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Ancients League

26 ноября 2024 г. 10:09

Lucky Bulldogs

24 - 31

Матч

Iconic

СОСТАВЫ КОМАНД

Lucky Bulldogs | Поражение

Победа | Iconic

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Nyx Assassin

18

AYAYAYA

Nyx Assassin

8 / 9 / 9

14474

18492

13704

472 / 603

136 / 7

0

Dagon Wind Lace Aghanim's Scepter
Arcane Boots No Item No Item
Arcane Boots Shiva's Guard Magic Wand
Kaya and Sange No Item Bottle

0

204 / 7

568 / 754

17178

23122

17418

7 / 4 / 11

Timbersaw

20

Brachyo

Timbersaw

Magnus

15

Milkshake

Magnus

3 / 4 / 15

11929

13953

11397

389 / 455

110 / 10

0

Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger
Phase Boots Manta Style Battle Fury
Aghanim's Scepter Skull Basher Gem of True Sight

5590

281 / 18

722 / 763

22091

23398

22141

8 / 7 / 11

Juggernaut

20

prime

Juggernaut

Enchantress

16

Tortoiseshell

Enchantress

2 / 7 / 8

8556

15118

9269

279 / 493

86 / 1

368

Boots of Bearing Staff of Wizardry Magic Wand
Dragon Lance No Item No Item
Observer and Sentry Wards Blade Mail Spirit Vessel
Healing Lotus Boots of Speed Dust of Appearance

1797

17 / 2

349 / 576

9544

17664

10702

4 / 3 / 19

Clockwerk

18

saykeN

Clockwerk

Sven

22

Yathest

Sven

2 / 2 / 0

19596

27784

18577

639 / 906

384 / 5

0

Power Treads Crystalys Black King Bar
Mask of Madness Echo Sabre Aghanim's Scepter
Bracer Phase Boots Pipe of Insight
Blink Dagger Aghanim's Scepter Ring of Tarrasque

729

199 / 17

524 / 609

16853

18676

16069

3 / 4 / 13

Pudge

18

GODCOMPLEX

Pudge

Viper

15

jaieri

Viper

7 / 9 / 9

14290

13340

12923

466 / 435

162 / 13

0

Power Treads Magic Wand Dragon Lance
Bottle Gleipnir Wraith Band
Arcane Boots Wind Lace Khanda
Blood Grenade Smoke of Deceit Magic Wand

0

64 / 5

438 / 613

12476

18798

13432

9 / 6 / 11

Gyrocopter

18

Geremaya

Gyrocopter

Баны

Winter Wyvern Warlock Tiny Monkey King Lifestealer Windranger Pugna

Баны

Rubick Legion Commander Abaddon Spirit Breaker Shadow Fiend Lina Queen of Pain

Lucky Bulldogs | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

AYAYAYA

Nyx Assassin

8 / 9 / 9

14474

18492

13704

472 / 603

136 / 7

0

Dagon Wind Lace Aghanim's Scepter
Arcane Boots No Item No Item
character-01

15

Milkshake

Magnus

3 / 4 / 15

11929

13953

11397

389 / 455

110 / 10

0

Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger
character-01

16

Tortoiseshell

Enchantress

2 / 7 / 8

8556

15118

9269

279 / 493

86 / 1

368

Boots of Bearing Staff of Wizardry Magic Wand
Dragon Lance No Item No Item
character-01

22

Yathest

Sven

2 / 2 / 0

19596

27784

18577

639 / 906

384 / 5

0

Power Treads Crystalys Black King Bar
Mask of Madness Echo Sabre Aghanim's Scepter
character-01

15

jaieri

Viper

7 / 9 / 9

14290

13340

12923

466 / 435

162 / 13

0

Power Treads Magic Wand Dragon Lance
Bottle Gleipnir Wraith Band

Баны

Winter Wyvern Warlock Tiny Monkey King Lifestealer Windranger Pugna

Победа | Iconic

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

Brachyo

Timbersaw

7 / 4 / 11

17418

23122

17178

568 / 754

204 / 7

0

Arcane Boots Shiva's Guard Magic Wand
Kaya and Sange No Item Bottle
character-01

20

prime

Juggernaut

8 / 7 / 11

22141

23398

22091

722 / 763

281 / 18

5590

Phase Boots Manta Style Battle Fury
Aghanim's Scepter Skull Basher Gem of True Sight
character-01

18

saykeN

Clockwerk

4 / 3 / 19

10702

17664

9544

349 / 576

17 / 2

1797

Observer and Sentry Wards Blade Mail Spirit Vessel
Healing Lotus Boots of Speed Dust of Appearance
character-01

