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Последние
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CCT Dota 2 Series 5

22 ноября 2024 г. 12:03

One Move

20 - 26

Матч

Passion UA

СОСТАВЫ КОМАНД

One Move | Поражение

Победа | Passion UA

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Monkey King

21

LOCKED IN

Monkey King

4 / 5 / 12

18638

24334

17101

445 / 581

260 / 18

0

Gleipnir Black King Bar Gem of True Sight
Magic Wand Power Treads Sacred Relic
Aether Lens Force Staff Arcane Boots
Aeon Disk Glimmer Cape Sentry Ward

5578

96 / 2

362 / 466

15351

19517

15161

2 / 4 / 14

Pugna

19

alone

Pugna

Alchemist

20

Fight me cowards

Alchemist

8 / 3 / 8

21569

21821

14006

515 / 521

237 / 4

0

Pipe of Insight Soul Ring Phase Boots
Blade Mail Blink Dagger Helm of Iron Will
Black King Bar Manta Style Power Treads
Disperser Bloodthorn Eye of Skadi

0

627 / 11

918 / 1033

37343

43265

38448

11 / 2 / 6

Terrorblade

26

demoheroluna

Terrorblade

Medusa

25

Magic wand adept

Medusa

1 / 1 / 4

33506

35433

37193

800 / 846

616 / 8

0

Eye of Skadi Mjollnir Power Treads
Manta Style Bloodthorn Parasma
Black King Bar Shiva's Guard Nullifier
Phase Boots Overwhelming Blink Crimson Guard

0

335 / 4

674 / 780

27058

32669

28229

3 / 4 / 11

Doom

24

GAMBIT-PARIS

Doom

Muerta

18

not me

Muerta

4 / 8 / 14

11182

18889

9311

267 / 451

67 / 10

0

Rod of Atos Glimmer Cape Observer and Sentry Wards
Dust of Appearance Wind Lace Arcane Boots
Blink Dagger Octarine Core Mjollnir
Eul's Scepter of Divinity Aghanim's Scepter Parasma

0

537 / 14

782 / 1090

31506

45652

32752

8 / 2 / 8

Puck

27

never fade away

Puck

Tinker

18

Rein

Tinker

3 / 9 / 10

13025

19266

10167

311 / 460

157 / 2

6973

Dust of Appearance Solar Crest Blink Dagger
Null Talisman Arcane Boots Bottle
Tranquil Boots Fluffy Hat Solar Crest
Blink Dagger Magic Wand Observer and Sentry Wards

0

31 / 1

274 / 420

9137

17591

11476

2 / 8 / 13

Tusk

18

Osbatt

Tusk

Баны

Bristleback Lion Visage Hoodwink Sand King Invoker Huskar

Баны

Dragon Knight Pangolier Shadow Demon Batrider Gyrocopter Timbersaw Ember Spirit

One Move | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

21

LOCKED IN

Monkey King

4 / 5 / 12

18638

24334

17101

445 / 581

260 / 18

0

Gleipnir Black King Bar Gem of True Sight
Magic Wand Power Treads Sacred Relic
character-01

20

Fight me cowards

Alchemist

8 / 3 / 8

21569

21821

14006

515 / 521

237 / 4

0

Pipe of Insight Soul Ring Phase Boots
Blade Mail Blink Dagger Helm of Iron Will
character-01

25

Magic wand adept

Medusa

1 / 1 / 4

33506

35433

37193

800 / 846

616 / 8

0

Eye of Skadi Mjollnir Power Treads
Manta Style Bloodthorn Parasma
character-01

18

not me

Muerta

4 / 8 / 14

11182

18889

9311

267 / 451

67 / 10

0

Rod of Atos Glimmer Cape Observer and Sentry Wards
Dust of Appearance Wind Lace Arcane Boots
character-01

18

Rein

Tinker

3 / 9 / 10

13025

19266

10167

311 / 460

157 / 2

6973

Dust of Appearance Solar Crest Blink Dagger
Null Talisman Arcane Boots Bottle

Баны

Bristleback Lion Visage Hoodwink Sand King Invoker Huskar

Победа | Passion UA

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

alone

Pugna

2 / 4 / 14

15161

19517

15351

362 / 466

96 / 2

5578

Aether Lens Force Staff Arcane Boots
Aeon Disk Glimmer Cape Sentry Ward
character-01

26

demoheroluna

Terrorblade

11 / 2 / 6

38448

43265

37343

918 / 1033

627 / 11

0

Black King Bar Manta Style Power Treads
Disperser Bloodthorn Eye of Skadi
character-01

24

GAMBIT-PARIS

Doom

3 / 4 / 11

28229

32669

27058

674 / 780

335 / 4

0

Black King Bar Shiva's Guard Nullifier
Phase Boots Overwhelming Blink Crimson Guard
character-01

27

never fade away

Puck

8 / 2 / 8

32752

45652

31506

782 / 1090

537 / 14

0

Blink Dagger Octarine Core Mjollnir
Eul's Scepter of Divinity Aghanim's Scepter Parasma
character-01

18

Osbatt

Tusk

2 / 8 / 13

11476

17591

9137

274 / 420

31 / 1

0

Tranquil Boots Fluffy Hat Solar Crest
Blink Dagger Magic Wand Observer and Sentry Wards

Баны

Dragon Knight Pangolier Shadow Demon Batrider Gyrocopter Timbersaw Ember Spirit

One Move

  • LOCKED IN
    character-01

    21

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • +100 Primal Spring Max Damage
      +100 Primal Spring Max Damage +100 Primal Spring Max Damage

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • +110 Jingu Mastery Damage
      +110 Jingu Mastery Damage +110 Jingu Mastery Damage

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • +60% Boundless Strike Critical Damage
      +60% Boundless Strike Critical Damage +60% Boundless Strike Critical Damage

  • Fight me cowards
    character-01

    20

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Unstable Concoction Throw
      Unstable Concoction Throw Unstable Concoction Throw

      Throw it before it blows up!

