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15
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
11
Sven strikes with great force, cleaving all nearby enemy units with his attack.
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.
Cooldown: ['110', '105', '100']
Mana Cost: ['100', '150', '200']
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['30', '35', '40', '45']
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
Cooldown: ['21', '18', '15', '12']
Mana Cost: ['110', '115', '120', '125']
11
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
17
Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
Cooldown: ['15', '13', '11', '9']
Mana Cost: 95
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel
Cooldown: ['70', '50', '30']
Mana Cost: 0
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel
Cooldown: ['70', '50', '30']
Mana Cost: 0
Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
Cooldown: ['15', '13', '11', '9']
Mana Cost: 95
Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
Cooldown: ['15', '13', '11', '9']
Mana Cost: 95
Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
Cooldown: ['15', '13', '11', '9']
Mana Cost: 95
12
After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.
Cooldown: 3.5
Mana Cost: 0
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.
After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
19
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cooldown: ['9', '8', '7', '6']
Mana Cost: ['90', '100', '110', '120']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['65', '70', '75', '80']
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
Cooldown: 110
Mana Cost: ['150', '200', '250']
16
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.
Cooldown: 7
Mana Cost: 100
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
After 3 attacks, your next attack will bash the target. Deals double damage against creeps.
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.
Cooldown: 5
Mana Cost: 25
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
Slardar slithers ahead, moving significantly faster and passing through units.
Cooldown: ['29', '25', '21', '17']
Mana Cost: 25
12
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['125', '140', '155', '170']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Creates a cone of ethereal energy that strikes multiple enemy units.
Cooldown: ['14', '12', '10', '8']
Mana Cost: ['90', '105', '120', '135']
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['110', '140', '170', '200']
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
Cooldown: 110
Mana Cost: ['200', '350', '550']
12
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
15
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cooldown: 100
Mana Cost: ['250', '375', '500']
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cooldown: 100
Mana Cost: ['250', '375', '500']
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75