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Destiny League

26 ноября 2024 г. 10:23

Bright Crusaders

16 - 25

Матч

Flawless Goblins

СОСТАВЫ КОМАНД

Bright Crusaders | Поражение

Победа | Flawless Goblins

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Arc Warden

17

TwoFaced

Arc Warden

10 / 6 / 0

16176

16198

15301

710 / 711

184 / 6

0

Mjollnir Hurricane Pike Hand of Midas
Wraith Band Boots of Speed Wraith Band
Magic Wand Bracer No Item
Shiva's Guard Tranquil Boots Circlet

723

93 / 4

456 / 598

10424

13624

10389

7 / 1 / 10

Phoenix

15

Okoni

Phoenix

Muerta

15

VittoBossG

Muerta

2 / 3 / 1

10594

12462

10750

465 / 547

198 / 9

0

Power Treads Mask of Madness Magic Wand
Maelstrom Rod of Atos Falcon Blade
Blink Dagger Magic Wand Quelling Blade
Power Treads Aghanim's Scepter Bottle

106

120 / 3

537 / 580

11963

13214

12234

6 / 5 / 8

Tusk

15

ZodiAc!

Tusk

Lycan

18

Bandana

Lycan

4 / 3 / 4

12963

17725

13219

569 / 778

186 / 0

0

Magic Wand Mask of Madness Manta Style
Power Treads Oblivion Staff Echo Sabre
Morbid Mask Manta Style Power Treads
Falcon Blade Dragon Lance Crystalys

0

249 / 8

741 / 870

16859

19821

16882

6 / 3 / 6

Shadow Fiend

19

tinkywinky

Shadow Fiend

Grimstroke

9

Norbert

Grimstroke

0 / 5 / 4

4101

5308

4031

180 / 233

13 / 0

0

Magic Wand Observer and Sentry Wards Mantle of Intelligence
Arcane Boots Mantle of Intelligence No Item
Magic Stick Smoke of Deceit Blink Dagger
Arcane Boots No Item No Item

125

10 / 6

298 / 432

5946

9842

6789

0 / 6 / 18

Disruptor

13

Randing

Disruptor

Ogre Magi

11

Satoru

Ogre Magi

0 / 8 / 8

4738

7404

3651

208 / 325

22 / 1

0

Magic Wand Arcane Boots Bracer
Observer and Sentry Wards Dust of Appearance Bracer
Blade Mail Magic Wand Phase Boots
Blink Dagger Bracer Black King Bar

0

168 / 7

608 / 709

14140

16153

13852

5 / 1 / 8

Axe

17

Kreen

Axe

Баны

Medusa Phantom Lancer Dazzle Undying Pangolier Mirana Void Spirit

Баны

Bane Templar Assassin Spectre Meepo Outworld Devourer Io Venomancer

Bright Crusaders | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

TwoFaced

Arc Warden

10 / 6 / 0

16176

16198

15301

710 / 711

184 / 6

0

Mjollnir Hurricane Pike Hand of Midas
Wraith Band Boots of Speed Wraith Band
character-01

15

VittoBossG

Muerta

2 / 3 / 1

10594

12462

10750

465 / 547

198 / 9

0

Power Treads Mask of Madness Magic Wand
Maelstrom Rod of Atos Falcon Blade
character-01

18

Bandana

Lycan

4 / 3 / 4

12963

17725

13219

569 / 778

186 / 0

0

Magic Wand Mask of Madness Manta Style
Power Treads Oblivion Staff Echo Sabre
character-01

9

Norbert

Grimstroke

0 / 5 / 4

4101

5308

4031

180 / 233

13 / 0

0

Magic Wand Observer and Sentry Wards Mantle of Intelligence
Arcane Boots Mantle of Intelligence No Item
character-01

11

Satoru

Ogre Magi

0 / 8 / 8

4738

7404

3651

208 / 325

22 / 1

0

Magic Wand Arcane Boots Bracer
Observer and Sentry Wards Dust of Appearance Bracer

Баны

Medusa Phantom Lancer Dazzle Undying Pangolier Mirana Void Spirit

Победа | Flawless Goblins

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

15

Okoni

Phoenix

7 / 1 / 10

10389

13624

10424

456 / 598

93 / 4

723

Magic Wand Bracer No Item
Shiva's Guard Tranquil Boots Circlet
character-01

15

ZodiAc!

Tusk

6 / 5 / 8

12234

13214

11963

537 / 580

120 / 3

106

Blink Dagger Magic Wand Quelling Blade
Power Treads Aghanim's Scepter Bottle
character-01

19

tinkywinky

Shadow Fiend

6 / 3 / 6

16882

19821

16859

741 / 870

249 / 8

0

Morbid Mask Manta Style Power Treads
Falcon Blade Dragon Lance Crystalys
character-01

13

Randing

Disruptor

0 / 6 / 18

6789

9842

5946

298 / 432

10 / 6

125

Magic Stick Smoke of Deceit Blink Dagger
Arcane Boots No Item No Item
character-01

17

Kreen

Axe

5 / 1 / 8

13852

16153

14140

608 / 709

168 / 7

0

Blade Mail Magic Wand Phase Boots
Blink Dagger Bracer Black King Bar

Баны

Bane Templar Assassin Spectre Meepo Outworld Devourer Io Venomancer

Bright Crusaders

  • TwoFaced
    character-01

    17

    • Spark Wraith
      Spark Wraith Spark Wraith

      Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit. Non-hero units receive 40% more damage.