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Acid Spray
      Acid Spray Acid Spray

      Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: 110

    • Unstable Concoction
      Unstable Concoction Unstable Concoction

      Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

      Cooldown: 15

      Mana Cost: 100

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Corrosive Weaponry
      Corrosive Weaponry Corrosive Weaponry

      Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Chemical Rage
      Chemical Rage Chemical Rage

      Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['50', '75', '100']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Magic wand adept
    character-01

    25

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +40 Mystic Snake Damage
      +40 Mystic Snake Damage +40 Mystic Snake Damage

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • -3s Mystic Snake Cooldown
      -3s Mystic Snake Cooldown -3s Mystic Snake Cooldown

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +1.5s Stone Gaze Duration
      +1.5s Stone Gaze Duration +1.5s Stone Gaze Duration

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Split Shot Uses Modifiers
      Split Shot Uses Modifiers Split Shot Uses Modifiers

  • not me
    character-01

    18

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • +=55 Gunslinger Damage
      +=55 Gunslinger Damage +=55 Gunslinger Damage

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

  • Rein
    character-01

    18

    • March of the Machines
      March of the Machines March of the Machines

      Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

      Cooldown: ['35', '33', '31', '29']

      Mana Cost: ['100', '120', '140', '160']

    • Laser
      Laser Laser

      Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: ['95', '105', '115', '125']

    • March of the Machines
      March of the Machines March of the Machines

      Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

      Cooldown: ['35', '33', '31', '29']

      Mana Cost: ['100', '120', '140', '160']

    • Defense Matrix
      Defense Matrix Defense Matrix

      Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.

      Cooldown: 20

      Mana Cost: ['80', '95', '110', '125']

    • March of the Machines
      March of the Machines March of the Machines

      Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

      Cooldown: ['35', '33', '31', '29']

      Mana Cost: ['100', '120', '140', '160']

    • Rearm
      Rearm Rearm

      CHANNELED - Resets the cooldown on Tinker's abilities.

      Cooldown: ['7', '6', '5']

      Mana Cost: ['100', '150', '200']

    • March of the Machines
      March of the Machines March of the Machines

      Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

      Cooldown: ['35', '33', '31', '29']

      Mana Cost: ['100', '120', '140', '160']

    • Defense Matrix
      Defense Matrix Defense Matrix

      Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.

      Cooldown: 20

      Mana Cost: ['80', '95', '110', '125']

    • Defense Matrix
      Defense Matrix Defense Matrix

      Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.

      Cooldown: 20

      Mana Cost: ['80', '95', '110', '125']

    • +1.0s March of the Machines Duration
      +1.0s March of the Machines Duration +1.0s March of the Machines Duration

    • Defense Matrix
      Defense Matrix Defense Matrix

      Targets an allied unit, applying an all damage barrier to them that also provides Status Resistance.

      Cooldown: 20

      Mana Cost: ['80', '95', '110', '125']

    • Rearm
      Rearm Rearm

      CHANNELED - Resets the cooldown on Tinker's abilities.

      Cooldown: ['7', '6', '5']

      Mana Cost: ['100', '150', '200']

    • Laser
      Laser Laser

      Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: ['95', '105', '115', '125']

    • Laser
      Laser Laser

      Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: ['95', '105', '115', '125']

    • +75 Defense Matrix Damage Barrier
      +75 Defense Matrix Damage Barrier +75 Defense Matrix Damage Barrier

    • Laser
      Laser Laser

      Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: ['95', '105', '115', '125']

    • Rearm
      Rearm Rearm

      CHANNELED - Resets the cooldown on Tinker's abilities.

      Cooldown: ['7', '6', '5']

      Mana Cost: ['100', '150', '200']

Passion UA

  • alone
    character-01

    19

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • +2 Nether Ward Health
      +2 Nether Ward Health +2 Nether Ward Health

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • +350 Health
      +350 Health +350 Health

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

  • demoheroluna
    character-01

    26

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • +10% Conjure Image Damage
      +10% Conjure Image Damage +10% Conjure Image Damage

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • +10% Reflection Slow/Damage
      +10% Reflection Slow/Damage +10% Reflection Slow/Damage

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • +10s Conjure Image Duration
      +10s Conjure Image Duration +10s Conjure Image Duration

    • -30s Sunder Cooldown
      -30s Sunder Cooldown -30s Sunder Cooldown

  • GAMBIT-PARIS
    character-01

    24

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • never fade away
    character-01

    27

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • +50 Illusory Orb Damage
      +50 Illusory Orb Damage +50 Illusory Orb Damage

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • -10s Dream Coil Cooldown
      -10s Dream Coil Cooldown -10s Dream Coil Cooldown

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • -3s Waning Rift Cooldown
      -3s Waning Rift Cooldown -3s Waning Rift Cooldown

    • Dream Coil Pierces Debuff Immunity
      Dream Coil Pierces Debuff Immunity Dream Coil Pierces Debuff Immunity

  • Osbatt
    character-01

    18

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • +0.75s Walrus Punch Stun Duration
      +0.75s Walrus Punch Stun Duration +0.75s Walrus Punch Stun Duration

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • +325 Health
      +325 Health +325 Health

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75