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Ultras Dota Pro League 2024-25

26 ноября 2024 г. 17:08

Rakuzan

53 - 25

Матч

KIBA ARMS

СОСТАВЫ КОМАНД

Rakuzan | Победа

Поражение | KIBA ARMS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Sand King

24

casino

Sand King

12 / 3 / 24

22106

33814

21870

693 / 1060

230 / 7

195

Phase Boots Ethereal Blade Blink Dagger
Bloodstone Shiva's Guard Magic Wand
Tranquil Boots Aether Lens Magic Stick
No Item No Item No Item

0

35 / 1

206 / 225

4115

7177

6571

2 / 15 / 8

Pudge

11

Трехглазый

Pudge

Spectre

23

uzumaki=bc

Spectre

17 / 3 / 20

23542

30368

23124

738 / 952

221 / 3

0

Bloodthorn Wraith Band Radiance
Manta Style Blade Mail Power Treads
Black King Bar Power Treads Manta Style
Dragon Lance Blitz Knuckles Falcon Blade

0

292 / 7

578 / 613

16832

19554

18438

7 / 8 / 7

Terrorblade

19

winner mindset~

Terrorblade

Shadow Demon

22

Yuui-

Shadow Demon

11 / 7 / 25

15662

26094

15662

491 / 818

96 / 1

1060

Blink Dagger Magic Wand Boots of Bearing
Sentry Ward Point Booster Aether Lens
Eul's Scepter of Divinity Blink Dagger Black King Bar
Phase Boots Soul Ring No Item

0

194 / 5

424 / 581

11358

18533

13525

1 / 8 / 11

Mars

18

ХЕЙ ПАТИМЕЙКЕР

Mars

Winter Wyvern

18

2kxaos

Winter Wyvern

4 / 4 / 22

12122

17768

11063

380 / 557

51 / 5

16187

Arcane Boots Wind Lace Magic Wand
Glimmer Cape Blink Dagger Bracer
Black King Bar Bottle Power Treads
Yasha and Kaya Blink Dagger Wind Lace

0

200 / 5

484 / 563

13413

17959

15439

12 / 8 / 4

Shadow Fiend

18

Dronik

Shadow Fiend

Pangolier

23

удовольствие

Pangolier

9 / 8 / 22

20862

28678

20046

654 / 899

239 / 5

0

Power Treads Aghanim's Scepter Diffusal Blade
Blink Dagger Assault Cuirass Magic Wand
Sentry Ward Smoke of Deceit Eul's Scepter of Divinity
Dust of Appearance Arcane Boots Magic Wand

0

57 / 1

295 / 331

6687

10558

9410

3 / 14 / 12

Jakiro

13

Notorious

Jakiro

Баны

Visage Io Dragon Knight Keeper of the Light Nyx Assassin Oracle Dazzle

Баны

Phoenix Clockwerk Night Stalker Muerta Puck Alchemist Morphling

Rakuzan | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

24

casino

Sand King

12 / 3 / 24

22106

33814

21870

693 / 1060

230 / 7

195

Phase Boots Ethereal Blade Blink Dagger
Bloodstone Shiva's Guard Magic Wand
character-01

23

uzumaki=bc

Spectre

17 / 3 / 20

23542

30368

23124

738 / 952

221 / 3

0

Bloodthorn Wraith Band Radiance
Manta Style Blade Mail Power Treads
character-01

22

Yuui-

Shadow Demon

11 / 7 / 25

15662

26094

15662

491 / 818

96 / 1

1060

Blink Dagger Magic Wand Boots of Bearing
Sentry Ward Point Booster Aether Lens
character-01

18

2kxaos

Winter Wyvern

4 / 4 / 22

12122

17768

11063

380 / 557

51 / 5

16187

Arcane Boots Wind Lace Magic Wand
Glimmer Cape Blink Dagger Bracer
character-01

23

удовольствие

Pangolier

9 / 8 / 22

20862

28678

20046

654 / 899

239 / 5

0

Power Treads Aghanim's Scepter Diffusal Blade
Blink Dagger Assault Cuirass Magic Wand

Баны

Visage Io Dragon Knight Keeper of the Light Nyx Assassin Oracle Dazzle

Поражение | KIBA ARMS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

11

Трехглазый

Pudge

2 / 15 / 8

6571

7177

4115

206 / 225

35 / 1

0

Tranquil Boots Aether Lens Magic Stick
No Item No Item No Item
character-01

19

winner mindset~

Terrorblade

7 / 8 / 7

18438

19554

16832

578 / 613

292 / 7

0

Black King Bar Power Treads Manta Style
Dragon Lance Blitz Knuckles Falcon Blade
character-01

18

ХЕЙ ПАТИМЕЙКЕР

Mars

1 / 8 / 11

13525

18533

11358

424 / 581

194 / 5

0

Eul's Scepter of Divinity Blink Dagger Black King Bar
Phase Boots Soul Ring No Item
character-01

18

Dronik

Shadow Fiend

12 / 8 / 4

15439

17959

13413

484 / 563

200 / 5

0

Black King Bar Bottle Power Treads
Yasha and Kaya Blink Dagger Wind Lace
character-01

13

Notorious

Jakiro

3 / 14 / 12

9410

10558

6687

295 / 331

57 / 1

0

Sentry Ward Smoke of Deceit Eul's Scepter of Divinity
Dust of Appearance Arcane Boots Magic Wand

Баны

Phoenix Clockwerk Night Stalker Muerta Puck Alchemist Morphling

Rakuzan

  • casino
    character-01

    24

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • +150 Burrowstrike Cast Range
      +150 Burrowstrike Cast Range +150 Burrowstrike Cast Range

    • +0.3s Burrowstrike Stun
      +0.3s Burrowstrike Stun +0.3s Burrowstrike Stun

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • +100/12 Base/Incremental Radius of Epicenter
      +100/12 Base/Incremental Radius of Epicenter +100/12 Base/Incremental Radius of Epicenter

  • uzumaki=bc
    character-01

    23

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • -4s Spectral Dagger Cooldown
      -4s Spectral Dagger Cooldown -4s Spectral Dagger Cooldown

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • +15 Desolate Damage
      +15 Desolate Damage +15 Desolate Damage

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • +350 Health
      +350 Health +350 Health

  • Yuui-
    character-01

    22

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • +10 Strength
      +10 Strength +10 Strength

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • +25 Movement Speed
      +25 Movement Speed +25 Movement Speed

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • +15% Disseminate Shared Damage
      +15% Disseminate Shared Damage +15% Disseminate Shared Damage

  • 2kxaos
    character-01

    18

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • +25HP/s Cold Embrace Heal
      +25HP/s Cold Embrace Heal +25HP/s Cold Embrace Heal

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • +400 Splinter Blast Shatter Radius
      +400 Splinter Blast Shatter Radius +400 Splinter Blast Shatter Radius

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

  • удовольствие
    character-01

    23

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +2s Rolling Thunder Duration
      +2s Rolling Thunder Duration +2s Rolling Thunder Duration

    • +4 Lucky Shot Armor Reduction
      +4 Lucky Shot Armor Reduction +4 Lucky Shot Armor Reduction

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • +15% Attack Damage as Swashbuckle Damage
      +15% Attack Damage as Swashbuckle Damage +15% Attack Damage as Swashbuckle Damage

KIBA ARMS

  • Трехглазый
    character-01

    11

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • +10% Rot Slow
      +10% Rot Slow +10% Rot Slow

  • winner mindset~
    character-01

    19

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • +10% Conjure Image Damage
      +10% Conjure Image Damage +10% Conjure Image Damage

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • -20s Metamorphosis Cooldown
      -20s Metamorphosis Cooldown -20s Metamorphosis Cooldown

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

  • ХