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ESL One Bangkok 2024 powered by Intel

9 декабря 2024 г. 16:20

BetBoom Team

40 - 37

Матч

Team Liquid

СОСТАВЫ КОМАНД

BetBoom Team | Победа

Поражение | Team Liquid

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Templar Assassin

27

black & white

Templar Assassin

19 / 1 / 11

34320

45357

33070

880 / 1163

441 / 11

0

Desolator Hurricane Pike Swift Blink
Daedalus Divine Rapier Black King Bar
Solar Crest Tranquil Boots Observer and Sentry Wards
Eul's Scepter of Divinity Heaven's Halberd Magic Wand

602

134 / 2

385 / 458

12666

17862

15015

7 / 9 / 17

Phoenix

18

Kaladin Stormblessed

Phoenix

Lina

23

reconscious

Lina

11 / 10 / 4

24765

30459

22367

635 / 781

349 / 5

0

Null Talisman Aghanim's Scepter Eul's Scepter of Divinity
Black King Bar Shadow Blade Boots of Travel
Dust of Appearance Blink Dagger Echo Sabre
Phase Boots Soul Ring Sange and Yasha

2363

269 / 6

492 / 644

14790

25116

19188

6 / 12 / 14

Dawnbreaker

21

Saberlight

Dawnbreaker

Primal Beast

24

first thing on my mind

Primal Beast

1 / 5 / 26

20241

33150

20321

519 / 850

238 / 10

0

Soul Ring Phase Boots Blink Dagger
Shiva's Guard Black King Bar Gem of True Sight
Veil of Discord Bottle Power Treads
Kaya Black King Bar Parasma

0

274 / 8

555 / 747

18917

29133

21645

12 / 4 / 18

Storm Spirit

23

мусор

Storm Spirit

Shadow Demon

21

Cuffed

Shadow Demon

5 / 7 / 30

16302

23751

14848

418 / 609

87 / 2

1950

Arcane Boots Aeon Disk Blink Dagger
Glimmer Cape Aether Lens Clarity
Arcane Boots Rod of Atos Observer and Sentry Wards
Blink Dagger Great Healing Lotus Wind Lace

0

57 / 2

335 / 482

9178

18798

13065

6 / 12 / 22

Hoodwink

18

지도자

Hoodwink

Tusk

19

east atlanta

Tusk

4 / 14 / 22

12090

21372

10977

310 / 548

27 / 0

950

Vladmir's Offering Magic Wand Blink Dagger
No Item Smoke of Deceit Tranquil Boots
Power Treads Desolator Linken's Sphere
Blink Dagger Hurricane Pike Crystalys

0

399 / 6

631 / 847

20764

33033

24609

6 / 3 / 8

Weaver

24

눈, 코, 입술

Weaver

Баны

Chen Monkey King Dragon Knight Terrorblade Beastmaster Alchemist Sven

Баны

Magnus Muerta Morphling Ogre Magi Doom Invoker Puck

BetBoom Team | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

27

black & white

Templar Assassin

19 / 1 / 11

34320

45357

33070

880 / 1163

441 / 11

0

Desolator Hurricane Pike Swift Blink
Daedalus Divine Rapier Black King Bar
character-01

23

reconscious

Lina

11 / 10 / 4

24765

30459

22367

635 / 781

349 / 5

0

Null Talisman Aghanim's Scepter Eul's Scepter of Divinity
Black King Bar Shadow Blade Boots of Travel
character-01

24

first thing on my mind

Primal Beast

1 / 5 / 26

20241

33150

20321

519 / 850

238 / 10

0

Soul Ring Phase Boots Blink Dagger
Shiva's Guard Black King Bar Gem of True Sight
character-01

21

Cuffed

Shadow Demon

5 / 7 / 30

16302

23751

14848

418 / 609

87 / 2

1950

Arcane Boots Aeon Disk Blink Dagger
Glimmer Cape Aether Lens Clarity
character-01

19

east atlanta

Tusk

4 / 14 / 22

12090

21372

10977

310 / 548

27 / 0

950

Vladmir's Offering Magic Wand Blink Dagger
No Item Smoke of Deceit Tranquil Boots

Баны

Chen Monkey King Dragon Knight Terrorblade Beastmaster Alchemist Sven

Поражение | Team Liquid

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

Kaladin Stormblessed

Phoenix

7 / 9 / 17

15015

17862

12666

385 / 458

134 / 2

602

Solar Crest Tranquil Boots Observer and Sentry Wards
Eul's Scepter of Divinity Heaven's Halberd Magic Wand
character-01

21

Saberlight

Dawnbreaker

6 / 12 / 14

19188

25116

14790

492 / 644

269 / 6

2363

Dust of Appearance Blink Dagger Echo Sabre
Phase Boots Soul Ring Sange and Yasha
character-01

23

мусор

Storm Spirit

12 / 4 / 18

21645

29133

18917

555 / 747

274 / 8

0

Veil of Discord Bottle Power Treads
Kaya Black King Bar Parasma
character-01

18

지도자

Hoodwink

6 / 12 / 22

13065

18798

9178

335 / 482

57 / 2

0

Arcane Boots Rod of Atos Observer and Sentry Wards
Blink Dagger Great Healing Lotus Wind Lace
character-01

