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ESL One Bangkok 2024 powered by Intel

9 декабря 2024 г. 15:00

beastcoast

14 - 38

Матч

Nigma Galaxy

СОСТАВЫ КОМАНД

beastcoast | Поражение

Победа | Nigma Galaxy

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Gyrocopter

16

Miau!

Gyrocopter

3 / 12 / 7

10829

15095

9203

330 / 460

77 / 2

0

Solar Crest Magic Wand Ghost Scepter
Rod of Atos No Item Boots of Speed
Power Treads Bloodthorn Magic Wand
Gleipnir Falcon Blade Dragon Lance

0

230 / 9

624 / 592

19685

19427

20477

7 / 5 / 20

Clinkz

19

gh'2

Clinkz

Timbersaw

19

AAAAAAAAAAAAAAAAAAA

Timbersaw

3 / 7 / 4

15784

20182

12709

481 / 615

293 / 3

0

Healing Lotus Kaya Aghanim's Scepter
Arcane Boots Blink Dagger Null Talisman
Overwhelming Blink Power Treads Daedalus
Hurricane Pike Sange and Yasha Mage Slayer

0

364 / 15

838 / 966

26460

31700

27500

14 / 0 / 15

Dragon Knight

24

007

Dragon Knight

Tusk

14

gr8ness

Tusk

2 / 11 / 4

8565

11190

6318

261 / 341

23 / 1

0

Blink Dagger Boots of Speed Observer and Sentry Wards
No Item Wind Lace Magic Wand
Black King Bar Blade Mail Phase Boots
Soul Ring Bracer Pipe of Insight

0

224 / 6

522 / 725

16723

23792

17130

2 / 3 / 14

Primal Beast

21

No!ob™

Primal Beast

Beastmaster

17

UNA 2SIS+

Beastmaster

2 / 4 / 8

14373

17228

13596

438 / 525

195 / 2

0

Blink Dagger Aghanim's Scepter Black King Bar
Null Talisman Boots of Speed Platemail
Arcane Boots Magic Wand Lotus Orb
Force Staff Observer Ward Solar Crest

400

36 / 7

406 / 541

13019

17753

13323

7 / 3 / 22

Ogre Magi

18

gh

Ogre Magi

Muerta

19

weh

Muerta

4 / 4 / 3

17721

21330

16871

540 / 650

318 / 13

400

Black King Bar Magic Wand Hurricane Pike
Mjollnir Quelling Blade Power Treads
Boots of Speed Rod of Atos Javelin
Force Staff Eul's Scepter of Divinity Null Talisman

125

54 / 1

402 / 656

12609

21527

13192

8 / 3 / 18

Hoodwink

20

mindset

Hoodwink

Баны

Sniper Monkey King Magnus Alchemist Enchantress Dawnbreaker Mars

Баны

Batrider Bristleback Doom Clockwerk Shadow Demon Storm Spirit Viper

beastcoast | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

16

Miau!

Gyrocopter

3 / 12 / 7

10829

15095

9203

330 / 460

77 / 2

0

Solar Crest Magic Wand Ghost Scepter
Rod of Atos No Item Boots of Speed
character-01

19

AAAAAAAAAAAAAAAAAAA

Timbersaw

3 / 7 / 4

15784

20182

12709

481 / 615

293 / 3

0

Healing Lotus Kaya Aghanim's Scepter
Arcane Boots Blink Dagger Null Talisman
character-01

14

gr8ness

Tusk

2 / 11 / 4

8565

11190

6318

261 / 341

23 / 1

0

Blink Dagger Boots of Speed Observer and Sentry Wards
No Item Wind Lace Magic Wand
character-01

17

UNA 2SIS+

Beastmaster

2 / 4 / 8

14373

17228

13596

438 / 525

195 / 2

0

Blink Dagger Aghanim's Scepter Black King Bar
Null Talisman Boots of Speed Platemail
character-01

19

weh

Muerta

4 / 4 / 3

17721

21330

16871

540 / 650

318 / 13

400

Black King Bar Magic Wand Hurricane Pike
Mjollnir Quelling Blade Power Treads

Баны

Sniper Monkey King Magnus Alchemist Enchantress Dawnbreaker Mars

Победа | Nigma Galaxy

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

gh'2

Clinkz

7 / 5 / 20

20477

19427

19685

624 / 592

230 / 9

0

Power Treads Bloodthorn Magic Wand
Gleipnir Falcon Blade Dragon Lance
character-01

24

007

Dragon Knight

14 / 0 / 15

27500

31700

26460

838 / 966

364 / 15

0

Overwhelming Blink Power Treads Daedalus
Hurricane Pike Sange and Yasha Mage Slayer
character-01

21

No!ob™

Primal Beast

2 / 3 / 14

17130

23792

16723

522 / 725

224 / 6

0

Black King Bar Blade Mail Phase Boots
Soul Ring Bracer Pipe of Insight
character-01

18

gh

Ogre Magi

7 / 3 / 22

13323

17753

13019

406 / 541

36 / 7

400

Arcane Boots Magic Wand Lotus Orb
Force Staff Observer Ward Solar Crest
character-01

