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Major League (D2AU)

22 ноября 2024 г. 13:01

Hexi's Sexis

35 - 56

Матч

AU REJECTS

СОСТАВЫ КОМАНД

Hexi's Sexis | Поражение

Победа | AU REJECTS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Axe

20

ZhaKnight

Axe

15 / 12 / 9

19156

21955

13567

527 / 604

151 / 3

0

Phase Boots Blink Dagger Blade Mail
Black King Bar Bracer Quelling Blade
Revenant's Brooch Magic Wand Power Treads
Parasma Hurricane Pike Gleipnir

0

378 / 6

789 / 895

25093

32533

28680

11 / 6 / 19

Nature's Prophet

24

ysl steele

Nature's Prophet

Morphling

22

Africa

Morphling

5 / 7 / 11

24245

27662

19266

667 / 761

345 / 8

868

Vladmir's Offering Power Treads Black King Bar
Manta Style Magic Wand Daedalus
Magic Wand Observer Ward Smoke of Deceit
Force Staff Boots of Bearing Solar Crest

0

87 / 1

543 / 755

17238

27444

19738

6 / 9 / 37

Crystal Maiden

22

snortyG

Crystal Maiden

Pangolier

21

HeXi

Pangolier

8 / 12 / 16

19120

24245

14267

526 / 667

209 / 13

0

Aghanim's Scepter Blight Stone Diffusal Blade
Bracer Blink Dagger Arcane Boots
Aghanim's Scepter Blink Dagger Boots of Speed
Magic Stick Shiva's Guard Dust of Appearance

0

130 / 1

539 / 675

16429

24536

19592

7 / 11 / 29

Pudge

21

ChineseBeaver Original Cantonese

Pudge

Undying

16

Daisy

Undying

4 / 13 / 17

13376

15048

11472

368 / 414

68 / 2

1406

Solar Crest Pipe of Insight Dust of Appearance
No Item Observer and Sentry Wards Arcane Boots
Crimson Guard Guardian Greaves Aghanim's Scepter
Blink Dagger Black King Bar Null Talisman

8822

186 / 1

666 / 820

24076

29807

24209

12 / 5 / 33

Dark Seer

23

Europe

Dark Seer

Lion

15

my cores are retarded

Lion

3 / 12 / 15

10178

13413

7405

280 / 369

33 / 2

0

Force Staff Magic Wand Clarity
Cloak Bracer Tranquil Boots
Octarine Core Arcane Blink Aghanim's Scepter
Bloodstone Khanda Yasha and Kaya

0

267 / 3

1119 / 1007

39744

36604

40675

18 / 4 / 23

Bounty Hunter

25

minichin

Bounty Hunter

Баны

Shadow Demon Clockwerk Elder Titan Doom Timbersaw Lifestealer Dragon Knight

Баны

Dazzle Dawnbreaker Invoker Alchemist Anti-Mage Magnus Enigma

Hexi's Sexis | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

ZhaKnight

Axe

15 / 12 / 9

19156

21955

13567

527 / 604

151 / 3

0

Phase Boots Blink Dagger Blade Mail
Black King Bar Bracer Quelling Blade
character-01

22

Africa

Morphling

5 / 7 / 11

24245

27662

19266

667 / 761

345 / 8

868

Vladmir's Offering Power Treads Black King Bar
Manta Style Magic Wand Daedalus
character-01

21

HeXi

Pangolier

8 / 12 / 16

19120

24245

14267

526 / 667

209 / 13

0

Aghanim's Scepter Blight Stone Diffusal Blade
Bracer Blink Dagger Arcane Boots
character-01

16

Daisy

Undying

4 / 13 / 17

13376

15048

11472

368 / 414

68 / 2

1406

Solar Crest Pipe of Insight Dust of Appearance
No Item Observer and Sentry Wards Arcane Boots
character-01

15

my cores are retarded

Lion

3 / 12 / 15

10178

13413

7405

280 / 369

33 / 2

0

Force Staff Magic Wand Clarity
Cloak Bracer Tranquil Boots

Баны

Shadow Demon Clockwerk Elder Titan Doom Timbersaw Lifestealer Dragon Knight

Победа | AU REJECTS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

24

ysl steele

Nature's Prophet

11 / 6 / 19

28680

32533

25093

789 / 895

378 / 6

0

Revenant's Brooch Magic Wand Power Treads
Parasma Hurricane Pike Gleipnir
character-01

22

snortyG

Crystal Maiden

6 / 9 / 37

19738

27444

17238

543 / 755

87 / 1

0

Magic Wand Observer Ward Smoke of Deceit
Force Staff Boots of Bearing Solar Crest
character-01

21

ChineseBeaver Original Cantonese

Pudge

7 / 11 / 29

19592

24536

16429

539 / 675

130 / 1

0

Aghanim's Scepter Blink Dagger Boots of Speed
Magic Stick Shiva's Guard Dust of Appearance
character-01

