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17
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 125
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
There's a chance when attacked, and always when targeted with a spell, to release a forked lightning that strikes the target and other nearby enemies, prioritizing the unit type of the attacker, dealing damage and slowing movement speed.
A powerful lightning storm strikes out at the enemy unit with the lowest health, dealing damage and reducing armor.
Cooldown: ['80', '70', '60']
Mana Cost: ['100', '150', '200']
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows Razor to attack while moving with the link active.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 65
16
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['110', '120', '130', '140']
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
Cooldown: ['60', '50', '40']
Mana Cost: 150
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
12
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
16
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.
Cooldown: ['80', '70', '60']
Mana Cost: ['180', '240', '300']
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
Cooldown: ['23', '18', '13', '8']
Mana Cost: 40
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.
Cooldown: ['80', '70', '60']
Mana Cost: ['180', '240', '300']
When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
Cooldown: ['23', '18', '13', '8']
Mana Cost: 40
When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
Cooldown: ['23', '18', '13', '8']
Mana Cost: 40
When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
Cooldown: ['23', '18', '13', '8']
Mana Cost: 40
11
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cooldown: ['13', '10', '7', '4']
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cooldown: ['90', '80', '70']
Mana Cost: ['300', '400', '500']
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cooldown: ['13', '10', '7', '4']
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cooldown: ['13', '10', '7', '4']
9
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: ['75', '60', '45']
Mana Cost: ['150', '250', '350']
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['100', '120', '140', '160']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
Cooldown: 30
Mana Cost: ['140', '155', '170', '185']
7
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['40', '50', '60', '70']
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cooldown: 17
Mana Cost: ['80', '90', '100', '110']
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['70', '85', '100', '115']
12
Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
Cooldown: ['15', '13', '11', '9']
Mana Cost: 95
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel
Cooldown: ['70', '50', '30']
Mana Cost: 0
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.
Cooldown: ['12', '11', '10', '9']
Mana Cost: ['45', '50', '55', '60']
Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel
Cooldown: ['70', '50', '30']
Mana Cost: 0
10
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.
Cooldown: 0
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.
Cooldown: 0
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.
Cooldown: ['1.40', '1.2', '1', '0.8']
Mana Cost: 0
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.
Cooldown: ['24', '21', '18', '15']
Mana Cost: ['85', '90', '95', '100']
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.
Cooldown: ['1.40', '1.2', '1', '0.8']
Mana Cost: 0
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.
Cooldown: ['1.40', '1.2', '1', '0.8']
Mana Cost: 0
12
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
Cooldown: ['155', '150', '145', '140']
Mana Cost: 100
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['35', '40', '45', '50']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Creates an illusion of Terrorblade that deals damage.
Cooldown: 16
Mana Cost: ['55', '65', '75', '85']
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cooldown: ['120', '80', '40']
Mana Cost: ['100', '75', '50']