Напишите, что вы ищете, и нажмите enter, чтобы начать поиск!

Logo Dota2
live-news-icon

Последние
новости

Party To Play league

24 ноября 2024 г. 17:15

Oshi hi teo Gaming

24 - 36

Матч

Дисциплина

СОСТАВЫ КОМАНД

Oshi hi teo Gaming | Поражение

Победа | Дисциплина

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Rubick

22

Потушил время

Rubick

5 / 9 / 12

18813

26692

16380

351 / 498

133 / 1

263

Aghanim's Scepter Force Staff Blink Dagger
Arcane Boots Aether Lens Glimmer Cape
Kaya and Sange Aghanim's Scepter Eul's Scepter of Divinity
Shiva's Guard Phase Boots Eternal Shroud

7857

381 / 7

614 / 932

30952

49955

32910

18 / 3 / 15

Necrophos

28

KON

Necrophos

Abaddon

23

total yeban

Abaddon

4 / 11 / 19

19939

30927

13818

372 / 577

110 / 4

13918

Holy Locket Arcane Boots Solar Crest
No Item Dust of Appearance Aghanim's Scepter
Glimmer Cape Force Staff Lotus Orb
Boots of Travel Sentry Ward Tranquil Boots

0

81 / 7

328 / 591

14413

31677

17580

1 / 9 / 17

Lich

24

frozen

Lich

Invoker

24

weakling14

Invoker

6 / 3 / 13

28461

33607

23637

531 / 627

362 / 8

0

Bloodthorn Black King Bar Scythe of Vyse
Power Treads Dragon Lance Wraith Band
Kaya Divine Rapier Refresher Orb
Arcane Boots Octarine Core Aghanim's Scepter

81

410 / 6

589 / 964

29576

51670

31570

5 / 3 / 28

Zeus

28

микроб

Zeus

Dragon Knight

27

Augenlos

Dragon Knight

6 / 6 / 12

34893

45720

31334

651 / 853

499 / 7

0

Blink Dagger Black King Bar Daedalus
No Item Assault Cuirass Sange and Yasha
Linken's Sphere Power Treads Blink Dagger
Shiva's Guard Black King Bar Aghanim's Scepter

0

422 / 6

582 / 891

28744

47757

31195

8 / 4 / 21

Earthshaker

27

Jimbo

Earthshaker

Centaur Warrunner

23

Tsunami

Centaur Warrunner

3 / 7 / 15

23048

30766

19041

430 / 574

275 / 13

0

Pipe of Insight Blade Mail Blink Dagger
Shiva's Guard Bracer Black King Bar
Black King Bar Aghanim's Scepter Boots of Travel
Hurricane Pike Manta Style Silver Edge

0

536 / 22

676 / 962

29482

51563

36233

4 / 5 / 17

Drow Ranger

28

нучтотам

Drow Ranger

Баны

Bristleback Shadow Demon Ogre Magi Timbersaw Earth Spirit Dawnbreaker Primal Beast

Баны

Visage Clockwerk Tusk Dark Willow Alchemist Mars Slardar

Oshi hi teo Gaming | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

22

Потушил время

Rubick

5 / 9 / 12

18813

26692

16380

351 / 498

133 / 1

263

Aghanim's Scepter Force Staff Blink Dagger
Arcane Boots Aether Lens Glimmer Cape
character-01

23

total yeban

Abaddon

4 / 11 / 19

19939

30927

13818

372 / 577

110 / 4

13918

Holy Locket Arcane Boots Solar Crest
No Item Dust of Appearance Aghanim's Scepter
character-01

24

weakling14

Invoker

6 / 3 / 13

28461

33607

23637

531 / 627

362 / 8

0

Bloodthorn Black King Bar Scythe of Vyse
Power Treads Dragon Lance Wraith Band
character-01

27

Augenlos

Dragon Knight

6 / 6 / 12

34893

45720

31334

651 / 853

499 / 7

0

Blink Dagger Black King Bar Daedalus
No Item Assault Cuirass Sange and Yasha
character-01

23

Tsunami

Centaur Warrunner

3 / 7 / 15

23048

30766

19041

430 / 574

275 / 13

0

Pipe of Insight Blade Mail Blink Dagger
Shiva's Guard Bracer Black King Bar

Баны

Bristleback Shadow Demon Ogre Magi Timbersaw Earth Spirit Dawnbreaker Primal Beast

Победа | Дисциплина

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

28

KON

Necrophos

18 / 3 / 15

32910

49955

30952

614 / 932

381 / 7

7857

Kaya and Sange Aghanim's Scepter Eul's Scepter of Divinity
Shiva's Guard Phase Boots Eternal Shroud
character-01

24

frozen

Lich

1 / 9 / 17

17580

31677

14413

328 / 591

81 / 7

0

Glimmer Cape Force Staff Lotus Orb
Boots of Travel Sentry Ward Tranquil Boots
character-01

28

микроб

Zeus

5 / 3 / 28

31570

51670

29576

589 / 964

410 / 6

81

Kaya Divine Rapier Refresher Orb
Arcane Boots Octarine Core Aghanim's Scepter
character-01

27

Jimbo

Earthshaker

8 / 4 / 21

31195

47757

28744

582 / 891

422 / 6

0

Linken's Sphere Power Treads Blink Dagger
Shiva's Guard Black King Bar Aghanim's Scepter
character-01