23

Europe

Dark Seer

12 / 5 / 33

24209

29807

24076

666 / 820

186 / 1

8822

Crimson Guard Guardian Greaves Aghanim's Scepter
Blink Dagger Black King Bar Null Talisman
character-01

25

minichin

Bounty Hunter

18 / 4 / 23

40675

36604

39744

1119 / 1007

267 / 3

0

Octarine Core Arcane Blink Aghanim's Scepter
Bloodstone Khanda Yasha and Kaya

Баны

Dazzle Dawnbreaker Invoker Alchemist Anti-Mage Magnus Enigma

Hexi's Sexis

  • ZhaKnight
    character-01

    20

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Africa
    character-01

    22

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • +250 Waveform Range
      +250 Waveform Range +250 Waveform Range

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • +15 Agility
      +15 Agility +15 Agility

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • +75% Waveform Attack Damage And Applies On Hit Effects
      +75% Waveform Attack Damage And Applies On Hit Effects +75% Waveform Attack Damage And Applies On Hit Effects

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

  • HeXi
    character-01

    21

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +4 Lucky Shot Armor Reduction
      +4 Lucky Shot Armor Reduction +4 Lucky Shot Armor Reduction

    • +2s Rolling Thunder Duration
      +2s Rolling Thunder Duration +2s Rolling Thunder Duration

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • +15% Attack Damage as Swashbuckle Damage
      +15% Attack Damage as Swashbuckle Damage +15% Attack Damage as Swashbuckle Damage

  • Daisy
    character-01

    16

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • +50 Decay Damage
      +50 Decay Damage +50 Decay Damage

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • +10 Soul Rip Damage/Heal
      +10 Soul Rip Damage/Heal +10 Soul Rip Damage/Heal

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

  • my cores are retarded
    character-01

    15

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • +70 Max Health Per Finger of Death Kill
      +70 Max Health Per Finger of Death Kill +70 Max Health Per Finger of Death Kill

AU REJECTS

  • ysl steele
    character-01

    24

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Nature's Call
      Nature's Call Nature's Call

      Converts an area of trees into Treants under the command of Nature's Prophet.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 120

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • Teleportation
      Teleportation Teleportation

      Teleports to any point on the map. Gains a barrier after arriving to its destination.

      Cooldown: ['65', '50', '35', '20']

      Mana Cost: ['50', '60', '70', '80']

    • -10s Nature's Call Cooldown
      -10s Nature's Call Cooldown -10s Nature's Call Cooldown

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • +{s:bonus_treant_movespeed} Treant Movement Speed
      +{s:bonus_treant_movespeed} Treant Movement Speed +{s:bonus_treant_movespeed} Treant Movement Speed

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Sprout
      Sprout Sprout

      Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['70', '80', '90', '100']

    • Wrath of Nature
      Wrath of Nature Wrath of Nature

      Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.

      Cooldown: 85

      Mana Cost: ['130', '160', '190']

    • Sprout Leashes
      Sprout Leashes Sprout Leashes

  • snortyG
    character-01

    22

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • +200 Health
      +200 Health +200 Health

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • +100 Frostbite Cast Range
      +100 Frostbite Cast Range +100 Frostbite Cast Range

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • +50 Freezing Field Damage
      +50 Freezing Field Damage +50 Freezing Field Damage

  • ChineseBeaver Original Cantonese
    character-01

    21

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +5 Armor
      +5 Armor +5 Armor

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • +8% Spell Lifesteal
      +8% Spell Lifesteal +8% Spell Lifesteal

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

  • Europe
    character-01

    23

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • +20% Wall of Replica Illusion Damage
      +20% Wall of Replica Illusion Damage +20% Wall of Replica Illusion Damage

    • Ion Shell Provides +250 Max Health
      Ion Shell Provides +250 Max Health Ion Shell Provides +250 Max Health

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • -40s Wall of Replica Cooldown
      -40s Wall of Replica Cooldown -40s Wall of Replica Cooldown

  • minichin
    character-01

    25

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Track
      Track Track

      Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

      Cooldown: ['6', '5', '4']

      Mana Cost: 60

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • +30 Jinada Damage
      +30 Jinada Damage +30 Jinada Damage

    • Track
      Track Track

      Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

      Cooldown: ['6', '5', '4']

      Mana Cost: 60

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • +45 Track Gold
      +45 Track Gold +45 Track Gold

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • Track
      Track Track

      Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

      Cooldown: ['6', '5', '4']

      Mana Cost: 60

    • +50 Jinada Gold Steal
      +50 Jinada Gold Steal +50 Jinada Gold Steal

    • +250 Shuriken Toss Damage
      +250 Shuriken Toss Damage +250 Shuriken Toss Damage