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24
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
16
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cooldown: 7
Mana Cost: ['110', '120', '130', '140']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.
Cooldown: ['30', '25', '20', '15']
Mana Cost: ['100', '110', '120', '130']
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cooldown: ['100', '80', '60']
Mana Cost: ['180', '300', '420']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.
Cooldown: ['24', '22', '20', '18']
Mana Cost: ['50', '60', '70', '80']
23
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
25
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']
17
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.
Cooldown: ['85', '80', '75']
Mana Cost: ['150', '200', '250']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.
Cooldown: ['85', '80', '75']
Mana Cost: ['150', '200', '250']
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
14
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.
Cooldown: 5
Mana Cost: ['65', '70', '75', '80']
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Cooldown: ['9', '7', '5', '3']
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.
Cooldown: 5
Mana Cost: ['65', '70', '75', '80']
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.
Cooldown: ['18', '17', '16', '15']
Mana Cost: 50
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.
Cooldown: 5
Mana Cost: ['65', '70', '75', '80']
Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
Cooldown: ['6', '5', '4']
Mana Cost: 60
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.
Cooldown: 5
Mana Cost: ['65', '70', '75', '80']
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.
Cooldown: ['18', '17', '16', '15']
Mana Cost: 50
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Cooldown: ['9', '7', '5', '3']
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Cooldown: ['9', '7', '5', '3']
Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
Cooldown: ['6', '5', '4']
Mana Cost: 60
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Cooldown: ['9', '7', '5', '3']
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.
Cooldown: ['18', '17', '16', '15']
Mana Cost: 50
19
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Mana Cost: 30
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Mana Cost: 30
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Mana Cost: 30
19
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
14
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
19
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: 0
Mana Cost: 0
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: 0
Mana Cost: 0
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']