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17
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
18
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Mana Cost: 30
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Cooldown: 3.5
Mana Cost: ['70', '80', '90', '100']
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Mana Cost: 30
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
A vortex that pulls an enemy unit to Storm Spirit's location.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['60', '70', '80', '90']
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Mana Cost: 30
18
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.
Cooldown: ['180', '150', '120']
Mana Cost: 200
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.
Cooldown: ['180', '150', '120']
Mana Cost: 200
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.
Cooldown: ['180', '150', '120']
Mana Cost: 200
13
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.
Cooldown: ['15', '12', '9', '6']
Mana Cost: 0
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['125', '150', '175', '200']
CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.
Cooldown: ['15', '12', '9', '6']
Mana Cost: 0
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.
Cooldown: ['140', '90', '40']
Mana Cost: ['200', '400', '600']
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '110', '130', '150']
CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.
Cooldown: ['15', '12', '9', '6']
Mana Cost: 0
CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.
Cooldown: ['15', '12', '9', '6']
Mana Cost: 0
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.
Cooldown: ['140', '90', '40']
Mana Cost: ['200', '400', '600']
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['125', '150', '175', '200']
13
Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel
Cooldown: ['12', '10', '8', '6']
Mana Cost: ['95', '110', '125', '140']
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Cooldown: ['6.5', '6', '5.5', '5']
Mana Cost: ['50', '55', '60', '65']
Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel
Cooldown: ['12', '10', '8', '6']
Mana Cost: ['95', '110', '125', '140']
Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.
Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel
Cooldown: ['12', '10', '8', '6']
Mana Cost: ['95', '110', '125', '140']
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 0
Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel
Cooldown: ['12', '10', '8', '6']
Mana Cost: ['95', '110', '125', '140']
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Cooldown: ['6.5', '6', '5.5', '5']
Mana Cost: ['50', '55', '60', '65']
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Cooldown: ['6.5', '6', '5.5', '5']
Mana Cost: ['50', '55', '60', '65']
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Cooldown: ['6.5', '6', '5.5', '5']
Mana Cost: ['50', '55', '60', '65']
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 0
Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.
18
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
19
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['100', '110', '120', '130']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
Summons a column of flames that damages and stuns enemies.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '115', '130', '145']
Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.
Cooldown: ['70', '60', '50']
Mana Cost: ['150', '300', '450']
19
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
14
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
14
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 50
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 50
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 50