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20
Marci grabs an allied or enemy target and throws it effortlessly behind her, damaging and slowing the unit if it's an enemy. Any enemy units in the landing area will also be damaged and slowed.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 80
Marci protects an allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci counter-attacks that target if they are within her attack range plus 125. The ally also gains bonus armor and healing from Marci's lifesteal for the duration. Passively grants Marci lifesteal and bonus attack damage.
Cooldown: 20
Mana Cost: 50
Marci bounds to the targeted allied unit, choosing a direction and distance she will spring away from it. Upon reaching the unit, Marci lunges to her final destination, damaging and stunning enemies where she lands. The ally receives 25% bonus movement speed for 4s.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['70', '80', '90', '100']
Marci protects an allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci counter-attacks that target if they are within her attack range plus 125. The ally also gains bonus armor and healing from Marci's lifesteal for the duration. Passively grants Marci lifesteal and bonus attack damage.
Cooldown: 20
Mana Cost: 50
Marci protects an allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci counter-attacks that target if they are within her attack range plus 125. The ally also gains bonus armor and healing from Marci's lifesteal for the duration. Passively grants Marci lifesteal and bonus attack damage.
Cooldown: 20
Mana Cost: 50
Marci taps a hidden power, gaining Fury charges that allow her to deliver a rapid sequence of strikes that slow movement and attack speed of the target for 2s. The last strike in every Fury combo creates a damaging pulse around the target. In between Fury combos, Marci is unable to attack for 1.5s. Marci gains 15% movement speed when Unleash is cast.
Cooldown: ['90', '75', '60']
Mana Cost: ['100', '125', '150']
Marci protects an allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci counter-attacks that target if they are within her attack range plus 125. The ally also gains bonus armor and healing from Marci's lifesteal for the duration. Passively grants Marci lifesteal and bonus attack damage.
Cooldown: 20
Mana Cost: 50
Marci bounds to the targeted allied unit, choosing a direction and distance she will spring away from it. Upon reaching the unit, Marci lunges to her final destination, damaging and stunning enemies where she lands. The ally receives 25% bonus movement speed for 4s.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['70', '80', '90', '100']
Marci bounds to the targeted allied unit, choosing a direction and distance she will spring away from it. Upon reaching the unit, Marci lunges to her final destination, damaging and stunning enemies where she lands. The ally receives 25% bonus movement speed for 4s.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['70', '80', '90', '100']
Marci bounds to the targeted allied unit, choosing a direction and distance she will spring away from it. Upon reaching the unit, Marci lunges to her final destination, damaging and stunning enemies where she lands. The ally receives 25% bonus movement speed for 4s.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['70', '80', '90', '100']
Marci taps a hidden power, gaining Fury charges that allow her to deliver a rapid sequence of strikes that slow movement and attack speed of the target for 2s. The last strike in every Fury combo creates a damaging pulse around the target. In between Fury combos, Marci is unable to attack for 1.5s. Marci gains 15% movement speed when Unleash is cast.
Cooldown: ['90', '75', '60']
Mana Cost: ['100', '125', '150']
Marci taps a hidden power, gaining Fury charges that allow her to deliver a rapid sequence of strikes that slow movement and attack speed of the target for 2s. The last strike in every Fury combo creates a damaging pulse around the target. In between Fury combos, Marci is unable to attack for 1.5s. Marci gains 15% movement speed when Unleash is cast.
Cooldown: ['90', '75', '60']
Mana Cost: ['100', '125', '150']
24
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.
Cooldown: 16
Mana Cost: 85
Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.
Cooldown: 16
Mana Cost: 85
Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.
Cooldown: 16
Mana Cost: 85
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.
Cooldown: ['11', '8', '5']
Mana Cost: 15
Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.
Cooldown: 16
Mana Cost: 85
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.
Cooldown: ['11', '8', '5']
Mana Cost: 15
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.
Cooldown: ['11', '8', '5']
Mana Cost: 15
21
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
17
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
19
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.
Cooldown: ['85', '80', '75']
Mana Cost: ['150', '200', '250']
Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.
Cooldown: 6
Mana Cost: ['105', '115', '125', '135']
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['50', '60', '70', '80']
Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.
Cooldown: ['85', '80', '75']
Mana Cost: ['150', '200', '250']
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 100
Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.
Cooldown: ['85', '80', '75']
Mana Cost: ['150', '200', '250']
23
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
23
Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.
Cooldown: 0
Mana Cost: 40
A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 80
A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 80
Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.
Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.
Cooldown: 0
Mana Cost: 40
Broodmother injects her young into an enemy unit, dealing damage and slowing them for 4 seconds. The spiderlings will hatch if the target is killed while under this influence.
Cooldown: ['9', '8', '7']
Mana Cost: 100
A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 80
Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.
Cooldown: 0
Mana Cost: 40
Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.
Cooldown: 0
Mana Cost: 40
A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 80
Broodmother injects her young into an enemy unit, dealing damage and slowing them for 4 seconds. The spiderlings will hatch if the target is killed while under this influence.
Cooldown: ['9', '8', '7']
Mana Cost: 100
Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.
Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.
Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.
Broodmother injects her young into an enemy unit, dealing damage and slowing them for 4 seconds. The spiderlings will hatch if the target is killed while under this influence.
Cooldown: ['9', '8', '7']
Mana Cost: 100
20
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
18
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
14
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']