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Bitel True Fighters #4

17 декабря 2024 г. 22:06

PERRO NEGRO

35 - 31

Матч

Hokori

СОСТАВЫ КОМАНД

PERRO NEGRO | Поражение

Победа | Hokori

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Elder Titan

21

Mjz

Elder Titan

5 / 10 / 22

17090

24505

11893

272 / 390

79 / 2

0

Dust of Appearance Drum of Endurance Observer and Sentry Wards
Magic Wand Phase Boots Aghanim's Scepter
Solar Crest Observer and Sentry Wards Crimson Guard
Force Staff Gem of True Sight Tranquil Boots

125

98 / 4

336 / 523

16383

32861

21112

0 / 9 / 20

Clockwerk

24

GardiXinnN

Clockwerk

Medusa

28

.

Medusa

11 / 3 / 12

52717

51146

30337

839 / 814

892 / 7

125

Monkey King Bar Swift Blink Black King Bar
Linken's Sphere No Item Daedalus
Black King Bar Aeon Disk Aghanim's Scepter
Wind Waker Blade Mail Shiva's Guard

0

427 / 11

585 / 746

34821

46873

36757

8 / 7 / 16

Earth Spirit

27

dreaming about u

Earth Spirit

Ember Spirit

28

A D R O M I C F M S

Ember Spirit

11 / 4 / 16

37825

52340

32018

602 / 833

512 / 11

0

Gleipnir Scythe of Vyse Phase Boots
Linken's Sphere Refresher Orb Black King Bar
Abyssal Blade Manta Style Black King Bar
Heaven's Halberd Monkey King Bar Disperser

0

549 / 14

629 / 898

43902

56424

39522

8 / 6 / 11

Anti-Mage

29

誇り

Anti-Mage

Magnus

24

Madagaskar div 1

Magnus

2 / 7 / 18

26955

31793

20948

429 / 506

314 / 2

0

Blink Dagger Aghanim's Scepter Power Treads
Aether Lens Refresher Orb Black King Bar
Tranquil Boots Aether Lens Black King Bar
Blink Dagger Force Staff Aghanim's Scepter

0

237 / 1

392 / 577

21013

36254

24630

2 / 11 / 19

Batrider

25

Fresco

Batrider

Muerta

20

DATA

Muerta

6 / 7 / 18

16399

22808

13668

261 / 363

75 / 6

0

Lotus Orb Rod of Atos Force Staff
Dust of Appearance Tranquil Boots Magic Wand
Refresher Orb Black King Bar Divine Rapier
Swift Blink Butterfly Manta Style

1326

771 / 17

867 / 1121

55880

70436

54476

12 / 2 / 10

Morphling

30

Light

Morphling

Баны

Dawnbreaker Monkey King Lion Tidehunter Gyrocopter Lycan Dark Seer

Баны

Dragon Knight Alchemist Invoker Phoenix Enigma Visage Terrorblade

PERRO NEGRO | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

21

Mjz

Elder Titan

5 / 10 / 22

17090

24505

11893

272 / 390

79 / 2

0

Dust of Appearance Drum of Endurance Observer and Sentry Wards
Magic Wand Phase Boots Aghanim's Scepter
character-01

28

.

Medusa

11 / 3 / 12

52717

51146

30337

839 / 814

892 / 7

125

Monkey King Bar Swift Blink Black King Bar
Linken's Sphere No Item Daedalus
character-01

28

A D R O M I C F M S

Ember Spirit

11 / 4 / 16

37825

52340

32018

602 / 833

512 / 11

0

Gleipnir Scythe of Vyse Phase Boots
Linken's Sphere Refresher Orb Black King Bar
character-01

24

Madagaskar div 1

Magnus

2 / 7 / 18

26955

31793

20948

429 / 506

314 / 2

0

Blink Dagger Aghanim's Scepter Power Treads
Aether Lens Refresher Orb Black King Bar
character-01

20

DATA

Muerta

6 / 7 / 18

16399

22808

13668

261 / 363

75 / 6

0

Lotus Orb Rod of Atos Force Staff
Dust of Appearance Tranquil Boots Magic Wand

Баны

Dawnbreaker Monkey King Lion Tidehunter Gyrocopter Lycan Dark Seer

Победа | Hokori

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

24

GardiXinnN

Clockwerk

0 / 9 / 20

21112

32861

16383

336 / 523

98 / 4

125

Solar Crest Observer and Sentry Wards Crimson Guard
Force Staff Gem of True Sight Tranquil Boots
character-01

