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CCT Dota 2 Series 6

22 января 2025 г. 0:28

Nemiga Gaming

44 - 42

Матч

MOUZ

СОСТАВЫ КОМАНД

Nemiga Gaming | Победа

Поражение | MOUZ

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Phantom Assassin

30

bashka

Phantom Assassin

18 / 6 / 10

56968

77582

46216

713 / 971

719 / 7

0

Satanic Monkey King Bar Nullifier
Sange and Yasha Black King Bar Abyssal Blade
Butterfly Satanic Swift Blink
Daedalus Black King Bar Monkey King Bar

0

908 / 9

834 / 963

54022

76943

66636

10 / 5 / 15

Dragon Knight

30

under your spell

Dragon Knight

Puck

30

спортик

Puck

9 / 7 / 21

61523

74706

44470

770 / 935

954 / 5

0

Parasma Linken's Sphere Blink Dagger
Nullifier Refresher Orb Mjollnir
Blink Dagger Wind Waker Crimson Guard
Guardian Greaves Octarine Core Linken's Sphere

17967

546 / 10

646 / 826

42894

65997

51615

6 / 9 / 32

Dark Seer

30

Nikko

Dark Seer

Tiny

30

Covisnine

Tiny

6 / 7 / 23

48659

65997

32604

609 / 826

652 / 7

0

Black King Bar Assault Cuirass Overwhelming Blink
Boots of Travel Khanda Aghanim's Scepter
Wind Waker Black King Bar Orchid Malevolence
Scythe of Vyse Parasma Kaya and Sange

0

640 / 3

696 / 881

44078

70391

55610

12 / 9 / 21

Storm Spirit

30

spm

Storm Spirit

Lich

27

mndrm

Lich

5 / 13 / 27

31480

46342

24163

394 / 580

238 / 2

125

Glimmer Cape Solar Crest Blink Dagger
Aether Lens Boots of Travel 2 Aghanim's Scepter
Assault Cuirass Black King Bar Blink Dagger
Wind Waker Sange and Yasha Moon Shard

0

253 / 0

520 / 750

30014

59925

41548

8 / 11 / 25

Tusk

29

Raise Your YAh YAh Yah

Tusk

Grimstroke

27

Шишак

Grimstroke

5 / 10 / 31

43705

49058

31740

547 / 614

443 / 0

7102

Guardian Greaves Blink Dagger Scythe of Vyse
Ethereal Blade Gem of True Sight Aeon Disk
Wind Waker Arcane Boots Blink Dagger
Solar Crest Aether Lens Glimmer Cape

4831

226 / 4

463 / 762

29040

60883

36993

5 / 10 / 22

Shadow Demon

29

potate

Shadow Demon

Баны

Alchemist Bristleback Phoenix Lina Monkey King Enigma Visage

Баны

Night Stalker Dawnbreaker Magnus Beastmaster Morphling Doom Lycan

Nemiga Gaming | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

30

bashka

Phantom Assassin

18 / 6 / 10

56968

77582

46216

713 / 971

719 / 7

0

Satanic Monkey King Bar Nullifier
Sange and Yasha Black King Bar Abyssal Blade
character-01

30

спортик

Puck

9 / 7 / 21

61523

74706

44470

770 / 935

954 / 5

0

Parasma Linken's Sphere Blink Dagger
Nullifier Refresher Orb Mjollnir
character-01

30

Covisnine

Tiny

6 / 7 / 23

48659

65997

32604

609 / 826

652 / 7

0

Black King Bar Assault Cuirass Overwhelming Blink
Boots of Travel Khanda Aghanim's Scepter
character-01

27

mndrm

Lich

5 / 13 / 27

31480

46342

24163

394 / 580

238 / 2

125

Glimmer Cape Solar Crest Blink Dagger
Aether Lens Boots of Travel 2 Aghanim's Scepter
character-01

27

Шишак

Grimstroke

5 / 10 / 31

43705

49058

31740

547 / 614

443 / 0

7102

Guardian Greaves Blink Dagger Scythe of Vyse
Ethereal Blade Gem of True Sight Aeon Disk

Баны

Alchemist Bristleback Phoenix Lina Monkey King Enigma Visage

Поражение | MOUZ

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

30

under your spell

Dragon Knight

10 / 5 / 15

66636

76943

54022

834 / 963

908 / 9

0

Butterfly Satanic Swift Blink
Daedalus Black King Bar Monkey King Bar
character-01

30

Nikko

Dark Seer

6 / 9 / 32

51615

65997

42894

646 / 826

546 / 10

17967

Blink Dagger Wind Waker Crimson Guard
Guardian Greaves Octarine Core Linken's Sphere
character-01

30

spm

Storm Spirit

12 / 9 / 21

55610

70391

44078

696 / 881

640 / 3

0

Wind Waker Black King Bar Orchid Malevolence
Scythe of Vyse Parasma Kaya and Sange
character-01

