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FISSURE PLAYGROUND - Closed Qualifiers - WEU

18 декабря 2024 г. 19:02

MOUZ

20 - 38

Матч

Nigma Galaxy

СОСТАВЫ КОМАНД

MOUZ | Поражение

Победа | Nigma Galaxy

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Medusa

22

Todo Hirokatsu

Medusa

1 / 3 / 8

26165

27492

24047

631 / 663

459 / 17

0

Power Treads Crystalys Blink Dagger
Manta Style Eye of Skadi Butterfly
Blink Dagger Black King Bar Boots of Travel
Sange and Yasha Hand of Midas Assault Cuirass

0

307 / 2

665 / 879

26505

36449

27575

7 / 2 / 11

Doom

25

No!ob™

Doom

Dawnbreaker

22

Dark

Dawnbreaker

6 / 9 / 5

19986

27036

15207

482 / 652

257 / 8

280

Sange and Yasha Blade Mail Phase Boots
Soul Ring Black King Bar Helm of Iron Will
Blink Dagger Aegis of the Immortal Ethereal Blade
Yasha and Kaya Aghanim's Scepter Boots of Travel 2

175

462 / 15

767 / 1084

30745

44949

31804

13 / 5 / 11

Lina

27

007

Lina

Pangolier

21

spm

Pangolier

5 / 6 / 9

19323

24050

17191

466 / 580

274 / 3

0

Diffusal Blade Linken's Sphere Power Treads
Blink Dagger Blight Stone Aghanim's Scepter
Power Treads Black King Bar Octarine Core
Overwhelming Blink Aghanim's Scepter Yasha and Kaya

0

462 / 16

790 / 1148

31408

47603

32758

12 / 3 / 13

Earthshaker

27

gh'2

Earthshaker

Shadow Demon

16

Thiolicor

Shadow Demon

1 / 10 / 11

10947

14762

10810

264 / 356

54 / 1

0

Wind Lace Blink Dagger Glimmer Cape
Aether Lens Arcane Boots Observer Ward
Observer Ward No Item Ogre Axe
Force Staff Gem of True Sight Boots of Bearing

0

62 / 0

343 / 532

12591

22060

14223

4 / 5 / 22

Elder Titan

20

gh

Elder Titan

Clockwerk

17

potate

Clockwerk

7 / 10 / 10

10822

16254

8975

261 / 392

27 / 2

0

Magic Wand Tranquil Boots Solar Crest
Drum of Endurance Observer and Sentry Wards Clarity
Tranquil Boots Ghost Scepter Aether Lens
Force Staff Dust of Appearance Smoke of Deceit

0

62 / 2

320 / 589

10540

24423

13269

2 / 5 / 14

Lion

21

mindset

Lion

Баны

Alchemist Dragon Knight Magnus Invoker Bloodseeker Mars Sand King

Баны

Morphling Phoenix Monkey King Batrider Pugna Beastmaster Spectre

MOUZ | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

22

Todo Hirokatsu

Medusa

1 / 3 / 8

26165

27492

24047

631 / 663

459 / 17

0

Power Treads Crystalys Blink Dagger
Manta Style Eye of Skadi Butterfly
character-01

22

Dark

Dawnbreaker

6 / 9 / 5

19986

27036

15207

482 / 652

257 / 8

280

Sange and Yasha Blade Mail Phase Boots
Soul Ring Black King Bar Helm of Iron Will
character-01

21

spm

Pangolier

5 / 6 / 9

19323

24050

17191

466 / 580

274 / 3

0

Diffusal Blade Linken's Sphere Power Treads
Blink Dagger Blight Stone Aghanim's Scepter
character-01

16

Thiolicor

Shadow Demon

1 / 10 / 11

10947

14762

10810

264 / 356

54 / 1

0

Wind Lace Blink Dagger Glimmer Cape
Aether Lens Arcane Boots Observer Ward
character-01

17

potate

Clockwerk

7 / 10 / 10

10822

16254

8975

261 / 392

27 / 2

0

Magic Wand Tranquil Boots Solar Crest
Drum of Endurance Observer and Sentry Wards Clarity

Баны

Alchemist Dragon Knight Magnus Invoker Bloodseeker Mars Sand King

Победа | Nigma Galaxy

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

25

No!ob™

Doom

7 / 2 / 11

27575

36449

26505

665 / 879

307 / 2

0

Blink Dagger Black King Bar Boots of Travel
Sange and Yasha Hand of Midas Assault Cuirass
character-01

27

007

Lina

13 / 5 / 11

31804

44949

30745

767 / 1084

462 / 15

175

Blink Dagger Aegis of the Immortal Ethereal Blade
Yasha and Kaya Aghanim's Scepter Boots of Travel 2
character-01

27

gh'2

Earthshaker

12 / 3 / 13

32758

47603

31408

790 / 1148

462 / 16

0

Power Treads Black King Bar Octarine Core
Overwhelming Blink Aghanim's Scepter Yasha and Kaya
character-01

20

gh

Elder Titan

4 / 5 / 22

14223

22060

12591

343 / 532

62 / 0

0

Observer Ward No Item Ogre Axe
Force Staff Gem of True Sight Boots of Bearing
character-01