27

dreaming about u

Earth Spirit

8 / 7 / 16

36757

46873

34821

585 / 746

427 / 11

0

Black King Bar Aeon Disk Aghanim's Scepter
Wind Waker Blade Mail Shiva's Guard
character-01

29

誇り

Anti-Mage

8 / 6 / 11

39522

56424

43902

629 / 898

549 / 14

0

Abyssal Blade Manta Style Black King Bar
Heaven's Halberd Monkey King Bar Disperser
character-01

25

Fresco

Batrider

2 / 11 / 19

24630

36254

21013

392 / 577

237 / 1

0

Tranquil Boots Aether Lens Black King Bar
Blink Dagger Force Staff Aghanim's Scepter
character-01

30

Light

Morphling

12 / 2 / 10

54476

70436

55880

867 / 1121

771 / 17

1326

Refresher Orb Black King Bar Divine Rapier
Swift Blink Butterfly Manta Style

Баны

Dragon Knight Alchemist Invoker Phoenix Enigma Visage Terrorblade

PERRO NEGRO

  • Mjz
    character-01

    21

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • +25 Astral Spirit Hero Attack
      +25 Astral Spirit Hero Attack +25 Astral Spirit Hero Attack

    • +2% Astral Spirit Move Speed Per Hero
      +2% Astral Spirit Move Speed Per Hero +2% Astral Spirit Move Speed Per Hero

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • +100 Natural Order Radius
      +100 Natural Order Radius +100 Natural Order Radius

  • .
    character-01

    28

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +10% Stone Gaze Bonus Physical Damage
      +10% Stone Gaze Bonus Physical Damage +10% Stone Gaze Bonus Physical Damage

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • -8% Split Shot Damage Penalty
      -8% Split Shot Damage Penalty -8% Split Shot Damage Penalty

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +1.5s Stone Gaze Duration
      +1.5s Stone Gaze Duration +1.5s Stone Gaze Duration

    • Split Shot Uses Modifiers
      Split Shot Uses Modifiers Split Shot Uses Modifiers

    • +40 Mystic Snake Damage
      +40 Mystic Snake Damage +40 Mystic Snake Damage

    • -3s Mystic Snake Cooldown
      -3s Mystic Snake Cooldown -3s Mystic Snake Cooldown

  • A D R O M I C F M S
    character-01

    28

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • +1s Searing Chains Duration
      +1s Searing Chains Duration +1s Searing Chains Duration

    • +12 Damage
      +12 Damage +12 Damage

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • +50 Sleight of Fist Hero Damage
      +50 Sleight of Fist Hero Damage +50 Sleight of Fist Hero Damage

    • =2 Sleight of Fist Charges
      =2 Sleight of Fist Charges =2 Sleight of Fist Charges

    • +165 Flame Guard Barrier Amount
      +165 Flame Guard Barrier Amount +165 Flame Guard Barrier Amount

    • +100% Flame Guard DPS
      +100% Flame Guard DPS +100% Flame Guard DPS

  • Madagaskar div 1
    character-01

    24

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +10s Empower Duration
      +10s Empower Duration +10s Empower Duration

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • -5s Skewer Cooldown
      -5s Skewer Cooldown -5s Skewer Cooldown

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • +125 Shockwave Damage
      +125 Shockwave Damage +125 Shockwave Damage

  • DATA
    character-01

    20

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • Gunslinger
      Gunslinger Gunslinger

    • +=55 Gunslinger Damage
      +=55 Gunslinger Damage +=55 Gunslinger Damage

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • 2 Dead Shot Charges
      2 Dead Shot Charges 2 Dead Shot Charges

Hokori

  • GardiXinnN
    character-01

    24

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • -2s Rocket Flare Cooldown
      -2s Rocket Flare Cooldown -2s Rocket Flare Cooldown

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • +2 Power Cogs Hit To Kill
      +2 Power Cogs Hit To Kill +2 Power Cogs Hit To Kill

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare True Sight
      Rocket Flare True Sight Rocket Flare True Sight

  • dreaming about u
    character-01

    27

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • +8% Spell Amplification
      +8% Spell Amplification +8% Spell Amplification

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • +30% Magnetize Damage & Duration
      +30% Magnetize Damage & Duration +30% Magnetize Damage & Duration

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • +100 Boulder Smash Damage
      +100 Boulder Smash Damage +100 Boulder Smash Damage

    • Magnetize Undispellable
      Magnetize Undispellable Magnetize Undispellable

  • 誇り
    character-01

    29

    • Mana Break
      Mana Break Mana Break

      Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

    • Blink
      Blink Blink

      Short distance teleportation that allows Anti-Mage to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 50

    • Mana Break
      Mana Break Mana Break

      Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

    • Counterspell
      Counterspell Counterspell

      Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.