18

GODCOMPLEX

Pudge

3 / 4 / 13

16069

18676

16853

524 / 609

199 / 17

729

Bracer Phase Boots Pipe of Insight
Blink Dagger Aghanim's Scepter Ring of Tarrasque
character-01

18

Geremaya

Gyrocopter

9 / 6 / 11

13432

18798

12476

438 / 613

64 / 5

0

Arcane Boots Wind Lace Khanda
Blood Grenade Smoke of Deceit Magic Wand

Баны

Rubick Legion Commander Abaddon Spirit Breaker Shadow Fiend Lina Queen of Pain

Lucky Bulldogs

  • AYAYAYA
    character-01

    18

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • +40 Vendetta Damage
      +40 Vendetta Damage +40 Vendetta Damage

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • -3s Mind Flare Cooldown
      -3s Mind Flare Cooldown -3s Mind Flare Cooldown

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

  • Milkshake
    character-01

    15

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +0.75s Shockwave Slow Duration
      +0.75s Shockwave Slow Duration +0.75s Shockwave Slow Duration

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • -5s Skewer Cooldown
      -5s Skewer Cooldown -5s Skewer Cooldown

  • Tortoiseshell
    character-01

    16

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • +8 Nature's Attendants Heal
      +8 Nature's Attendants Heal +8 Nature's Attendants Heal

    • +10 Enchanted Creep Armor
      +10 Enchanted Creep Armor +10 Enchanted Creep Armor

  • Yathest
    character-01

    22

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • +20 Attack Speed
      +20 Attack Speed +20 Attack Speed

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • -12s God's Strength Cooldown
      -12s God's Strength Cooldown -12s God's Strength Cooldown

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • +8 Warcry Armor
      +8 Warcry Armor +8 Warcry Armor

  • jaieri
    character-01

    15

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Corrosive Skin
      Corrosive Skin Corrosive Skin

      Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Viper Strike
      Viper Strike Viper Strike

      Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.

      Cooldown: ['50', '40', '30']

      Mana Cost: ['100', '150', '200']

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Corrosive Skin
      Corrosive Skin Corrosive Skin

      Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

    • Viper Strike
      Viper Strike Viper Strike

      Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.

      Cooldown: ['50', '40', '30']

      Mana Cost: ['100', '150', '200']

    • +20 Corrosive Skin Damage Per Second
      +20 Corrosive Skin Damage Per Second +20 Corrosive Skin Damage Per Second

    • Corrosive Skin
      Corrosive Skin Corrosive Skin

      Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

    • +40 Nethertoxin Min/Max Damage
      +40 Nethertoxin Min/Max Damage +40 Nethertoxin Min/Max Damage

Iconic

  • Brachyo
    character-01

    20

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • +3% Whirling Death Stat Loss
      +3% Whirling Death Stat Loss +3% Whirling Death Stat Loss

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

  • prime
    character-01

    20

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • Blade Fury
      Blade Fury Blade Fury

      Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune, increasing his magic resistance by 80%, and dealing damage to nearby enemy units. Juggernaut deals damage in an interval equal to 2x his attack speed. Applies a strong dispel at the end of the spin.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['105', '110', '115', '120']

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • +4% Duelist Damage
      +4% Duelist Damage +4% Duelist Damage

    • Blade Dance
      Blade Dance Blade Dance

      Gives Juggernaut a chance to deal critical damage on each attack.

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • Healing Ward
      Healing Ward Healing Ward

      Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 25 seconds.

      Cooldown: 60

      Mana Cost: 120

    • +1% Healing Ward Heal
      +1% Healing Ward Heal +1% Healing Ward Heal

    • Omnislash
      Omnislash Omnislash

      Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel

      Cooldown: 120

      Mana Cost: ['200', '275', '350']

    • +50% Blade Dance Lifesteal
      +50% Blade Dance Lifesteal +50% Blade Dance Lifesteal

  • saykeN
    character-01

    18

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • +24 Battery Assault Damage
      +24 Battery Assault Damage +24 Battery Assault Damage

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

  • GODCOMPLEX
    character-01

    18

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +5 Armor
      +5 Armor +5 Armor

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • +8% Spell Lifesteal
      +8% Spell Lifesteal +8% Spell Lifesteal

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

  • Geremaya
    character-01

    18

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • +25% Homing Missile Damage
      +25% Homing Missile Damage +25% Homing Missile Damage

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • +0.3s Homing Missile Stun Duration
      +0.3s Homing Missile Stun Duration +0.3s Homing Missile Stun Duration

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']