28

нучтотам

Drow Ranger

4 / 5 / 17

36233

51563

29482

676 / 962

536 / 22

0

Black King Bar Aghanim's Scepter Boots of Travel
Hurricane Pike Manta Style Silver Edge

Баны

Visage Clockwerk Tusk Dark Willow Alchemist Mars Slardar

Oshi hi teo Gaming

  • Потушил время
    character-01

    22

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • +150 Telekinesis Landing Damage
      +150 Telekinesis Landing Damage +150 Telekinesis Landing Damage

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • -5s Fade Bolt Cooldown
      -5s Fade Bolt Cooldown -5s Fade Bolt Cooldown

  • total yeban
    character-01

    23

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Aphotic Shield provides +12HP Regen
      Aphotic Shield provides +12HP Regen Aphotic Shield provides +12HP Regen

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • +35 Mist Coil Heal/Damage
      +35 Mist Coil Heal/Damage +35 Mist Coil Heal/Damage

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • 100 Borrowed Time Immolation DPS
      100 Borrowed Time Immolation DPS 100 Borrowed Time Immolation DPS

  • weakling14
    character-01

    24

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • -5s Cold Snap Cooldown
      -5s Cold Snap Cooldown -5s Cold Snap Cooldown

    • +30 Alacrity Damage/Speed
      +30 Alacrity Damage/Speed +30 Alacrity Damage/Speed

    • -4s Tornado Cooldown
      -4s Tornado Cooldown -4s Tornado Cooldown

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

  • Augenlos
    character-01

    27

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +15 Damage
      +15 Damage +15 Damage

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Unknown Ability
      Unknown Ability Unknown Ability

  • Tsunami
    character-01

    23

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • +20 Movement Speed
      +20 Movement Speed +20 Movement Speed

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • +12 Strength
      +12 Strength +12 Strength

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Unknown Ability
      Unknown Ability Unknown Ability

Дисциплина

  • KON
    character-01

    28

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • +20% Ghost Shroud Movement Slow
      +20% Ghost Shroud Movement Slow +20% Ghost Shroud Movement Slow

    • +125 Reaper's Scythe Cast Range
      +125 Reaper's Scythe Cast Range +125 Reaper's Scythe Cast Range

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • +25% Heartstopper Regen Reduction
      +25% Heartstopper Regen Reduction +25% Heartstopper Regen Reduction

    • +0.5% Heartstopper Aura Damage
      +0.5% Heartstopper Aura Damage +0.5% Heartstopper Aura Damage

    • +2s Sadist Stack Duration
      +2s Sadist Stack Duration +2s Sadist Stack Duration

  • frozen
    character-01

    24

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • +10% Frost Shield Damage Reduction
      +10% Frost Shield Damage Reduction +10% Frost Shield Damage Reduction

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • +0.3s Sinister Gaze Duration
      +0.3s Sinister Gaze Duration +0.3s Sinister Gaze Duration

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Chain Frost on Death
      Chain Frost on Death Chain Frost on Death

  • микроб
    character-01

    28

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • +1.75 Mana Regen
      +1.75 Mana Regen +1.75 Mana Regen

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • +75 Thundergod's Wrath Damage
      +75 Thundergod's Wrath Damage +75 Thundergod's Wrath Damage

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • +0.5s Lightning Bolt Ministun
      +0.5s Lightning Bolt Ministun +0.5s Lightning Bolt Ministun

    • +1% Static Field Damage
      +1% Static Field Damage +1% Static Field Damage

    • +200 Health
      +200 Health +200 Health

    • +1 Heavenly Jump Target
      +1 Heavenly Jump Target +1 Heavenly Jump Target

  • Jimbo
    character-01

    27

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Enchant Totem
      Enchant Totem Enchant Totem

      Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

      Cooldown: 5

      Mana Cost: ['45', '50', '55', '60']

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • +30 Base Damage
      +30 Base Damage +30 Base Damage

    • Aftershock
      Aftershock Aftershock

      Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • +50 Aftershock Damage
      +50 Aftershock Damage +50 Aftershock Damage

    • Fissure
      Fissure Fissure

      Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Echo Slam
      Echo Slam Echo Slam

      Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

      Cooldown: ['130', '120', '110']

      Mana Cost: ['150', '200', '250']

    • +50% Enchant Totem Damage
      +50% Enchant Totem Damage +50% Enchant Totem Damage

    • -1.5s Enchant Totem Cooldown
      -1.5s Enchant Totem Cooldown -1.5s Enchant Totem Cooldown

    • +90 Fissure Damage
      +90 Fissure Damage +90 Fissure Damage

  • нучтотам
    character-01

    28

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Multishot
      Multishot Multishot

      CHANNELED - Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying Frost Arrows. Lasts up to 1.75 seconds.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '70', '90', '110']

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • +15 Frost Arrow Damage
      +15 Frost Arrow Damage +15 Frost Arrow Damage

    • Frost Arrows
      Frost Arrows Frost Arrows

      Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

      Cooldown: 0

      Mana Cost: ['9', '10', '11', '12']

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • -6s Multishot Cooldown
      -6s Multishot Cooldown -6s Multishot Cooldown

    • Marksmanship
      Marksmanship Marksmanship

      Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. This ability is disabled if there is an enemy hero within 400 range.

    • +25% Multishot Damage
      +25% Multishot Damage +25% Multishot Damage

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70

    • Gust
      Gust Gust

      Releases a wave that silences and knocks back and reveals invisible enemy units. Knockback distance is relative to how close they are to Drow.

      Cooldown: ['19', '17', '15', '13']

      Mana Cost: 70