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Последние
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Ultras Dota Pro League 2024-25

23 ноября 2024 г. 15:21

Dominion

10 - 50

Матч

Ghost Sheep

СОСТАВЫ КОМАНД

Dominion | Поражение

Победа | Ghost Sheep

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Invoker

11

-shanks

Invoker

2 / 13 / 4

6570

7127

6014

283 / 307

56 / 4

36

Wraith Band Oblivion Staff Wraith Band
Power Treads Chainmail Magic Wand
Phase Boots Dagon Magic Wand
Octarine Core Null Talisman Wind Lace

0

180 / 16

681 / 801

15953

18596

15810

10 / 0 / 15

Bloodseeker

18

Keyleth

Bloodseeker

Juggernaut

13

√проблем

Juggernaut

2 / 5 / 0

8032

10029

7735

346 / 432

143 / 6

468

Phase Boots Quelling Blade Magic Wand
Null Talisman Maelstrom Yasha
Power Treads Blade Mail Veil of Discord
Black King Bar Magic Wand Platemail

216

90 / 7

591 / 718

13097

16669

13721

17 / 1 / 16

Earth Spirit

17

крип маг

Earth Spirit

Beastmaster

12

Sandq

Beastmaster

2 / 9 / 5

8125

8404

6597

350 / 362

102 / 8

0

Magic Wand No Item Clarity
Arcane Boots Aghanim's Scepter No Item
Blink Dagger Magic Wand Tranquil Boots
No Item No Item Drum of Endurance

0

35 / 3

368 / 429

7931

9959

8543

1 / 3 / 19

Doom

13

hogger

Doom

Earthshaker

11

salamandradoto

Earthshaker

3 / 12 / 5

6175

8172

4919

266 / 352

24 / 2

0

Blink Dagger Arcane Boots Bracer
Iron Branch No Item Magic Stick
Null Talisman Vitality Booster Magic Stick
Arcane Boots Smoke of Deceit Blink Dagger

0

26 / 3

358 / 502

7044

11654

8311

4 / 6 / 31

Skywrath Mage

14

rubik>lion

Skywrath Mage

Shadow Demon

9

sakura

Shadow Demon

1 / 11 / 2

5061

5734

4309

218 / 247

18 / 1

0

Arcane Boots Magic Wand Smoke of Deceit
Observer and Sentry Wards No Item Glimmer Cape
Power Treads Manta Style Magic Wand
Vladmir's Offering Khanda Eaglesong

943

249 / 17

862 / 940

20486

21823

20012

18 / 0 / 14

Morphling

20

мусор

Morphling

Баны

Nyx Assassin Hoodwink Lone Druid Tusk Winter Wyvern Pudge Magnus

Баны

Techies Sand King Keeper of the Light Clockwerk Legion Commander Medusa Dragon Knight

Dominion | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

11

-shanks

Invoker

2 / 13 / 4

6570

7127

6014

283 / 307

56 / 4

36

Wraith Band Oblivion Staff Wraith Band
Power Treads Chainmail Magic Wand
character-01

13

√проблем

Juggernaut

2 / 5 / 0

8032

10029

7735

346 / 432

143 / 6

468

Phase Boots Quelling Blade Magic Wand
Null Talisman Maelstrom Yasha
character-01

12

Sandq

Beastmaster

2 / 9 / 5

8125

8404

6597

350 / 362

102 / 8

0

Magic Wand No Item Clarity
Arcane Boots Aghanim's Scepter No Item
character-01

11

salamandradoto

Earthshaker

3 / 12 / 5

6175

8172

4919

266 / 352

24 / 2

0

Blink Dagger Arcane Boots Bracer
Iron Branch No Item Magic Stick
character-01

9

sakura

Shadow Demon

1 / 11 / 2

5061

5734

4309

218 / 247

18 / 1

0

Arcane Boots Magic Wand Smoke of Deceit
Observer and Sentry Wards No Item Glimmer Cape

Баны

Nyx Assassin Hoodwink Lone Druid Tusk Winter Wyvern Pudge Magnus

Победа | Ghost Sheep

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

Keyleth

Bloodseeker

10 / 0 / 15

15810

18596

15953

681 / 801

180 / 16

0

Phase Boots Dagon Magic Wand
Octarine Core Null Talisman Wind Lace
character-01

17

крип маг

Earth Spirit

17 / 1 / 16

13721

16669

13097

591 / 718

90 / 7

216

Power Treads Blade Mail Veil of Discord
Black King Bar Magic Wand Platemail
character-01

13

hogger

Doom

1 / 3 / 19

8543

9959

7931

368 / 429

35 / 3

0

Blink Dagger Magic Wand Tranquil Boots
No Item No Item Drum of Endurance
character-01

14

rubik>lion

Skywrath Mage

4 / 6 / 31

8311

11654

7044

358 / 502

26 / 3

0

Null Talisman Vitality Booster Magic Stick
Arcane Boots Smoke of Deceit Blink Dagger
character-01

20

мусор

Morphling

18 / 0 / 14

20012

21823

20486

862 / 940

249 / 17

943

Power Treads Manta Style Magic Wand
Vladmir's Offering Khanda Eaglesong

Баны

Techies Sand King Keeper of the Light Clockwerk Legion Commander Medusa Dragon Knight

Dominion

  • -shanks
    character-01

    11

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

  • √проблем
    character-01

    13

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • +4% Duelist Damage
      +4% Duelist Damage +4% Duelist Damage

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

  • Sandq
    character-01

    12

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • +2% Wild Axes Damage Amp Per Stack
      +2% Wild Axes Damage Amp Per Stack +2% Wild Axes Damage Amp Per Stack

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

  • salamandradoto
    character-01

    11

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • +90 Fissure Damage
      +90 Fissure Damage +90 Fissure Damage

  • sakura
    character-01

    9

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

Ghost Sheep

  • Keyleth
    character-01

    18

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Rupture
      Rupture Rupture

      Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

      Cooldown: ['75', '70', '65']

      Mana Cost: ['100', '150', '200']

    • Blood Rite
      Blood Rite Blood Rite

      Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['90', '100', '110', '120']

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • +15% Bloodrage Spell Amplification
      +15% Bloodrage Spell Amplification +15% Bloodrage Spell Amplification

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • Rupture
      Rupture Rupture

      Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

      Cooldown: ['75', '70', '65']

      Mana Cost: ['100', '150', '200']

    • Bloodrage
      Bloodrage Bloodrage

      Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: 0

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • +135 Blood Rite Damage
      +135 Blood Rite Damage +135 Blood Rite Damage

    • Thirst
      Thirst Thirst

      Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.

      Cooldown: 15

      Mana Cost: 50

    • Rupture
      Rupture Rupture

      Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.

      Cooldown: ['75', '70', '65']

      Mana Cost: ['100', '150', '200']

  • крип маг
    character-01

    17

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • +8% Spell Amplification
      +8% Spell Amplification +8% Spell Amplification

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • +30% Magnetize Damage & Duration
      +30% Magnetize Damage & Duration +30% Magnetize Damage & Duration

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

  • hogger
    character-01

    13

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

  • rubik>lion
    character-01

    14

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

  • мусор
    character-01

    20

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Attribute Shift (Strength Gain)
      Attribute Shift (Strength Gain) Attribute Shift (Strength Gain)

      Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • +250 Waveform Range
      +250 Waveform Range +250 Waveform Range

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • +15 Agility
      +15 Agility +15 Agility

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']