
Null Talisman Aether Lens Dust of Appearance

0

59 / 1

467 / 531

10735

13133

11550

7 / 5 / 14

Rubick

15

Nightwolf

Rubick

Nature's Prophet

14

Drand

Nature's Prophet

2 / 11 / 7

10115

11624

9432

409 / 470

128 / 0

0

Orchid Malevolence Solar Crest Blood Grenade
Blight Stone Iron Branch Power Treads
Blink Dagger Phase Boots Dust of Appearance
Battle Fury Sange and Yasha Skull Basher

0

165 / 0

756 / 988

18763

24436

18698

17 / 2 / 9

Ursa

21

Kintaro

Ursa

Shadow Fiend

19

Bubiza

Shadow Fiend

9 / 5 / 4

15903

20528

14939

643 / 830

259 / 0

0

Power Treads Hurricane Pike Mask of Madness
Wind Lace Magic Wand Shadow Blade
Point Booster Arcane Boots Wind Lace
Magic Wand Sentry Ward Aether Lens

4357

15 / 0

336 / 433

7217

10709

8310

4 / 9 / 17

Dazzle

13

Quan Chi

Dazzle

Баны

Winter Wyvern Pangolier Nyx Assassin Mirana Windranger Dark Willow Dark Seer

Баны

Invoker Phoenix Techies Snapfire Shadow Demon Venomancer Beastmaster

Dragon Blood | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

Tonyoka

Lone Druid

7 / 7 / 8

12960

16348

11913

524 / 661

148 / 1

0

Iron Branch Iron Branch Power Treads
Iron Branch Iron Branch Iron Branch
character-01

12

PsiBlades

Death Prophet

3 / 9 / 6

7073

8904

5975

286 / 360

35 / 0

0

Magic Wand Power Treads Null Talisman
Solar Crest No Item Observer Ward
character-01

15

Kayaru

Lycan

4 / 6 / 7

10462

13232

9851

423 / 535

127 / 1

0

Bracer Echo Sabre Desolator
Bracer Power Treads Quelling Blade
character-01

14

Drand

Nature's Prophet

2 / 11 / 7

10115

11624

9432

409 / 470

128 / 0

0

Orchid Malevolence Solar Crest Blood Grenade
Blight Stone Iron Branch Power Treads
character-01

19

Bubiza

Shadow Fiend

9 / 5 / 4

15903

20528

14939

643 / 830

259 / 0

0

Power Treads Hurricane Pike Mask of Madness
Wind Lace Magic Wand Shadow Blade

Баны

Winter Wyvern Pangolier Nyx Assassin Mirana Windranger Dark Willow Dark Seer

Победа | LSG

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

Scorpion

Timbersaw

5 / 4 / 19

15606

22977

15608

631 / 929

151 / 0

110

Bracer Bottle Blink Dagger
Arcane Boots Aghanim's Scepter Kaya
character-01

16

Cyrax

Magnus

5 / 6 / 14

13281

15656

13027

537 / 633

124 / 0

0

Blink Dagger Power Treads Aether Lens
Harpoon Wind Lace Null Talisman
character-01

15

Nightwolf

Rubick

7 / 5 / 14

11550

13133

10735

467 / 531

59 / 1

0

Sentry Ward Glimmer Cape Arcane Boots
Null Talisman Aether Lens Dust of Appearance
character-01

21

Kintaro

Ursa

17 / 2 / 9

18698

24436

18763

756 / 988

165 / 0

0

Blink Dagger Phase Boots Dust of Appearance
Battle Fury Sange and Yasha Skull Basher
character-01

13

Quan Chi

Dazzle

4 / 9 / 17

8310

10709

7217

336 / 433

15 / 0

4357

Point Booster Arcane Boots Wind Lace
Magic Wand Sentry Ward Aether Lens

Баны

Invoker Phoenix Techies Snapfire Shadow Demon Venomancer Beastmaster

Dragon Blood

  • Tonyoka
    character-01

    17

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • True Form
      True Form True Form

      Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.

      Cooldown: 100

      Mana Cost: 200

    • Savage Roar
      Savage Roar Savage Roar

      Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

      Cooldown: ['38', '32', '26', '20']

      Mana Cost: 50

    • Savage Roar
      Savage Roar Savage Roar

      Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

      Cooldown: ['38', '32', '26', '20']

      Mana Cost: 50

    • True Form
      True Form True Form

      Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.

