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17
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cooldown: ['100', '90', '80']
Mana Cost: 150
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cooldown: ['100', '90', '80']
Mana Cost: 150
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
20
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
18
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Cooldown: ['100', '90', '80']
Mana Cost: 100
17
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
22
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
26
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
25
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
24
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Cooldown: 120
Mana Cost: ['150', '225', '300']
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Cooldown: 120
Mana Cost: ['150', '225', '300']
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Cooldown: 120
Mana Cost: ['150', '225', '300']
20
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
21
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Enables Ogre Magi to cast his abilities and items multiple times with each use.