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Destiny League

22 ноября 2024 г. 12:27

Swift Knights

42 - 39

Матч

Flawless Goblins

СОСТАВЫ КОМАНД

Swift Knights | Победа

Поражение | Flawless Goblins

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Slark

20

Diamond

Slark

8 / 9 / 15

12426

21396

11362

381 / 656

26 / 1

0

Skull Basher Magic Wand Glimmer Cape
Power Treads No Item Bracer
Glimmer Cape Magic Wand Observer Ward
Blink Dagger Smoke of Deceit Arcane Boots

340

67 / 4

287 / 423

8443

13796

9360

4 / 9 / 10

Rubick

15

Okoni

Rubick

Juggernaut

26

Pelfox

Juggernaut

18 / 3 / 8

28311

42890

28148

868 / 1315

343 / 5

4308

Manta Style Battle Fury Skull Basher
Power Treads Butterfly Aghanim's Scepter
Magic Stick Arcane Boots Blink Dagger
Fluffy Hat Staff of Wizardry No Item

0

21 / 2

262 / 398

6564

12981

8545

3 / 11 / 17

Disruptor

15

Randing

Disruptor

Morphling

24

Melnik

Morphling

9 / 3 / 13

23386

31899

22773

717 / 978

306 / 32

2799

Power Treads Vladmir's Offering Manta Style
Khanda Eye of Skadi Gem of True Sight
Parasma Magic Wand Point Booster
Power Treads Bloodstone Hurricane Pike

0

264 / 25

644 / 872

19101

28441

21005

14 / 5 / 4

Outworld Devourer

22

ZodiAc!

Outworld Devourer

Queen of Pain

17

billyH

Queen of Pain

6 / 12 / 9

12622

16862

11880

387 / 517

70 / 1

0

Dagon Smoke of Deceit Boots of Speed
Eul's Scepter of Divinity Bottle Kaya
Tranquil Boots Bracer Bracer
Magic Wand Radiance Shiva's Guard

125

251 / 2

578 / 705

15891

22994

18852

11 / 7 / 10

Phoenix

20

Kreen

Phoenix

Crystal Maiden

14

Doobie

Crystal Maiden

1 / 12 / 13

8284

10959

5764

254 / 336

13 / 1

0

Magic Wand Glimmer Cape Bracer
Dust of Appearance Tranquil Boots No Item
Mask of Madness Manta Style Hurricane Pike
Power Treads Magic Wand Crystalys

0

267 / 6

561 / 727

16196

23712

18297

7 / 10 / 6

Shadow Fiend

21

tinkywinky

Shadow Fiend

Баны

Brewmaster Beastmaster Invoker Bane Lone Druid Lycan Magnus

Баны

Razor Dark Willow Clockwerk Marci Nyx Assassin Bristleback Doom

Swift Knights | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

Diamond

Slark

8 / 9 / 15

12426

21396

11362

381 / 656

26 / 1

0

Skull Basher Magic Wand Glimmer Cape
Power Treads No Item Bracer
character-01

26

Pelfox

Juggernaut

18 / 3 / 8

28311

42890

28148

868 / 1315

343 / 5

4308

Manta Style Battle Fury Skull Basher
Power Treads Butterfly Aghanim's Scepter
character-01

24

Melnik

Morphling

9 / 3 / 13

23386

31899

22773

717 / 978

306 / 32

2799

Power Treads Vladmir's Offering Manta Style
Khanda Eye of Skadi Gem of True Sight
character-01

17

billyH

Queen of Pain

6 / 12 / 9

12622

16862

11880

387 / 517

70 / 1

0

Dagon Smoke of Deceit Boots of Speed
Eul's Scepter of Divinity Bottle Kaya
character-01

14

Doobie

Crystal Maiden

1 / 12 / 13

8284

10959

5764

254 / 336

13 / 1

0

Magic Wand Glimmer Cape Bracer
Dust of Appearance Tranquil Boots No Item

Баны

Brewmaster Beastmaster Invoker Bane Lone Druid Lycan Magnus

Поражение | Flawless Goblins

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

15

Okoni

Rubick

4 / 9 / 10

9360

13796

8443

287 / 423

67 / 4

340

Glimmer Cape Magic Wand Observer Ward
Blink Dagger Smoke of Deceit Arcane Boots
character-01

15

Randing

Disruptor

3 / 11 / 17

8545

12981

6564

262 / 398

21 / 2

0

Magic Stick Arcane Boots Blink Dagger
Fluffy Hat Staff of Wizardry No Item
character-01

22

ZodiAc!