21

mindset

Lion

2 / 5 / 14

13269

24423

10540

320 / 589

62 / 2

0

Tranquil Boots Ghost Scepter Aether Lens
Force Staff Dust of Appearance Smoke of Deceit

Баны

Morphling Phoenix Monkey King Batrider Pugna Beastmaster Spectre

MOUZ

  • Todo Hirokatsu
    character-01

    22

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +40 Mystic Snake Damage
      +40 Mystic Snake Damage +40 Mystic Snake Damage

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • -8% Split Shot Damage Penalty
      -8% Split Shot Damage Penalty -8% Split Shot Damage Penalty

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +1.5s Stone Gaze Duration
      +1.5s Stone Gaze Duration +1.5s Stone Gaze Duration

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

  • Dark
    character-01

    22

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Luminosity
      Luminosity Luminosity

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Celestial Hammer
      Celestial Hammer Celestial Hammer

      Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Luminosity
      Luminosity Luminosity

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Luminosity
      Luminosity Luminosity

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Starbreaker
      Starbreaker Starbreaker

      Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 100

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Luminosity
      Luminosity Luminosity

    • Solar Guardian
      Solar Guardian Solar Guardian

      CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

      Cooldown: ['120', '105', '90']

      Mana Cost: ['150', '200', '250']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • spm
    character-01

    21

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +4 Lucky Shot Armor Reduction
      +4 Lucky Shot Armor Reduction +4 Lucky Shot Armor Reduction

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +2s Rolling Thunder Duration
      +2s Rolling Thunder Duration +2s Rolling Thunder Duration

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • +15% Attack Damage as Swashbuckle Damage
      +15% Attack Damage as Swashbuckle Damage +15% Attack Damage as Swashbuckle Damage

  • Thiolicor
    character-01

    16

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • +10 Strength
      +10 Strength +10 Strength

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • +25 Movement Speed
      +25 Movement Speed +25 Movement Speed

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

  • potate
    character-01

    17

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • -2s Rocket Flare Cooldown
      -2s Rocket Flare Cooldown -2s Rocket Flare Cooldown

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • +2 Power Cogs Hit To Kill
      +2 Power Cogs Hit To Kill +2 Power Cogs Hit To Kill

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

Nigma Galaxy

  • No!ob™
    character-01

    25

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Scorched Earth
      Scorched Earth Scorched Earth

      Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.

      Cooldown: ['41', '39', '37', '35']

      Mana Cost: ['60', '70', '80', '90']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Devour
      Devour Devour

      Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

      Cooldown: 70

      Mana Cost: ['40', '50', '60', '70']

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Infernal Blade
      Infernal Blade Infernal Blade

      Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 40

    • Doom
      Doom Doom

      Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

      Cooldown: ['140', '130', '120']

      Mana Cost: ['150', '225', '300']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

  • 007
    character-01

    27

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • -3.5s Dragon Slave Cooldown
      -3.5s Dragon Slave Cooldown -3.5s Dragon Slave Cooldown

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • +150 Light Strike Array Damage
      +150 Light Strike Array Damage +150 Light Strike Array Damage

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • -25s Laguna Blade Cooldown
      -25s Laguna Blade Cooldown -25s Laguna Blade Cooldown

    • 125% Laguna Blade Damage into barrier
      125% Laguna Blade Damage into barrier 125% Laguna Blade Damage into barrier

    • +25 Damage
      +25 Damage +25 Damage

  • gh'2
    character-01

    27

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • +30 Base Damage
      +30 Base Damage +30 Base Damage

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • +50 Aftershock Damage
      +50 Aftershock Damage +50 Aftershock Damage

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • +50 Echo Damage
      +50 Echo Damage +50 Echo Damage

    • -50% Echo Slam Cooldown
      -50% Echo Slam Cooldown -50% Echo Slam Cooldown

    • +90 Fissure Damage
      +90 Fissure Damage +90 Fissure Damage

  • gh
    character-01

    20

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Echo Stomp
      Echo Stomp Echo Stomp

      CHANNELED - Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: 100

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • Natural Order
      Natural Order Natural Order

      Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.

    • Astral Spirit
      Astral Spirit Astral Spirit

      Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage, armor, and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.

      Cooldown: ['23', '21', '19', '17']

      Mana Cost: ['80', '90', '100', '110']

    • +25 Astral Spirit Hero Attack
      +25 Astral Spirit Hero Attack +25 Astral Spirit Hero Attack

    • +25 Attack Speed
      +25 Attack Speed +25 Attack Speed

    • Earth Splitter
      Earth Splitter Earth Splitter

      Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their maximum life. Half of the damage dealt is Magical damage, while the other half is Physical damage.

      Cooldown: 100

      Mana Cost: ['125', '175', '225']

    • +100% Cleave
      +100% Cleave +100% Cleave

  • mindset
    character-01

    21

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • -2.5s Hex Cooldown
      -2.5s Hex Cooldown -2.5s Hex Cooldown

    • +10% Mana Drain Slow
      +10% Mana Drain Slow +10% Mana Drain Slow

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Earth Spike affects a 30 degree cone
      Earth Spike affects a 30 degree cone Earth Spike affects a 30 degree cone