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16
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.
Cooldown: 100
Mana Cost: 50
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.
Cooldown: 100
Mana Cost: 50
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
8
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 75
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['90', '100', '110', '120']
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
Cooldown: 3
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
Cooldown: ['27', '23', '19', '15']
Mana Cost: ['125', '130', '135', '140']
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 75
11
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
16
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
11
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
20
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
15
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
20
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
20
Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.
Cooldown: ['30', '27', '24', '21']
Mana Cost: 90
Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.
Cooldown: ['25', '22', '19', '16']
Mana Cost: 120
Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.
Cooldown: ['30', '27', '24', '21']
Mana Cost: 90
Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.
Cooldown: ['25', '22', '19', '16']
Mana Cost: 120
Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.
Cooldown: ['30', '27', '24', '21']
Mana Cost: 90
CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.
Cooldown: ['40', '36', '32']
Mana Cost: 100
Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.
Cooldown: ['30', '27', '24', '21']
Mana Cost: 90
Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.
Cooldown: ['25', '22', '19', '16']
Mana Cost: 120
Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.
Cooldown: ['25', '22', '19', '16']
Mana Cost: 120
The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.
Cooldown: 0
CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.
Cooldown: ['40', '36', '32']
Mana Cost: 100
The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.
Cooldown: 0
The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.
Cooldown: 0
The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.
Cooldown: 0
CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.
Cooldown: ['40', '36', '32']
Mana Cost: 100
13
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
Cooldown: 45
Mana Cost: ['100', '150', '200']
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.
Cooldown: 0
Mana Cost: 35
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
Cooldown: 45
Mana Cost: ['100', '150', '200']
Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.
Cooldown: 0
Mana Cost: 35