29

Raise Your YAh YAh Yah

Tusk

8 / 11 / 25

41548

59925

30014

520 / 750

253 / 0

0

Assault Cuirass Black King Bar Blink Dagger
Wind Waker Sange and Yasha Moon Shard
character-01

29

potate

Shadow Demon

5 / 10 / 22

36993

60883

29040

463 / 762

226 / 4

4831

Wind Waker Arcane Boots Blink Dagger
Solar Crest Aether Lens Glimmer Cape

Баны

Night Stalker Dawnbreaker Magnus Beastmaster Morphling Doom Lycan

Nemiga Gaming

  • bashka
    character-01

    30

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • -2s Stifling Dagger Cooldown
      -2s Stifling Dagger Cooldown -2s Stifling Dagger Cooldown

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • +200 Phantom Strike Cast Range
      +200 Phantom Strike Cast Range +200 Phantom Strike Cast Range

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • +60 Phantom Strike Attack Speed
      +60 Phantom Strike Attack Speed +60 Phantom Strike Attack Speed

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • +10% Coup de Grace chance
      +10% Coup de Grace chance +10% Coup de Grace chance

  • спортик
    character-01

    30

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • +1.25s Waning Rift Silence Duration
      +1.25s Waning Rift Silence Duration +1.25s Waning Rift Silence Duration

    • +60 Waning Rift Damage
      +60 Waning Rift Damage +60 Waning Rift Damage

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • +200 Initial/Break Dream Coil Damage
      +200 Initial/Break Dream Coil Damage +200 Initial/Break Dream Coil Damage

    • Dream Coil Pierces Debuff Immunity
      Dream Coil Pierces Debuff Immunity Dream Coil Pierces Debuff Immunity

    • +50 Illusory Orb Damage
      +50 Illusory Orb Damage +50 Illusory Orb Damage

    • -10s Dream Coil Cooldown
      -10s Dream Coil Cooldown -10s Dream Coil Cooldown

    • -3s Waning Rift Cooldown
      -3s Waning Rift Cooldown -3s Waning Rift Cooldown

    • +300 Waning Rift Radius/Max Distance
      +300 Waning Rift Radius/Max Distance +300 Waning Rift Radius/Max Distance

  • Covisnine
    character-01

    30

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • +200 Avalanche Cast Range
      +200 Avalanche Cast Range +200 Avalanche Cast Range

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Tree Throw
      Tree Throw Tree Throw

      Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

    • Tree Throw
      Tree Throw Tree Throw

      Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • +70 Avalanche Damage
      +70 Avalanche Damage +70 Avalanche Damage

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • +60 Tree Grab Base Damage
      +60 Tree Grab Base Damage +60 Tree Grab Base Damage

    • 2 Toss Charges
      2 Toss Charges 2 Toss Charges

    • +8 Strength
      +8 Strength +8 Strength

    • -8% Grow Attack Speed Reduction
      -8% Grow Attack Speed Reduction -8% Grow Attack Speed Reduction

    • Toss Requires No Target
      Toss Requires No Target Toss Requires No Target

    • -8s Avalanche Cooldown
      -8s Avalanche Cooldown -8s Avalanche Cooldown

  • mndrm
    character-01

    27

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • +10% Frost Shield Damage Reduction
      +10% Frost Shield Damage Reduction +10% Frost Shield Damage Reduction

    • +0.3s Sinister Gaze Duration
      +0.3s Sinister Gaze Duration +0.3s Sinister Gaze Duration

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • +4s Frost Shield Duration
      +4s Frost Shield Duration +4s Frost Shield Duration

    • Frost Shield Provides +50 HP Regen
      Frost Shield Provides +50 HP Regen Frost Shield Provides +50 HP Regen

    • +125 Frost Blast Radius and Damage
      +125 Frost Blast Radius and Damage +125 Frost Blast Radius and Damage

  • Шишак
    character-01

    27

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Stroke of Fate
      Stroke of Fate Stroke of Fate

      Grimstroke paints a path of ink with his brush, damaging and slowing enemies. The damage is increased with each enemy the ink hits. Applies Ink Trail on hit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['100', '110', '120', '130']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Ink Swell
      Ink Swell Ink Swell

      Grimstroke shrouds an allied unit in ink, increasing its movement speed. Enemies in range of the allied unit are damaged with inky tendrils over time. After 1 seconds it applies damage and stun in an area around the unit in proportion to how long ink tendril was near any hero.

      Cooldown: ['27', '24', '21', '18']

      Mana Cost: ['120', '130', '140', '150']

    • -4s Ink Swell Cooldown
      -4s Ink Swell Cooldown -4s Ink Swell Cooldown

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • Phantom's Embrace
      Phantom's Embrace Phantom's Embrace

      Summons a phantom that moves quickly towards the target, latching to it when she arrives. Once latched, the phantom damages and silences. If she survives the full latch duration she rends her victim for heavy damage and refreshes Phantom's Embrace's cooldown. Hero attacks against the phantom count as 3 attacks each.

