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Major League (D2AU)

22 ноября 2024 г. 12:53

Unknown Gaming

23 - 34

Матч

piggg

СОСТАВЫ КОМАНД

Unknown Gaming | Поражение

Победа | piggg

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Ember Spirit

23

Muntzy蒙齊

Ember Spirit

7 / 6 / 12

20744

29822

19083

521 / 749

291 / 8

0

Black King Bar Blade Mail Gleipnir
Skull Basher Crystalys Phase Boots
Abyssal Blade Phase Boots Black King Bar
Sange and Yasha Magic Wand Aghanim's Scepter

0

350 / 19

657 / 817

26765

32530

26159

7 / 3 / 8

Troll Warlord

24

..

Troll Warlord

Rubick

19

Gee

Rubick

5 / 6 / 11

15289

21262

12587

384 / 534

128 / 4

0

Blink Dagger Eul's Scepter of Divinity Dust of Appearance
Aether Lens Arcane Boots Magic Wand
Power Treads Black King Bar Manta Style
Bottle Daedalus Aghanim's Scepter

0

289 / 22

645 / 974

24716

38781

25681

11 / 4 / 6

Void Spirit

26

starfall-

Void Spirit

Sand King

21

Kody

Sand King

3 / 4 / 11

19788

24925

18889

497 / 626

292 / 3

0

Shiva's Guard Blink Dagger Bloodstone
Phase Boots Bracer Kaya and Sange
Aghanim's Scepter Blink Dagger Pipe of Insight
Assault Cuirass Power Treads Black King Bar

0

281 / 11

590 / 781

21794

31096

23491

8 / 7 / 19

Beastmaster

23

MerryStatue439 is unserious

Beastmaster

Lich

16

Cpt. Planet

Lich

5 / 11 / 11

10232

15249

8501

257 / 383

47 / 1

0

Eul's Scepter of Divinity Observer and Sentry Wards Blink Dagger
Dust of Appearance Tranquil Boots Wind Lace
Arcane Boots Magic Wand No Item
Blink Dagger Eul's Scepter of Divinity No Item

0

80 / 8

357 / 568

13135

22615

14214

3 / 3 / 20

Earthshaker

20

nothingness

Earthshaker

Outworld Devourer

20

NovaLau

Outworld Devourer

3 / 7 / 9

15727

21381

14522

395 / 537

220 / 19

0

Hurricane Pike Magic Stick Mystic Staff
Power Treads Null Talisman Witch Blade
Blink Dagger Force Staff Glimmer Cape
Observer and Sentry Wards Dust of Appearance Arcane Boots

9124

51 / 2

350 / 561

10982

22337

13935

4 / 6 / 14

Winter Wyvern

20

peppino piggg

Winter Wyvern

Баны

Phoenix Clockwerk Queen of Pain Night Stalker Broodmother Lifestealer Slark

Баны

Mars Shadow Fiend Primal Beast Earth Spirit Invoker Gyrocopter Medusa

Unknown Gaming | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

23

Muntzy蒙齊

Ember Spirit

7 / 6 / 12

20744

29822

19083

521 / 749

291 / 8

0

Black King Bar Blade Mail Gleipnir
Skull Basher Crystalys Phase Boots
character-01

19

Gee

Rubick

5 / 6 / 11

15289

21262

12587

384 / 534

128 / 4

0

Blink Dagger Eul's Scepter of Divinity Dust of Appearance
Aether Lens Arcane Boots Magic Wand
character-01

21

Kody

Sand King

3 / 4 / 11

19788

24925

18889

497 / 626

292 / 3

0

Shiva's Guard Blink Dagger Bloodstone
Phase Boots Bracer Kaya and Sange
character-01

16

Cpt. Planet

Lich

5 / 11 / 11

10232

15249

8501

257 / 383

47 / 1

0

Eul's Scepter of Divinity Observer and Sentry Wards Blink Dagger
Dust of Appearance Tranquil Boots Wind Lace
character-01

20

NovaLau

Outworld Devourer

3 / 7 / 9

15727

21381

14522

395 / 537

220 / 19

0

Hurricane Pike Magic Stick Mystic Staff
Power Treads Null Talisman Witch Blade

Баны

Phoenix Clockwerk Queen of Pain Night Stalker Broodmother Lifestealer Slark

Победа | piggg

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

24

..

