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Последние
новости

BLAST SLAM I

30 ноября 2024 г. 22:23

Xtreme Gaming

10 - 40

Матч

Tundra Esports

СОСТАВЫ КОМАНД

Xtreme Gaming | Поражение

Победа | Tundra Esports

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Morphling

17

问心

Morphling

0 / 6 / 2

15052

16854

14160

493 / 552

299 / 8

103

Manta Style Magic Wand Power Treads
Black King Bar Wraith Band Vladmir's Offering
Eye of Skadi Diffusal Blade Power Treads
Black King Bar Orb of Corrosion Desolator

0

229 / 9

682 / 784

20046

23938

20823

12 / 3 / 17

Monkey King

21

=(

Monkey King

Venomancer

16

^

Venomancer

3 / 8 / 6

15907

15572

13428

521 / 510

263 / 0

0

Power Treads Spirit Vessel Blink Dagger
Magic Wand Shiva's Guard No Item
Blink Dagger Mage Slayer Phase Boots
Soul Ring Shiva's Guard Vladmir's Offering

2745

239 / 2

631 / 829

18642

25312

19266

4 / 2 / 17

Tidehunter

21

not human (животное)

Tidehunter

Timbersaw

16

???

Timbersaw

2 / 9 / 5

14533

15266

13057

476 / 500

178 / 1

0

Eul's Scepter of Divinity Soul Ring Blink Dagger
Arcane Boots Aghanim's Scepter Bracer
Magic Wand Tranquil Boots Blink Dagger
Force Staff Aghanim's Scepter Sentry Ward

125

103 / 3

435 / 612

12464

18686

13282

8 / 2 / 20

Batrider

18

NongMon

Batrider

Shadow Shaman

13

Neil

Shadow Shaman

3 / 10 / 10

9068

9618

8052

297 / 315

52 / 1

0

Magic Stick Blink Dagger No Item
Aether Lens Arcane Boots Cloak
Power Treads Blink Dagger Hurricane Pike
Sange and Yasha Daedalus Black King Bar

0

377 / 1

792 / 1008

23580

30777

24182

10 / 1 / 15

Dragon Knight

23

精神~

Dragon Knight

Enchantress

11

ahchin

Enchantress

2 / 7 / 5

9373

8060

7847

307 / 264

89 / 1

0

Hurricane Pike Power Treads Smoke of Deceit
Observer and Sentry Wards Dust of Appearance Magic Wand
Wind Lace Blink Dagger Magic Wand
Tranquil Boots No Item Glimmer Cape

125

83 / 4

389 / 598

11654

18258

11877

5 / 2 / 24

Magnus

18

zhuo fan

Magnus

Баны

Shadow Demon Lina Doom Naga Siren Nyx Assassin Pangolier Invoker

Баны

Pugna Sniper Alchemist Phoenix Ursa Viper Storm Spirit

Xtreme Gaming | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

问心

Morphling

0 / 6 / 2

15052

16854

14160

493 / 552

299 / 8

103

Manta Style Magic Wand Power Treads
Black King Bar Wraith Band Vladmir's Offering
character-01

16

^

Venomancer

3 / 8 / 6

15907

15572

13428

521 / 510

263 / 0

0

Power Treads Spirit Vessel Blink Dagger
Magic Wand Shiva's Guard No Item
character-01

16

???

Timbersaw

2 / 9 / 5

14533

15266

13057

476 / 500

178 / 1

0

Eul's Scepter of Divinity Soul Ring Blink Dagger
Arcane Boots Aghanim's Scepter Bracer
character-01

13

Neil

Shadow Shaman

3 / 10 / 10

9068

9618

8052

297 / 315

52 / 1

0

Magic Stick Blink Dagger No Item
Aether Lens Arcane Boots Cloak
character-01

11

ahchin

Enchantress

2 / 7 / 5

9373

8060

7847

307 / 264

89 / 1

0

Hurricane Pike Power Treads Smoke of Deceit
Observer and Sentry Wards Dust of Appearance Magic Wand

Баны

Shadow Demon Lina Doom Naga Siren Nyx Assassin Pangolier Invoker

Победа | Tundra Esports

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

21

=(

Monkey King

12 / 3 / 17

20823

23938

20046

682 / 784

229 / 9

0

Eye of Skadi Diffusal Blade Power Treads
Black King Bar Orb of Corrosion Desolator
character-01

21

not human (животное)

Tidehunter

4 / 2 / 17

19266

25312

18642

631 / 829

239 / 2

2745

Blink Dagger Mage Slayer Phase Boots
Soul Ring Shiva's Guard Vladmir's Offering
character-01

18

NongMon

Batrider

8 / 2 / 20

13282

18686

12464

435 / 612

103 / 3

125

Magic Wand Tranquil Boots Blink Dagger
Force Staff Aghanim's Scepter Sentry Ward
character-01

23

精神~

Dragon Knight

10 / 1 / 15

24182

30777

23580

792 / 1008

377 / 1

0

Power Treads Blink Dagger Hurricane Pike
Sange and Yasha Daedalus Black King Bar
character-01

18

zhuo fan

Magnus

5 / 2 / 24

11877

18258

11654

389 / 598

83 / 4

125

Wind Lace Blink Dagger Magic Wand
Tranquil Boots No Item Glimmer Cape

Баны

Pugna Sniper Alchemist Phoenix Ursa Viper Storm Spirit

Xtreme Gaming

  • 问心
    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • +250 Waveform Range
      +250 Waveform Range +250 Waveform Range

    • +15 Agility
      +15 Agility +15 Agility

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

  • ^
    • Plague Ward
      Plague Ward Plague Ward

      Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

      Cooldown: 5

      Mana Cost: ['24', '26', '28', '30']

    • Poison Sting
      Poison Sting Poison Sting

      Adds poison damage to Venomancer's normal attacks and slowing movement speed.

