Напишите, что вы ищете, и нажмите enter, чтобы начать поиск!
17
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Cooldown: 120
Mana Cost: ['150', '225', '300']
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Cooldown: 120
Mana Cost: ['150', '225', '300']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
16
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 100
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cooldown: 80
Mana Cost: ['125', '150', '175', '200']
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 100
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 100
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 100
Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.
Cooldown: 140
Mana Cost: ['100', '125', '150']
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 100
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cooldown: 80
Mana Cost: ['125', '150', '175', '200']
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cooldown: 80
Mana Cost: ['125', '150', '175', '200']
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cooldown: 80
Mana Cost: ['125', '150', '175', '200']
Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.
Cooldown: 140
Mana Cost: ['100', '125', '150']
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 100
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 100
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 100
12
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
18
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
18
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
15
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a strong swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
Cooldown: ['90', '80', '70']
Mana Cost: ['125', '175', '225']
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cooldown: ['13', '10', '7', '4']
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.
Cooldown: ['30', '24', '18', '12']
Mana Cost: 50
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a strong swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage.
Cooldown: ['90', '80', '70']
Mana Cost: ['125', '175', '225']
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
12
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['125', '150', '175', '200']
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.
Cooldown: ['15', '12', '9', '6']
Mana Cost: 0
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.
Cooldown: ['140', '90', '40']
Mana Cost: ['200', '400', '600']
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['125', '150', '175', '200']
CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.
Cooldown: ['15', '12', '9', '6']
Mana Cost: 0
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['125', '150', '175', '200']
CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.
Cooldown: ['15', '12', '9', '6']
Mana Cost: 0
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.
Cooldown: ['140', '90', '40']
Mana Cost: ['200', '400', '600']
13
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Cooldown: 75
Mana Cost: ['100', '200', '300']
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Cooldown: 75
Mana Cost: ['100', '200', '300']
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
13
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
11
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']