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19
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
20
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Cooldown: 5
Mana Cost: ['45', '50', '55', '60']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Cooldown: ['18', '17', '16', '15']
Mana Cost: ['120', '130', '140', '150']
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
Cooldown: ['130', '120', '110']
Mana Cost: ['150', '200', '250']
17
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
17
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
22
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Cooldown: 120
Mana Cost: ['150', '225', '300']
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Cooldown: 120
Mana Cost: ['150', '225', '300']
Cooldown: 120
Mana Cost: ['150', '225', '300']
15
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
9
Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['100', '110', '120', '130']
Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.
Cooldown: ['27', '24', '21', '18']
Mana Cost: ['120', '130', '140', '150']
Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['80', '100', '120', '140']
Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.
Cooldown: ['27', '24', '21', '18']
Mana Cost: ['120', '130', '140', '150']
Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['80', '100', '120', '140']
Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.
Cooldown: ['70', '65', '60']
Mana Cost: ['150', '200', '250']
Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.
Cooldown: ['36', '30', '24', '18']
Mana Cost: ['80', '100', '120', '140']
Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.
Cooldown: ['27', '24', '21', '18']
Mana Cost: ['120', '130', '140', '150']
Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.
Cooldown: ['27', '24', '21', '18']
Mana Cost: ['120', '130', '140', '150']
14
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
12
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: 0
Mana Cost: 0
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
19
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']