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Dota 2 Space League

27 ноября 2024 г. 23:07

ZEUS THUNDER GOD

10 - 18

Матч

FALL VICTIMS

СОСТАВЫ КОМАНД

ZEUS THUNDER GOD | Поражение

Победа | FALL VICTIMS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Hoodwink

15

ZTG.apathetic

Hoodwink

2 / 3 / 2

8570

12549

7972

321 / 470

96 / 3

0

Ethereal Blade Smoke of Deceit Magic Wand
Arcane Boots Circlet Dust of Appearance
Force Staff Glimmer Cape Null Talisman
Smoke of Deceit Bracer Power Treads

0

31 / 3

344 / 424

8770

11320

9184

1 / 3 / 14

Silencer

14

FV.Norbert

Silencer

Shadow Fiend

18

ZTG.Trust

Shadow Fiend

1 / 2 / 2

14418

18449

14252

540 / 691

250 / 4

0

Mask of Madness Hurricane Pike Daedalus
Wraith Band Wraith Band Power Treads
Smoke of Deceit Vladmir's Offering Dust of Appearance
Bracer Tranquil Boots Magic Wand

824

17 / 1

308 / 439

8214

11721

8223

0 / 3 / 13

Vengeful Spirit

14

FV.1Yato1

Vengeful Spirit

Rubick

13

ZTG.NaldBail

Rubick

3 / 2 / 4

7876

10119

9665

295 / 379

64 / 0

125

Force Staff Arcane Boots Magic Wand
Observer and Sentry Wards Ghost Scepter Blink Dagger
Phase Boots Blink Dagger Black King Bar
Magic Stick Aghanim's Scepter Blade Mail

0

326 / 3

732 / 809

19313

21600

19544

10 / 0 / 4

Axe

20

FV.BenzDance~

Axe

Ursa

16

ZTG. litboN

Ursa

2 / 6 / 2

12602

14444

11930

472 / 541

195 / 1

0

Battle Fury Phase Boots Orb of Venom
Blink Dagger Mithril Hammer Ogre Axe
Dragon Lance Power Treads Satanic
Sange and Yasha Assault Cuirass No Item

0

364 / 5

772 / 884

20598

23602

20612

3 / 1 / 5

Dragon Knight

21

FV.NoRemorse

Dragon Knight

Broodmother

16

ZTG.OETTI

Broodmother

2 / 5 / 3

13830

15512

13058

518 / 581

249 / 12

0

Power Treads Soul Ring Bloodthorn
No Item Bracer Wraith Band
Manta Style Khanda Mask of Madness
Black King Bar Power Treads No Item

0

310 / 6

732 / 860

18828

22962

19544

4 / 3 / 6

Luna

20

FV.Trilemma

Luna

Баны

Dazzle Phoenix Pangolier Mirana Lycan Marci Magnus

Баны

Lone Druid Puck Lich Clinkz Night Stalker Windranger Troll Warlord

ZEUS THUNDER GOD | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

15

ZTG.apathetic

Hoodwink

2 / 3 / 2

8570

12549

7972

321 / 470

96 / 3

0

Ethereal Blade Smoke of Deceit Magic Wand
Arcane Boots Circlet Dust of Appearance
character-01

18

ZTG.Trust

Shadow Fiend

1 / 2 / 2

14418

18449

14252

540 / 691

250 / 4

0

Mask of Madness Hurricane Pike Daedalus
Wraith Band Wraith Band Power Treads
character-01

13

ZTG.NaldBail

Rubick

3 / 2 / 4

7876

10119

9665

295 / 379

64 / 0

125

Force Staff Arcane Boots Magic Wand
Observer and Sentry Wards Ghost Scepter Blink Dagger
character-01

16

ZTG. litboN

Ursa

2 / 6 / 2

12602

14444

11930

472 / 541

195 / 1

0

Battle Fury Phase Boots Orb of Venom
Blink Dagger Mithril Hammer Ogre Axe
character-01

16

ZTG.OETTI

Broodmother

2 / 5 / 3

13830

15512

13058

518 / 581

249 / 12

0

Power Treads Soul Ring Bloodthorn
No Item Bracer Wraith Band

Баны

Dazzle Phoenix Pangolier Mirana Lycan Marci Magnus

Победа | FALL VICTIMS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

14

FV.Norbert

Silencer

1 / 3 / 14

9184

11320

8770

344 / 424

31 / 3

0

Force Staff Glimmer Cape Null Talisman
Smoke of Deceit Bracer Power Treads
character-01

14

FV.1Yato1

Vengeful Spirit

0 / 3 / 13

8223

11721

8214

308 / 439

17 / 1

824

Smoke of Deceit Vladmir's Offering Dust of Appearance
Bracer Tranquil Boots Magic Wand
character-01

20

FV.BenzDance~

Axe

10 / 0 / 4

19544

21600

19313

732 / 809

326 / 3

0

Phase Boots Blink Dagger Black King Bar
Magic Stick Aghanim's Scepter Blade Mail
character-01

21

FV.NoRemorse

Dragon Knight

3 / 1 / 5

20612

23602

20598

772 / 884

364 / 5

0

Dragon Lance Power Treads Satanic
Sange and Yasha Assault Cuirass No Item
character-01