      Cooldown: ['36', '30', '24', '18']

      Mana Cost: ['80', '100', '120', '140']

    • +25.0% Soulbind Spell Damage
      +25.0% Soulbind Spell Damage +25.0% Soulbind Spell Damage

    • Soulbind
      Soulbind Soulbind

      Binds a targeted enemy hero to its nearest allied hero within the bind radius, preventing both from moving away from each other. Any unit-targeted ability that either bound hero receives also gets cast on the other hero. If the bind is broken before the duration expires, the initial target will be bound to its nearest allied hero in the radius.

      Cooldown: ['70', '65', '60']

      Mana Cost: ['150', '200', '250']

    • +80% Stroke of Fate Damage
      +80% Stroke of Fate Damage +80% Stroke of Fate Damage

    • +70% Stroke of Fate Speed and Travel Range
      +70% Stroke of Fate Speed and Travel Range +70% Stroke of Fate Speed and Travel Range

    • +65 Phantom's Embrace DPS
      +65 Phantom's Embrace DPS +65 Phantom's Embrace DPS

MOUZ

  • under your spell
    character-01

    30

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +15 Damage
      +15 Damage +15 Damage

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Nikko
    character-01

    30

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • +20% Wall of Replica Illusion Damage
      +20% Wall of Replica Illusion Damage +20% Wall of Replica Illusion Damage

    • Ion Shell Provides +250 Max Health
      Ion Shell Provides +250 Max Health Ion Shell Provides +250 Max Health

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • +50 Ion Shell Damage
      +50 Ion Shell Damage +50 Ion Shell Damage

    • 350 AoE Surge
      350 AoE Surge 350 AoE Surge

    • +65 Ion Shell Radius
      +65 Ion Shell Radius +65 Ion Shell Radius

    • +75 Vacuum AoE
      +75 Vacuum AoE +75 Vacuum AoE

    • -40s Wall of Replica Cooldown
      -40s Wall of Replica Cooldown -40s Wall of Replica Cooldown

    • 2 Ion Shell Charges
      2 Ion Shell Charges 2 Ion Shell Charges

  • spm
    character-01

    30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • +20.0 Overload Damage
      +20.0 Overload Damage +20.0 Overload Damage

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • +0.2s Electric Vortex Duration
      +0.2s Electric Vortex Duration +0.2s Electric Vortex Duration

    • 2x Overload Attack Bounce
      2x Overload Attack Bounce 2x Overload Attack Bounce

    • +1.5 Mana Regen
      +1.5 Mana Regen +1.5 Mana Regen

    • +60 Static Remnant Damage
      +60 Static Remnant Damage +60 Static Remnant Damage

    • -1.25s Static Remnant Cooldown
      -1.25s Static Remnant Cooldown -1.25s Static Remnant Cooldown

    • 450 Distance Auto Remnant in Ball Lightning
      450 Distance Auto Remnant in Ball Lightning 450 Distance Auto Remnant in Ball Lightning

  • Raise Your YAh YAh Yah
    character-01

    29

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Ice Shards
      Ice Shards Ice Shards

      Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: 100

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • +0.75s Walrus Punch Stun Duration
      +0.75s Walrus Punch Stun Duration +0.75s Walrus Punch Stun Duration

    • Snowball
      Snowball Snowball

      Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 75

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • +325 Health
      +325 Health +325 Health

    • Tag Team
      Tag Team Tag Team

      Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 70

    • Walrus PUNCH!
      Walrus PUNCH! Walrus PUNCH!

      Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

      Cooldown: ['16', '13', '10']

      Mana Cost: 75

    • +75% Walrus Punch Crit
      +75% Walrus Punch Crit +75% Walrus Punch Crit

    • 12% Chance Walrus Punch
      12% Chance Walrus Punch 12% Chance Walrus Punch

    • +25 Tag Team Damage
      +25 Tag Team Damage +25 Tag Team Damage

    • +120 Snowball Damage
      +120 Snowball Damage +120 Snowball Damage

    • -6s Ice Shards Cooldown
      -6s Ice Shards Cooldown -6s Ice Shards Cooldown

  • potate
    character-01

    29

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • +10 Strength
      +10 Strength +10 Strength

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • -1s Shadow Poison Cooldown
      -1s Shadow Poison Cooldown -1s Shadow Poison Cooldown

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • +150 Demonic Purge/Cleanse Damage/Heal
      +150 Demonic Purge/Cleanse Damage/Heal +150 Demonic Purge/Cleanse Damage/Heal

    • 2 Charges of Disruption
      2 Charges of Disruption 2 Charges of Disruption

    • +15% Shadow Poison Damage
      +15% Shadow Poison Damage +15% Shadow Poison Damage

    • +25 Movement Speed
      +25 Movement Speed +25 Movement Speed

    • +15% Disseminate Shared Damage
      +15% Disseminate Shared Damage +15% Disseminate Shared Damage