      Cooldown: 100

      Mana Cost: 200

    • Savage Roar
      Savage Roar Savage Roar

      Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

      Cooldown: ['38', '32', '26', '20']

      Mana Cost: 50

    • Savage Roar
      Savage Roar Savage Roar

      Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

      Cooldown: ['38', '32', '26', '20']

      Mana Cost: 50

    • +200 Health
      +200 Health +200 Health

    • -5s Savage Roar Cooldown
      -5s Savage Roar Cooldown -5s Savage Roar Cooldown

  • PsiBlades
    character-01

    12

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

    • Crypt Swarm
      Crypt Swarm Crypt Swarm

      Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['80', '90', '100', '110']

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Spirit Siphon
      Spirit Siphon Spirit Siphon

      Creates a spirit link between Death Prophet and an enemy unit, draining health from the enemy.

      Cooldown: 0

      Mana Cost: 80

    • Silence
      Silence Silence

      Fires a projectile that prevents enemy units in a target area from casting spells.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '90', '100', '110']

    • +40 Attack Speed
      +40 Attack Speed +40 Attack Speed

    • Exorcism
      Exorcism Exorcism

      Unleashes evil spirits to drain the life of nearby enemy units and structures. Spirits need to return back to Death Prophet in order to attack again. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Deals 50% damage to buildings. Lasts 40 seconds.Increases Death Prophet's movement speed while active.

      Cooldown: 150

      Mana Cost: ['200', '300', '400']

  • Kayaru
    character-01

    15

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

  • Drand
    character-01

    14

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • +30 Wrath of Nature Base Damage
      +30 Wrath of Nature Base Damage +30 Wrath of Nature Base Damage

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

  • Bubiza
    character-01

    19

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

LSG

  • Scorpion
    character-01

    20

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • +3% Whirling Death Stat Loss
      +3% Whirling Death Stat Loss +3% Whirling Death Stat Loss

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • +5% Chakram Slow
      +5% Chakram Slow +5% Chakram Slow

  • Cyrax
    character-01

    16

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • -5s Skewer Cooldown
      -5s Skewer Cooldown -5s Skewer Cooldown

    • +10s Empower Duration
      +10s Empower Duration +10s Empower Duration

  • Nightwolf
    character-01

    15

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

  • Kintaro
    character-01

    21

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • +15s Fury Swipes Reset Time
      +15s Fury Swipes Reset Time +15s Fury Swipes Reset Time

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • +7 Fury Swipes Damage
      +7 Fury Swipes Damage +7 Fury Swipes Damage

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Earthshock Applies 2 Fury Swipes
      Earthshock Applies 2 Fury Swipes Earthshock Applies 2 Fury Swipes

  • Quan Chi
    character-01

    13

    • Poison Touch
      Poison Touch Poison Touch

      Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

      Cooldown: ['27', '23', '19', '15']

      Mana Cost: ['125', '130', '135', '140']

    • Shadow Wave
      Shadow Wave Shadow Wave

      Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 75

    • Poison Touch
      Poison Touch Poison Touch

      Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

      Cooldown: ['27', '23', '19', '15']

      Mana Cost: ['125', '130', '135', '140']

    • Shallow Grave
      Shallow Grave Shallow Grave

      An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['90', '100', '110', '120']

    • Poison Touch
      Poison Touch Poison Touch

      Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

      Cooldown: ['27', '23', '19', '15']

      Mana Cost: ['125', '130', '135', '140']

    • Bad Juju
      Bad Juju Bad Juju

      Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.

      Cooldown: 3

    • Poison Touch
      Poison Touch Poison Touch

      Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

      Cooldown: ['27', '23', '19', '15']

      Mana Cost: ['125', '130', '135', '140']

    • Shadow Wave
      Shadow Wave Shadow Wave

      Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 75

    • Shadow Wave
      Shadow Wave Shadow Wave

      Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 75

    • Shadow Wave
      Shadow Wave Shadow Wave

      Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 75

    • +300 Poison Touch Attack Range
      +300 Poison Touch Attack Range +300 Poison Touch Attack Range

    • Bad Juju
      Bad Juju Bad Juju

      Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.

      Cooldown: 3

    • Shallow Grave
      Shallow Grave Shallow Grave

      An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['90', '100', '110', '120']