    • Plague Ward
      Plague Ward Plague Ward

      Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

      Cooldown: 5

      Mana Cost: ['24', '26', '28', '30']

    • Poison Sting
      Poison Sting Poison Sting

      Adds poison damage to Venomancer's normal attacks and slowing movement speed.

    • Plague Ward
      Plague Ward Plague Ward

      Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

      Cooldown: 5

      Mana Cost: ['24', '26', '28', '30']

    • Noxious Plague
      Noxious Plague Noxious Plague

      Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. The plague slows the target and nearby enemies based on their distance to the target. When the target dies or the debuff expires, all nearby enemies are infected with a noncommunicable version of the plague.

      Cooldown: ['100', '90', '80']

      Mana Cost: ['200', '300', '400']

    • Plague Ward
      Plague Ward Plague Ward

      Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

      Cooldown: 5

      Mana Cost: ['24', '26', '28', '30']

    • Venomous Gale
      Venomous Gale Venomous Gale

      Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

      Cooldown: ['21', '20', '19', '18']

      Mana Cost: ['95', '105', '115', '125']

    • Poison Sting
      Poison Sting Poison Sting

      Adds poison damage to Venomancer's normal attacks and slowing movement speed.

    • Poison Sting
      Poison Sting Poison Sting

      Adds poison damage to Venomancer's normal attacks and slowing movement speed.

    • Venomous Gale
      Venomous Gale Venomous Gale

      Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

      Cooldown: ['21', '20', '19', '18']

      Mana Cost: ['95', '105', '115', '125']

    • Venomous Gale
      Venomous Gale Venomous Gale

      Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

      Cooldown: ['21', '20', '19', '18']

      Mana Cost: ['95', '105', '115', '125']

    • Noxious Plague
      Noxious Plague Noxious Plague

      Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. The plague slows the target and nearby enemies based on their distance to the target. When the target dies or the debuff expires, all nearby enemies are infected with a noncommunicable version of the plague.

      Cooldown: ['100', '90', '80']

      Mana Cost: ['200', '300', '400']

    • Venomous Gale
      Venomous Gale Venomous Gale

      Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

      Cooldown: ['21', '20', '19', '18']

      Mana Cost: ['95', '105', '115', '125']

    • -1s Plague Ward Cooldown
      -1s Plague Ward Cooldown -1s Plague Ward Cooldown

    • -5s Venomous Gale CD
      -5s Venomous Gale CD -5s Venomous Gale CD

  • ???
    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • +3% Whirling Death Stat Loss
      +3% Whirling Death Stat Loss +3% Whirling Death Stat Loss

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

  • Neil
    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Ether Shock
      Ether Shock Ether Shock

      Creates a cone of ethereal energy that strikes multiple enemy units.

      Cooldown: ['14', '12', '10', '8']

      Mana Cost: ['90', '105', '120', '135']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

    • Shackles
      Shackles Shackles

      CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['125', '140', '155', '170']

    • Mass Serpent Ward
      Mass Serpent Ward Mass Serpent Ward

      Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.

      Cooldown: 110

      Mana Cost: ['200', '350', '550']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['110', '140', '170', '200']

  • ahchin
    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • +10 Enchanted Creep Armor
      +10 Enchanted Creep Armor +10 Enchanted Creep Armor

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

Tundra Esports

  • =(
    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • +100 Primal Spring Max Damage
      +100 Primal Spring Max Damage +100 Primal Spring Max Damage

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • +450 Tree Dance Cast Range
      +450 Tree Dance Cast Range +450 Tree Dance Cast Range

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • +60% Boundless Strike Critical Damage
      +60% Boundless Strike Critical Damage +60% Boundless Strike Critical Damage

  • not human (животное)
    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Anchor Smash
      Anchor Smash Anchor Smash

      Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • +40 Anchor Smash Damage
      +40 Anchor Smash Damage +40 Anchor Smash Damage

    • Kraken Shell
      Kraken Shell Kraken Shell

      Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • +30% Anchor Smash Damage Reduction
      +30% Anchor Smash Damage Reduction +30% Anchor Smash Damage Reduction

    • Gush
      Gush Gush

      Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

      Cooldown: 12

      Mana Cost: 100

    • Ravage
      Ravage Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      Cooldown: ['150', '145', '140']

      Mana Cost: ['125', '225', '325']

    • Anchor Smash affects buildings
      Anchor Smash affects buildings Anchor Smash affects buildings

  • NongMon
    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • -7s Flaming Lasso Cooldown
      -7s Flaming Lasso Cooldown -7s Flaming Lasso Cooldown

    • +50 Sticky Napalm Radius
      +50 Sticky Napalm Radius +50 Sticky Napalm Radius

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

  • 精神~
    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • +15 Damage
      +15 Damage +15 Damage

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

  • zhuo fan
    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • +0.75s Shockwave Slow Duration
      +0.75s Shockwave Slow Duration +0.75s Shockwave Slow Duration

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +12 All Stats per hero hit with Reverse Polarity
      +12 All Stats per hero hit with Reverse Polarity +12 All Stats per hero hit with Reverse Polarity

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']