Outworld Devourer

14 / 5 / 4

21005

28441

19101

644 / 872

264 / 25

0

Parasma Magic Wand Point Booster
Power Treads Bloodstone Hurricane Pike
character-01

20

Kreen

Phoenix

11 / 7 / 10

18852

22994

15891

578 / 705

251 / 2

125

Tranquil Boots Bracer Bracer
Magic Wand Radiance Shiva's Guard
character-01

21

tinkywinky

Shadow Fiend

7 / 10 / 6

18297

23712

16196

561 / 727

267 / 6

0

Mask of Madness Manta Style Hurricane Pike
Power Treads Magic Wand Crystalys

Баны

Razor Dark Willow Clockwerk Marci Nyx Assassin Bristleback Doom

Swift Knights

  • Diamond
    character-01

    20

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Shadow Dance
      Shadow Dance Shadow Dance

      When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

      Cooldown: ['50', '40', '30']

      Mana Cost: 100

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Shadow Dance
      Shadow Dance Shadow Dance

      When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

      Cooldown: ['50', '40', '30']

      Mana Cost: 100

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • +50 Barracuda Regen
      +50 Barracuda Regen +50 Barracuda Regen

    • +0.5s Pounce Leash
      +0.5s Pounce Leash +0.5s Pounce Leash

    • Shadow Dance
      Shadow Dance Shadow Dance

      When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

      Cooldown: ['50', '40', '30']

      Mana Cost: 100

    • +90 Shadow Dance Attack Speed
      +90 Shadow Dance Attack Speed +90 Shadow Dance Attack Speed

  • Pelfox
    character-01

    26

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • -10s Healing Ward Cooldown
      -10s Healing Ward Cooldown -10s Healing Ward Cooldown

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • +40 Movement Speed During Blade Fury
      +40 Movement Speed During Blade Fury +40 Movement Speed During Blade Fury

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • +50% Blade Dance Lifesteal
      +50% Blade Dance Lifesteal +50% Blade Dance Lifesteal

    • +2 Healing Ward Hits to Kill
      +2 Healing Ward Hits to Kill +2 Healing Ward Hits to Kill

  • Melnik
    character-01

    24

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • +250 Waveform Range
      +250 Waveform Range +250 Waveform Range

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • +15 Agility
      +15 Agility +15 Agility

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • +75% Waveform Attack Damage And Applies On Hit Effects
      +75% Waveform Attack Damage And Applies On Hit Effects +75% Waveform Attack Damage And Applies On Hit Effects

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

  • billyH
    character-01

    17

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • +7 Strength
      +7 Strength +7 Strength

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • -1s Shadow Strike Damage Interval
      -1s Shadow Strike Damage Interval -1s Shadow Strike Damage Interval

  • Doobie
    character-01

    14

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

Flawless Goblins

  • Okoni
    character-01

    15

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • +150 Telekinesis Landing Damage
      +150 Telekinesis Landing Damage +150 Telekinesis Landing Damage

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

  • Randing
    character-01

    15

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • -3s Kinetic Field Cooldown
      -3s Kinetic Field Cooldown -3s Kinetic Field Cooldown

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • +1.5s Static Storm Duration
      +1.5s Static Storm Duration +1.5s Static Storm Duration

  • ZodiAc!
    character-01

    22

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Sanity's Eclipse
      Sanity's Eclipse Sanity's Eclipse

      Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.

      Cooldown: ['150', '135', '120']

      Mana Cost: ['200', '300', '400']

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • +250 Mana
      +250 Mana +250 Mana

    • Sanity's Eclipse
      Sanity's Eclipse Sanity's Eclipse

      Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.

      Cooldown: ['150', '135', '120']

      Mana Cost: ['200', '300', '400']

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • +=1.5% of Current Mana as Movement Speed
      +=1.5% of Current Mana as Movement Speed +=1.5% of Current Mana as Movement Speed

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • Sanity's Eclipse
      Sanity's Eclipse Sanity's Eclipse

      Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.

      Cooldown: ['150', '135', '120']

      Mana Cost: ['200', '300', '400']

    • +0.2 Sanity's Eclipse Mana Difference Multiplier
      +0.2 Sanity's Eclipse Mana Difference Multiplier +0.2 Sanity's Eclipse Mana Difference Multiplier

  • Kreen
    character-01

    20

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • +20 Fire Spirits Damage Per Second
      +20 Fire Spirits Damage Per Second +20 Fire Spirits Damage Per Second

    • +25% Icarus Dive Slow
      +25% Icarus Dive Slow +25% Icarus Dive Slow

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • +1.5% Max Health Sun Ray Damage
      +1.5% Max Health Sun Ray Damage +1.5% Max Health Sun Ray Damage

  • tinkywinky
    character-01

    21

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • +2 Damage Per Soul
      +2 Damage Per Soul +2 Damage Per Soul

    • +30 Shadowraze Stack Damage
      +30 Shadowraze Stack Damage +30 Shadowraze Stack Damage