      Cooldown: 4

      Mana Cost: 80

    • Magnetic Field
      Magnetic Field Magnetic Field

      Arc Warden generates a circular distortion field of magnetic energy around themself.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '70', '90', '110']

    • Spark Wraith
      Spark Wraith Spark Wraith

      Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit. Non-hero units receive 40% more damage.

      Cooldown: 4

      Mana Cost: 80

    • Magnetic Field
      Magnetic Field Magnetic Field

      Arc Warden generates a circular distortion field of magnetic energy around themself.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '70', '90', '110']

    • Magnetic Field
      Magnetic Field Magnetic Field

      Arc Warden generates a circular distortion field of magnetic energy around themself.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '70', '90', '110']

    • Tempest Double
      Tempest Double Tempest Double

      Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. If killed by the enemy, the Tempest Double gives bounty gold to enemies, and the ability's cooldown is restarted. The Tempest Double loses its sense of self if he is too far away from Arc Warden and takes more damage.

      Cooldown: ['100', '90', '80']

    • Magnetic Field
      Magnetic Field Magnetic Field

      Arc Warden generates a circular distortion field of magnetic energy around themself.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '70', '90', '110']

    • Spark Wraith
      Spark Wraith Spark Wraith

      Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit. Non-hero units receive 40% more damage.

      Cooldown: 4

      Mana Cost: 80

    • Spark Wraith
      Spark Wraith Spark Wraith

      Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit. Non-hero units receive 40% more damage.

      Cooldown: 4

      Mana Cost: 80

    • +200 Health
      +200 Health +200 Health

    • Flux
      Flux Flux

      Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

      Cooldown: 16

      Mana Cost: 75

    • Tempest Double
      Tempest Double Tempest Double

      Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. If killed by the enemy, the Tempest Double gives bounty gold to enemies, and the ability's cooldown is restarted. The Tempest Double loses its sense of self if he is too far away from Arc Warden and takes more damage.

      Cooldown: ['100', '90', '80']

    • Flux
      Flux Flux

      Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

      Cooldown: 16

      Mana Cost: 75

    • Flux
      Flux Flux

      Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

      Cooldown: 16

      Mana Cost: 75

    • +16 Magnetic Field Attack Speed/Bonus Damage
      +16 Magnetic Field Attack Speed/Bonus Damage +16 Magnetic Field Attack Speed/Bonus Damage

    • Flux
      Flux Flux

      Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

      Cooldown: 16

      Mana Cost: 75

  • VittoBossG
    character-01

    15

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • +=55 Gunslinger Damage
      +=55 Gunslinger Damage +=55 Gunslinger Damage

  • Bandana
    character-01

    18

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

    • Summon Wolves
      Summon Wolves Summon Wolves

      Summons 2 wolves to aid Lycan in battle. At level 3, wolves gain Permanent Invisibility, and at level 4 wolves gain Cripple that gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.

      Cooldown: 30

      Mana Cost: ['115', '120', '125', '130', '130', '130']

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Feral Impulse
      Feral Impulse Feral Impulse

      Increases the HP regeneration and damage of Lycan and all units under his control.

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • +10 Wolves Damage
      +10 Wolves Damage +10 Wolves Damage

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • -15s Shapeshift Cooldown
      -15s Shapeshift Cooldown -15s Shapeshift Cooldown

    • Howl
      Howl Howl

      Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. At night, Howl's armor and attack damage reductions are global.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 40

    • Shapeshift
      Shapeshift Shapeshift

      Lycan assumes his lupine form, granting him critical strikes and added vision at night. During Shapeshift, Lycan moves at increased speed and cannot be slowed.

      Cooldown: ['110', '100', '90']

      Mana Cost: 100

  • Norbert
    character-01

    9

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

  • Satoru
    character-01

    11

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

Flawless Goblins

  • Okoni
    character-01

    15

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • +20 Fire Spirits Damage Per Second
      +20 Fire Spirits Damage Per Second +20 Fire Spirits Damage Per Second

  • ZodiAc!
    character-01

    15

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • +0.75s Walrus Punch Stun Duration
      +0.75s Walrus Punch Stun Duration +0.75s Walrus Punch Stun Duration

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • +120 Snowball Damage
      +120 Snowball Damage +120 Snowball Damage

  • tinkywinky
    character-01

    19

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • +30 Feast of Souls Attack Speed
      +30 Feast of Souls Attack Speed +30 Feast of Souls Attack Speed

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

  • Randing
    character-01

    13

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • -3s Kinetic Field Cooldown
      -3s Kinetic Field Cooldown -3s Kinetic Field Cooldown

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

  • Kreen
    character-01

    17

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']