      Cooldown: ['15', '11', '7', '3']

      Mana Cost: 50

    • Mana Break
      Mana Break Mana Break

      Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

    • Mana Void
      Mana Void Mana Void

      For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

      Cooldown: 70

      Mana Cost: ['100', '150', '200']

    • Mana Break
      Mana Break Mana Break

      Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

    • Blink
      Blink Blink

      Short distance teleportation that allows Anti-Mage to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 50

    • Blink
      Blink Blink

      Short distance teleportation that allows Anti-Mage to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 50

    • Blink
      Blink Blink

      Short distance teleportation that allows Anti-Mage to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 50

    • Counterspell
      Counterspell Counterspell

      Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.

      Cooldown: ['15', '11', '7', '3']

      Mana Cost: 50

    • Mana Void
      Mana Void Mana Void

      For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

      Cooldown: 70

      Mana Cost: ['100', '150', '200']

    • +200 Mana Void Radius
      +200 Mana Void Radius +200 Mana Void Radius

    • Counterspell
      Counterspell Counterspell

      Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.

      Cooldown: ['15', '11', '7', '3']

      Mana Cost: 50

    • +1% Max Mana Mana Burn
      +1% Max Mana Mana Burn +1% Max Mana Mana Burn

    • Counterspell
      Counterspell Counterspell

      Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.

      Cooldown: ['15', '11', '7', '3']

      Mana Cost: 50

    • Mana Void
      Mana Void Mana Void

      For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

      Cooldown: 70

      Mana Cost: ['100', '150', '200']

    • +0.2 Mana Void Damage Multiplier
      +0.2 Mana Void Damage Multiplier +0.2 Mana Void Damage Multiplier

    • -50s Mana Void Cooldown
      -50s Mana Void Cooldown -50s Mana Void Cooldown

    • +3 Health Regen
      +3 Health Regen +3 Health Regen

    • +15% Persecutor Max Movement Slow
      +15% Persecutor Max Movement Slow +15% Persecutor Max Movement Slow

  • Fresco
    character-01

    25

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Firefly
      Firefly Firefly

      Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

      Cooldown: ['45', '40', '35', '30']

      Mana Cost: 100

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • Sticky Napalm
      Sticky Napalm Sticky Napalm

      Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

      Cooldown: 3

      Mana Cost: 22

    • +50 Flamebreak Knockback Distance
      +50 Flamebreak Knockback Distance +50 Flamebreak Knockback Distance

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • -7s Flaming Lasso Cooldown
      -7s Flaming Lasso Cooldown -7s Flaming Lasso Cooldown

    • Flamebreak
      Flamebreak Flamebreak

      Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

      Cooldown: ['22', '19', '16', '13']

      Mana Cost: ['110', '115', '120', '125']

    • Flaming Lasso
      Flaming Lasso Flaming Lasso

      Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['125', '150', '175']

    • 2 Flamebreak Charges
      2 Flamebreak Charges 2 Flamebreak Charges

    • Flamebreak applies 2 Sticky Napalm Stacks
      Flamebreak applies 2 Sticky Napalm Stacks Flamebreak applies 2 Sticky Napalm Stacks

  • Light
    character-01

    30

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • +250 Waveform Range
      +250 Waveform Range +250 Waveform Range

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • +16s Morph Duration
      +16s Morph Duration +16s Morph Duration

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • +75% Waveform Attack Damage And Applies On Hit Effects
      +75% Waveform Attack Damage And Applies On Hit Effects +75% Waveform Attack Damage And Applies On Hit Effects

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • -40% Waveform Cooldown
      -40% Waveform Cooldown -40% Waveform Cooldown

    • +15% Magic Resistance
      +15% Magic Resistance +15% Magic Resistance

    • +15 Agility
      +15 Agility +15 Agility