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22
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.
Cooldown: 3
Mana Cost: 35
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.
Cooldown: 1.75
Mana Cost: ['12', '16', '20', '24']
Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.
Cooldown: 45
Mana Cost: ['55', '65', '75']
16
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
22
Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.
Cooldown: 18
Mana Cost: ['115', '120', '125', '130']
Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['75', '80', '85', '90']
Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.
Cooldown: 18
Mana Cost: ['115', '120', '125', '130']
Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['75', '80', '85', '90']
Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.
Cooldown: 18
Mana Cost: ['115', '120', '125', '130']
Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.
Cooldown: 0
Mana Cost: 90
Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.
Cooldown: 18
Mana Cost: ['115', '120', '125', '130']
Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.
Cooldown: ['20', '17', '14', '11']
Mana Cost: 120
Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.
Cooldown: ['20', '17', '14', '11']
Mana Cost: 120
Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.
Cooldown: ['20', '17', '14', '11']
Mana Cost: 120
Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['75', '80', '85', '90']
Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.
Cooldown: 0
Mana Cost: 90
Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.
Cooldown: ['20', '17', '14', '11']
Mana Cost: 120
Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.
Cooldown: ['17', '15', '13', '11']
Mana Cost: ['75', '80', '85', '90']
Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.
Cooldown: 0
Mana Cost: 90
25
Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Cooldown: 9
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.
Cooldown: 9
Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Cooldown: 9
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 150
Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.
Cooldown: 9
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 150
While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '80', '70']
Mana Cost: 150
16
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.
Cooldown: ['24', '22', '20', '18']
Mana Cost: 90
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 70
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
Cooldown: ['60', '45', '30']
Mana Cost: ['100', '125', '150']
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['35', '40', '45', '50']
20
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
18
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
18
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
15
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
20
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']