Troll Warlord

7 / 3 / 8

26159

32530

26765

657 / 817

350 / 19

0

Abyssal Blade Phase Boots Black King Bar
Sange and Yasha Magic Wand Aghanim's Scepter
character-01

26

starfall-

Void Spirit

11 / 4 / 6

25681

38781

24716

645 / 974

289 / 22

0

Power Treads Black King Bar Manta Style
Bottle Daedalus Aghanim's Scepter
character-01

23

MerryStatue439 is unserious

Beastmaster

8 / 7 / 19

23491

31096

21794

590 / 781

281 / 11

0

Aghanim's Scepter Blink Dagger Pipe of Insight
Assault Cuirass Power Treads Black King Bar
character-01

20

nothingness

Earthshaker

3 / 3 / 20

14214

22615

13135

357 / 568

80 / 8

0

Arcane Boots Magic Wand No Item
Blink Dagger Eul's Scepter of Divinity No Item
character-01

20

peppino piggg

Winter Wyvern

4 / 6 / 14

13935

22337

10982

350 / 561

51 / 2

9124

Blink Dagger Force Staff Glimmer Cape
Observer and Sentry Wards Dust of Appearance Arcane Boots

Баны

Mars Shadow Fiend Primal Beast Earth Spirit Invoker Gyrocopter Medusa

Unknown Gaming

  • Muntzy蒙齊
    character-01

    23

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • +12 Damage
      +12 Damage +12 Damage

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • +1s Searing Chains Duration
      +1s Searing Chains Duration +1s Searing Chains Duration

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • +50 Sleight of Fist Hero Damage
      +50 Sleight of Fist Hero Damage +50 Sleight of Fist Hero Damage

  • Gee
    character-01

    19

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • -12% Fade Bolt Damage Reduction
      -12% Fade Bolt Damage Reduction -12% Fade Bolt Damage Reduction

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

  • Kody
    character-01

    21

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • +0.3s Burrowstrike Stun
      +0.3s Burrowstrike Stun +0.3s Burrowstrike Stun

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Sand Storm Damage Per Second
      +20 Sand Storm Damage Per Second +20 Sand Storm Damage Per Second

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • +100/12 Base/Incremental Radius of Epicenter
      +100/12 Base/Incremental Radius of Epicenter +100/12 Base/Incremental Radius of Epicenter

  • Cpt. Planet
    character-01

    16

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • +10% Frost Shield Damage Reduction
      +10% Frost Shield Damage Reduction +10% Frost Shield Damage Reduction

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • +0.3s Sinister Gaze Duration
      +0.3s Sinister Gaze Duration +0.3s Sinister Gaze Duration

  • NovaLau
    character-01

    20

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Sanity's Eclipse
      Sanity's Eclipse Sanity's Eclipse

      Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.

      Cooldown: ['150', '135', '120']

      Mana Cost: ['200', '300', '400']

    • Astral Imprisonment
      Astral Imprisonment Astral Imprisonment

      Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 150

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • Arcane Orb
      Arcane Orb Arcane Orb

      Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 0

    • +250 Mana
      +250 Mana +250 Mana

    • Sanity's Eclipse
      Sanity's Eclipse Sanity's Eclipse

      Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.

      Cooldown: ['150', '135', '120']

      Mana Cost: ['200', '300', '400']

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • Essence Flux
      Essence Flux Essence Flux

      Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

    • +=1.5% of Current Mana as Movement Speed
      +=1.5% of Current Mana as Movement Speed +=1.5% of Current Mana as Movement Speed

    • Sanity's Eclipse
      Sanity's Eclipse Sanity's Eclipse

      Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.

      Cooldown: ['150', '135', '120']

      Mana Cost: ['200', '300', '400']

    • +0.2 Sanity's Eclipse Mana Difference Multiplier
      +0.2 Sanity's Eclipse Mana Difference Multiplier +0.2 Sanity's Eclipse Mana Difference Multiplier

piggg

  • ..
    character-01

    24

    • Whirling Axes (Ranged)
      Whirling Axes (Ranged) Whirling Axes (Ranged)

      Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.

      Cooldown: 9

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • Whirling Axes (Ranged)
      Whirling Axes (Ranged) Whirling Axes (Ranged)

      Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.