20

mindset

Hoodwink

8 / 3 / 18

13192

21527

12609

402 / 656

54 / 1

125

Boots of Speed Rod of Atos Javelin
Force Staff Eul's Scepter of Divinity Null Talisman

Баны

Batrider Bristleback Doom Clockwerk Shadow Demon Storm Spirit Viper

beastcoast

  • Miau!
    character-01

    16

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • Rocket Barrage
      Rocket Barrage Rocket Barrage

      Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

      Cooldown: ['7', '6.5', '6', '5.5']

      Mana Cost: ['75', '80', '85', '90']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Homing Missile
      Homing Missile Homing Missile

      Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['120', '130', '140', '150']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Call Down
      Call Down Call Down

      Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['150', '200', '250']

    • +175 Health
      +175 Health +175 Health

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • Flak Cannon
      Flak Cannon Flak Cannon

      Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['40', '50', '60', '70']

    • +0.3s Homing Missile Stun Duration
      +0.3s Homing Missile Stun Duration +0.3s Homing Missile Stun Duration

  • AAAAAAAAAAAAAAAAAAA
    character-01

    19

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Whirling Death
      Whirling Death Whirling Death

      Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 100

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • Timber Chain
      Timber Chain Timber Chain

      Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

      Cooldown: 4

      Mana Cost: ['60', '70', '80', '90']

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • +3% Whirling Death Stat Loss
      +3% Whirling Death Stat Loss +3% Whirling Death Stat Loss

    • Reactive Armor
      Reactive Armor Reactive Armor

      Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.

      Cooldown: 45

      Mana Cost: 0

    • Chakram
      Chakram Chakram

      Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.

      Cooldown: 8

      Mana Cost: ['75', '125', '175']

  • gr8ness
    character-01

    14

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

  • UNA 2SIS+
    character-01

    17

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • +10 Inner Beast Attack Speed
      +10 Inner Beast Attack Speed +10 Inner Beast Attack Speed

    • +2% Wild Axes Damage Amp Per Stack
      +2% Wild Axes Damage Amp Per Stack +2% Wild Axes Damage Amp Per Stack

  • weh
    character-01

    19

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Gunslinger
      Gunslinger Gunslinger

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • +=55 Gunslinger Damage
      +=55 Gunslinger Damage +=55 Gunslinger Damage

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

Nigma Galaxy

  • gh'2
    character-01

    19

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Tar Bomb
      Tar Bomb Tar Bomb

      Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage. When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target.

      Cooldown: ['7', '6', '5', '4']

      Mana Cost: ['45', '50', '55', '60']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

    • Strafe
      Strafe Strafe

      Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['60', '70', '80', '90']

    • -4s Skeleton Walk Cooldown
      -4s Skeleton Walk Cooldown -4s Skeleton Walk Cooldown

    • +75 Attack Range
      +75 Attack Range +75 Attack Range

    • Death Pact
      Death Pact Death Pact

      Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk. Only one archer can be summoned from Death Pact at a time.

      Cooldown: 0

      Mana Cost: 60

    • Skeleton Walk
      Skeleton Walk Skeleton Walk

      Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.

      Cooldown: ['24', '21', '18']

      Mana Cost: ['80', '105', '130']

  • 007
    character-01

    24

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +15 Damage
      +15 Damage +15 Damage

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • +300 Health
      +300 Health +300 Health

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

  • No!ob™
    character-01

    21

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Pulverize
      Pulverize Pulverize

      CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

      Cooldown: ['40', '36', '32']

      Mana Cost: 100

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • +90 Onslaught Damage
      +90 Onslaught Damage +90 Onslaught Damage

    • Pulverize
      Pulverize Pulverize

      CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

      Cooldown: ['40', '36', '32']

      Mana Cost: 100

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Beast dispels himself when activating Uproar
      Beast dispels himself when activating Uproar Beast dispels himself when activating Uproar

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Pulverize
      Pulverize Pulverize

      CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

      Cooldown: ['40', '36', '32']

      Mana Cost: 100

    • +20% Trample Attack Multiplier
      +20% Trample Attack Multiplier +20% Trample Attack Multiplier

  • gh
    character-01

    18

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

    • Ignite
      Ignite Ignite

      Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

      Cooldown: 17

      Mana Cost: ['80', '90', '100', '110']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • Bloodlust
      Bloodlust Bloodlust

      Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['40', '50', '60', '70']

    • +15 Ignite DPS
      +15 Ignite DPS +15 Ignite DPS

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • +2/0.01 Dumb Luck Mana/Mana Regen Per Strength
      +2/0.01 Dumb Luck Mana/Mana Regen Per Strength +2/0.01 Dumb Luck Mana/Mana Regen Per Strength

    • Fireblast
      Fireblast Fireblast

      Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['70', '85', '100', '115']

    • Multicast
      Multicast Multicast

      Enables Ogre Magi to cast his abilities and items multiple times with each use.

  • mindset
    character-01

    20

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • -2s Bushwhack Cooldown
      -2s Bushwhack Cooldown -2s Bushwhack Cooldown

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • +1 Acorn Shot Bounces
      +1 Acorn Shot Bounces +1 Acorn Shot Bounces

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • +125 Sharpshooter Max Damage
      +125 Sharpshooter Max Damage +125 Sharpshooter Max Damage