20

FV.Trilemma

Luna

4 / 3 / 6

19544

22962

18828

732 / 860

310 / 6

0

Manta Style Khanda Mask of Madness
Black King Bar Power Treads No Item

Баны

Lone Druid Puck Lich Clinkz Night Stalker Windranger Troll Warlord

ZEUS THUNDER GOD

  • ZTG.apathetic
    character-01

    15

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • -2s Bushwhack Cooldown
      -2s Bushwhack Cooldown -2s Bushwhack Cooldown

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • +1 Acorn Shot Bounces
      +1 Acorn Shot Bounces +1 Acorn Shot Bounces

  • ZTG.Trust
    character-01

    18

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • +30 Feast of Souls Attack Speed
      +30 Feast of Souls Attack Speed +30 Feast of Souls Attack Speed

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

  • ZTG.NaldBail
    character-01

    13

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

  • ZTG. litboN
    character-01

    16

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • +15s Fury Swipes Reset Time
      +15s Fury Swipes Reset Time +15s Fury Swipes Reset Time

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • +20% Enrage Status Resistance
      +20% Enrage Status Resistance +20% Enrage Status Resistance

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

  • ZTG.OETTI
    character-01

    16

    • Spin Web
      Spin Web Spin Web

      Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.

      Cooldown: 0

      Mana Cost: 40

    • Incapacitating Bite
      Incapacitating Bite Incapacitating Bite

      Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.

    • Insatiable Hunger
      Insatiable Hunger Insatiable Hunger

      A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 80

    • Spin Web
      Spin Web Spin Web

      Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.

      Cooldown: 0

      Mana Cost: 40

    • Spin Web
      Spin Web Spin Web

      Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.

      Cooldown: 0

      Mana Cost: 40

    • Spawn Spiderlings
      Spawn Spiderlings Spawn Spiderlings

      Broodmother injects her young into an enemy unit, dealing damage and slowing them for 4 seconds. The spiderlings will hatch if the target is killed while under this influence.

      Cooldown: ['9', '8', '7']

      Mana Cost: 100

    • Spin Web
      Spin Web Spin Web

      Spins a large web that grants Broodmother a passive movement speed increase and increases her Turn Rate, while in its vicinity, as well as giving free movement. Spin Web charges restore every 27 seconds, with a max of 4 charges. Spin Web can be cast from anywhere as long as the new web touches an existing web. Webs never expire, and can be manually destroyed. When the maximum limit of webs is exceeded, the oldest web disappears.

      Cooldown: 0

      Mana Cost: 40

    • Insatiable Hunger
      Insatiable Hunger Insatiable Hunger

      A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 80

    • Insatiable Hunger
      Insatiable Hunger Insatiable Hunger

      A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 80

    • +2 Spin Web Simultaneous Webs
      +2 Spin Web Simultaneous Webs +2 Spin Web Simultaneous Webs

    • Insatiable Hunger
      Insatiable Hunger Insatiable Hunger

      A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. Lifesteal from creeps is reduced by 40%.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 80

    • Spawn Spiderlings
      Spawn Spiderlings Spawn Spiderlings

      Broodmother injects her young into an enemy unit, dealing damage and slowing them for 4 seconds. The spiderlings will hatch if the target is killed while under this influence.

      Cooldown: ['9', '8', '7']

      Mana Cost: 100

    • Incapacitating Bite
      Incapacitating Bite Incapacitating Bite

      Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.

    • Incapacitating Bite
      Incapacitating Bite Incapacitating Bite

      Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.

    • -5s Spin Web Charge Restore Time
      -5s Spin Web Charge Restore Time -5s Spin Web Charge Restore Time

    • Incapacitating Bite
      Incapacitating Bite Incapacitating Bite

      Broodmother's venom cripples enemy units, causing her attacks to slow and giving the affected unit a chance to miss its attacks and extra damage from attacks.

FALL VICTIMS

  • FV.Norbert
    character-01

    14

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Global Silence
      Global Silence Global Silence

      Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

      Cooldown: ['130', '115', '100']

      Mana Cost: ['300', '450', '600']

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Global Silence
      Global Silence Global Silence

      Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

      Cooldown: ['130', '115', '100']

      Mana Cost: ['300', '450', '600']

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

  • FV.1Yato1
    character-01

    14

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • +150 Nether Swap Enemy Damage
      +150 Nether Swap Enemy Damage +150 Nether Swap Enemy Damage

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

  • FV.BenzDance~
    character-01

    20

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Counter Helix
      Counter Helix Counter Helix

      After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

      Cooldown: 0.3

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Berserker's Call
      Berserker's Call Berserker's Call

      Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Battle Hunger
      Battle Hunger Battle Hunger

      Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as they are facing away from Axe.

      Cooldown: ['20', '15', '10', '5']

      Mana Cost: ['50', '60', '70', '80']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Culling Blade
      Culling Blade Culling Blade

      Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor.

      Cooldown: ['100', '85', '70']

      Mana Cost: ['100', '125', '150']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • FV.NoRemorse
    character-01

    21

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +15 Damage
      +15 Damage +15 Damage

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

  • FV.Trilemma
    character-01

    20

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • -8% Moon Glaives Damage Reduction
      -8% Moon Glaives Damage Reduction -8% Moon Glaives Damage Reduction

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • +80 Lucent Beam Damage
      +80 Lucent Beam Damage +80 Lucent Beam Damage