24

눈, 코, 입술

Weaver

6 / 3 / 8

24609

33033

20764

631 / 847

399 / 6

0

Power Treads Desolator Linken's Sphere
Blink Dagger Hurricane Pike Crystalys

Баны

Magnus Muerta Morphling Ogre Magi Doom Invoker Puck

BetBoom Team

  • black & white
    character-01

    27

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Refraction Damage
      +20 Refraction Damage +20 Refraction Damage

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • +100 Psi Blades Attack and Spill Range
      +100 Psi Blades Attack and Spill Range +100 Psi Blades Attack and Spill Range

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

    • Refraction Dispels
      Refraction Dispels Refraction Dispels

    • =1.0s Meld Hit Bash
      =1.0s Meld Hit Bash =1.0s Meld Hit Bash

    • +5% Psionic Trap Slow
      +5% Psionic Trap Slow +5% Psionic Trap Slow

  • reconscious
    character-01

    23

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • -3.5s Dragon Slave Cooldown
      -3.5s Dragon Slave Cooldown -3.5s Dragon Slave Cooldown

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • +150 Light Strike Array Damage
      +150 Light Strike Array Damage +150 Light Strike Array Damage

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • -25s Laguna Blade Cooldown
      -25s Laguna Blade Cooldown -25s Laguna Blade Cooldown

  • first thing on my mind
    character-01

    24

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Pulverize
      Pulverize Pulverize

      CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

      Cooldown: ['40', '36', '32']

      Mana Cost: 100

    • Trample
      Trample Trample

      Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: 90

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • Onslaught
      Onslaught Onslaught

      Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: 120

    • +90 Onslaught Damage
      +90 Onslaught Damage +90 Onslaught Damage

    • Pulverize
      Pulverize Pulverize

      CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

      Cooldown: ['40', '36', '32']

      Mana Cost: 100

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Beast dispels himself when activating Uproar
      Beast dispels himself when activating Uproar Beast dispels himself when activating Uproar

    • Uproar
      Uproar Uproar

      The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

      Cooldown: 0

    • Pulverize
      Pulverize Pulverize

      CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

      Cooldown: ['40', '36', '32']

      Mana Cost: 100

    • +20% Trample Attack Multiplier
      +20% Trample Attack Multiplier +20% Trample Attack Multiplier

  • Cuffed
    character-01

    21

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • +15% Shadow Poison Damage
      +15% Shadow Poison Damage +15% Shadow Poison Damage

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • -1s Shadow Poison Cooldown
      -1s Shadow Poison Cooldown -1s Shadow Poison Cooldown

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • +15% Disseminate Shared Damage
      +15% Disseminate Shared Damage +15% Disseminate Shared Damage

  • east atlanta
    character-01

    19

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • +0.75s Walrus Punch Stun Duration
      +0.75s Walrus Punch Stun Duration +0.75s Walrus Punch Stun Duration

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • +325 Health
      +325 Health +325 Health

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

Team Liquid

  • Kaladin Stormblessed
    character-01

    18

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • +20 Fire Spirits Damage Per Second
      +20 Fire Spirits Damage Per Second +20 Fire Spirits Damage Per Second

    • +25% Icarus Dive Slow
      +25% Icarus Dive Slow +25% Icarus Dive Slow

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

  • Saberlight
    character-01

    21

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Luminosity
      Luminosity Luminosity

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Luminosity
      Luminosity Luminosity

    • Luminosity
      Luminosity Luminosity

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Luminosity
      Luminosity Luminosity

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • мусор
    character-01

    23

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • +0.2s Electric Vortex Duration
      +0.2s Electric Vortex Duration +0.2s Electric Vortex Duration

  • 지도자
    character-01

    18

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Bushwhack
      Bushwhack Bushwhack

      Tosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.

      Cooldown: 14

      Mana Cost: ['90', '100', '110', '120']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • Acorn Shot
      Acorn Shot Acorn Shot

      Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['85', '90', '95', '100']

    • -2s Bushwhack Cooldown
      -2s Bushwhack Cooldown -2s Bushwhack Cooldown

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • Scurry
      Scurry Scurry

      Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.

      Cooldown: 0

      Mana Cost: 35

    • +1 Acorn Shot Bounces
      +1 Acorn Shot Bounces +1 Acorn Shot Bounces

    • Sharpshooter
      Sharpshooter Sharpshooter

      Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.

      Cooldown: 45

      Mana Cost: ['100', '150', '200']

  • 눈, 코, 입술
    character-01

    24

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Time Lapse
      Time Lapse Time Lapse

      Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '55', '40']

      Mana Cost: ['150', '75', '0']

    • Shukuchi
      Shukuchi Shukuchi

      Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 65

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • Geminate Attack
      Geminate Attack Geminate Attack

      Allows Weaver to dispatch two attacks at once.

      Cooldown: ['9', '7', '5', '3']

    • +7 Strength
      +7 Strength +7 Strength

    • Time Lapse
      Time Lapse Time Lapse

      Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '55', '40']

      Mana Cost: ['150', '75', '0']

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • +20 Mana Break
      +20 Mana Break +20 Mana Break

    • The Swarm
      The Swarm The Swarm

      Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

      Cooldown: ['44', '36', '28', '20']

      Mana Cost: 110

    • Time Lapse
      Time Lapse Time Lapse

      Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '55', '40']

      Mana Cost: ['150', '75', '0']

    • +70 Geminate Attack Damage
      +70 Geminate Attack Damage +70 Geminate Attack Damage