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17
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cooldown: ['60', '55', '50']
Mana Cost: 75
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cooldown: ['60', '55', '50']
Mana Cost: 75
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
14
Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.
Cooldown: 0
Mana Cost: ['14', '16', '18', '20']
Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['120', '130', '140', '150']
Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.
Cooldown: 0
Mana Cost: ['14', '16', '18', '20']
Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.
Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.
Cooldown: 0
Mana Cost: ['14', '16', '18', '20']
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Cooldown: ['130', '115', '100']
Mana Cost: ['300', '450', '600']
Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.
Cooldown: 0
Mana Cost: ['14', '16', '18', '20']
Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['120', '130', '140', '150']
Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['120', '130', '140', '150']
Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['120', '130', '140', '150']
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Cooldown: ['130', '115', '100']
Mana Cost: ['300', '450', '600']
Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.
Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.
22
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
18
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cooldown: ['16', '10', '4']
Mana Cost: 25
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cooldown: ['16', '10', '4']
Mana Cost: 25
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cooldown: ['16', '10', '4']
Mana Cost: 25
21
Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Cooldown: 9
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Cooldown: 9
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Cooldown: 9
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 150
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Cooldown: 9
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 150
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 150
16
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
15
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cooldown: ['100', '90', '80']
Mana Cost: 150
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cooldown: ['100', '90', '80']
Mana Cost: 150
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
15
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['125', '135', '145', '155']
A burst of damaging frost slows enemy movement in the targeted area.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['115', '135', '155', '175']
CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
Cooldown: ['100', '95', '90']
Mana Cost: ['200', '400', '600']
Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.
18
CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 100
Increases movement speed and adds evasion from all physical attacks.
Cooldown: ['15', '14', '13', '12']
Mana Cost: 50
CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 100
Increases movement speed and adds evasion from all physical attacks.
Cooldown: ['15', '14', '13', '12']
Mana Cost: 50
CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 100
Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.
Cooldown: ['70', '50', '30']
Mana Cost: ['75', '100', '125']
CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.
Cooldown: ['12', '11', '10', '9']
Mana Cost: 100
Increases movement speed and adds evasion from all physical attacks.
Cooldown: ['15', '14', '13', '12']
Mana Cost: 50
Increases movement speed and adds evasion from all physical attacks.
Cooldown: ['15', '14', '13', '12']
Mana Cost: 50
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.
Cooldown: ['70', '50', '30']
Mana Cost: ['75', '100', '125']
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.
Cooldown: ['70', '50', '30']
Mana Cost: ['75', '100', '125']
17
Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Cooldown: 6
Mana Cost: 30
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Cooldown: 6
Mana Cost: 30
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Cooldown: 6
Mana Cost: 30
Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.
Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Cooldown: 6
Mana Cost: 30
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Cooldown: ['11', '9', '7', '5']
Mana Cost: ['35', '40', '45', '50']
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.
Cooldown: ['60', '55', '50', '45']
Mana Cost: 50
Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.
Cooldown: ['60', '55', '50', '45']
Mana Cost: 50
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.
Cooldown: ['60', '55', '50', '45']
Mana Cost: 50
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.
Cooldown: ['60', '55', '50', '45']
Mana Cost: 50