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21
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Cooldown: ['140', '135', '130']
Mana Cost: ['125', '175', '225']
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Night Stalker is in his element at night, attacking and moving with great swiftness.
Mana Cost: 0
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '95', '100', '105']
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Cooldown: ['140', '135', '130']
Mana Cost: ['125', '175', '225']
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 50
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.
Cooldown: ['140', '135', '130']
Mana Cost: ['125', '175', '225']
24
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.
Cooldown: ['30', '27', '24', '21']
Mana Cost: ['40', '60', '80', '100']
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['80', '100', '120', '140']
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
Cooldown: 90
Mana Cost: 200
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
Cooldown: 90
Mana Cost: 200
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.
Cooldown: 90
Mana Cost: 200
Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.
Cooldown: ['30', '27', '24', '21']
Mana Cost: ['40', '60', '80', '100']
Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.
Cooldown: ['30', '27', '24', '21']
Mana Cost: ['40', '60', '80', '100']
20
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cooldown: ['100', '90', '80']
Mana Cost: 150
Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['70', '80', '90', '100']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cooldown: ['100', '90', '80']
Mana Cost: 150
Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.
Cooldown: 22
Mana Cost: ['100', '120', '140', '160']
Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['80', '90', '100', '110']
Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
Cooldown: ['100', '90', '80']
Mana Cost: 150
24
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
20
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Cooldown: ['23', '21', '19', '17']
Mana Cost: ['80', '90', '100', '110']
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Cooldown: ['23', '21', '19', '17']
Mana Cost: ['80', '90', '100', '110']
CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cooldown: ['14', '13', '12', '11']
Mana Cost: 100
CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cooldown: ['14', '13', '12', '11']
Mana Cost: 100
CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cooldown: ['14', '13', '12', '11']
Mana Cost: 100
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Cooldown: 100
Mana Cost: ['125', '175', '225']
CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cooldown: ['14', '13', '12', '11']
Mana Cost: 100
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Cooldown: 100
Mana Cost: ['125', '175', '225']
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Cooldown: ['23', '21', '19', '17']
Mana Cost: ['80', '90', '100', '110']
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Cooldown: ['23', '21', '19', '17']
Mana Cost: ['80', '90', '100', '110']
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.
Cooldown: 100
Mana Cost: ['125', '175', '225']
25
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 50
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 50
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 50
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 50
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['40', '50', '60', '70']
A cloud of wisps heals Enchantress and any friendly units nearby.
Cooldown: 35
Mana Cost: 140
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
20
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of ice elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of fire elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
Allows manipulation of storm elements.
Cooldown: 0
Mana Cost: 0
21
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
23
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
Cooldown: 45
Mana Cost: ['100', '150', '200']
Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['85', '90', '95', '100']
Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.
Cooldown: 0
Mana Cost: 35
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
Cooldown: 14
Mana Cost: ['90', '100', '110', '120']
Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.
Cooldown: 0
Mana Cost: 35
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
Cooldown: 45
Mana Cost: ['100', '150', '200']
Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.
Cooldown: 0
Mana Cost: 35
Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.
Cooldown: 0
Mana Cost: 35
Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
Cooldown: 45
Mana Cost: ['100', '150', '200']
24
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cooldown: ['22', '21', '20', '19']
Mana Cost: 110
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cooldown: 15
Mana Cost: 100
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist coats his weapons with an acid that applies a stacking slow and base attack damage reduction to enemies hit.
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['50', '75', '100']