Напишите, что вы ищете, и нажмите enter, чтобы начать поиск!
19
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
17
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
17
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
18
Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['70', '80', '90', '100']
Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['75', '80', '85', '90']
Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['70', '80', '90', '100']
Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['75', '80', '85', '90']
Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['75', '80', '85', '90']
Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '85', '80']
Mana Cost: ['100', '125', '150']
Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['75', '80', '85', '90']
Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['70', '80', '90', '100']
Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['70', '80', '90', '100']
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.
Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '85', '80']
Mana Cost: ['100', '125', '150']
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.
Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel
Cooldown: ['90', '85', '80']
Mana Cost: ['100', '125', '150']
20
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
20
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['120', '130', '140', '150']
CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cooldown: ['60', '50', '40', '30']
Mana Cost: 100
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['120', '130', '140', '150']
CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cooldown: ['60', '50', '40', '30']
Mana Cost: 100
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['120', '130', '140', '150']
Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.
Cooldown: 160
Mana Cost: ['200', '400', '600']
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Cooldown: ['42', '34', '26', '18']
Mana Cost: ['120', '130', '140', '150']
CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cooldown: ['60', '50', '40', '30']
Mana Cost: 100
Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['110', '120', '130', '140']
CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cooldown: ['60', '50', '40', '30']
Mana Cost: 100
Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.
Cooldown: 160
Mana Cost: ['200', '400', '600']
Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['110', '120', '130', '140']
Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['110', '120', '130', '140']
Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['110', '120', '130', '140']
Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.
Cooldown: 160
Mana Cost: ['200', '400', '600']
25
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.
Cooldown: ['150', '135', '120']
Mana Cost: ['200', '300', '400']
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 150
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
Cooldown: ['6', '4', '2', '0']
Mana Cost: 0
Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.
Cooldown: ['150', '135', '120']
Mana Cost: ['200', '300', '400']
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.
Cooldown: ['150', '135', '120']
Mana Cost: ['200', '300', '400']
23
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
25
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
Cooldown: ['41', '39', '37', '35']
Mana Cost: ['60', '70', '80', '90']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
Cooldown: 70
Mana Cost: ['40', '50', '60', '70']
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
Cooldown: ['13', '10', '7', '4']
Mana Cost: 40
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
Cooldown: ['140', '130', '120']
Mana Cost: ['150', '225', '300']
21
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
Cooldown: 5
Mana Cost: ['100', '115', '130', '145']
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
Cooldown: ['16', '13', '10', '7']
Mana Cost: 80
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
Cooldown: 40
Mana Cost: 80
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.
Cooldown: 7
Mana Cost: ['100', '150', '200']