      Cooldown: 9

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • Whirling Axes (Ranged)
      Whirling Axes (Ranged) Whirling Axes (Ranged)

      Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.

      Cooldown: 9

    • Battle Trance
      Battle Trance Battle Trance

      Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 150

    • Whirling Axes (Ranged)
      Whirling Axes (Ranged) Whirling Axes (Ranged)

      Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.

      Cooldown: 9

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • Battle Trance
      Battle Trance Battle Trance

      Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 150

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • +25 Berserker's Rage Movement Speed
      +25 Berserker's Rage Movement Speed +25 Berserker's Rage Movement Speed

    • +100 Whirling Axes Damage
      +100 Whirling Axes Damage +100 Whirling Axes Damage

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • Battle Trance
      Battle Trance Battle Trance

      Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 150

    • +1.5s Battle Trance Duration
      +1.5s Battle Trance Duration +1.5s Battle Trance Duration

  • starfall-
    character-01

    26

    • Resonant Pulse
      Resonant Pulse Resonant Pulse

      Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

      Cooldown: 18

      Mana Cost: ['115', '120', '125', '130']

    • Aether Remnant
      Aether Remnant Aether Remnant

      Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['75', '80', '85', '90']

    • Resonant Pulse
      Resonant Pulse Resonant Pulse

      Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

      Cooldown: 18

      Mana Cost: ['115', '120', '125', '130']

    • Dissimilate
      Dissimilate Dissimilate

      Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: 120

    • Resonant Pulse
      Resonant Pulse Resonant Pulse

      Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

      Cooldown: 18

      Mana Cost: ['115', '120', '125', '130']

    • Astral Step
      Astral Step Astral Step

      Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

      Cooldown: 0

      Mana Cost: 90

    • Resonant Pulse
      Resonant Pulse Resonant Pulse

      Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

      Cooldown: 18

      Mana Cost: ['115', '120', '125', '130']

    • Dissimilate
      Dissimilate Dissimilate

      Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: 120

    • Dissimilate
      Dissimilate Dissimilate

      Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: 120

    • Dissimilate
      Dissimilate Dissimilate

      Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: 120

    • Aether Remnant
      Aether Remnant Aether Remnant

      Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['75', '80', '85', '90']

    • Astral Step
      Astral Step Astral Step

      Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

      Cooldown: 0

      Mana Cost: 90

    • Aether Remnant
      Aether Remnant Aether Remnant

      Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['75', '80', '85', '90']

    • Aether Remnant
      Aether Remnant Aether Remnant

      Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['75', '80', '85', '90']

    • +70 Resonant Pulse Damage
      +70 Resonant Pulse Damage +70 Resonant Pulse Damage

    • +50 Aether Remnant Damage
      +50 Aether Remnant Damage +50 Aether Remnant Damage

    • Astral Step
      Astral Step Astral Step

      Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

      Cooldown: 0

      Mana Cost: 90

    • -4s Astral Step Charge Restore Time
      -4s Astral Step Charge Restore Time -4s Astral Step Charge Restore Time

    • 140% Astral Step Crit
      140% Astral Step Crit 140% Astral Step Crit

  • MerryStatue439 is unserious
    character-01

    23

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • 10% Inner Beast Magic Resist
      10% Inner Beast Magic Resist 10% Inner Beast Magic Resist

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • +10 Inner Beast Attack Speed
      +10 Inner Beast Attack Speed +10 Inner Beast Attack Speed

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • +30 Damage to Beastmaster and his units
      +30 Damage to Beastmaster and his units +30 Damage to Beastmaster and his units

  • nothingness
    character-01

    20

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • +90 Fissure Damage
      +90 Fissure Damage +90 Fissure Damage

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • +200 Fissure Range
      +200 Fissure Range +200 Fissure Range

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • +50 Echo Damage
      +50 Echo Damage +50 Echo Damage

  • peppino piggg
    character-01

    20

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • +400 Splinter Blast Shatter Radius
      +400 Splinter Blast Shatter Radius +400 Splinter Blast Shatter Radius

    • +25HP/s Cold Embrace Heal
      +25HP/s Cold Embrace Heal +25HP/s Cold Embrace Heal

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • +100 Splinter Blast Damage
      +100 Splinter Blast Damage +100 Splinter Blast Damage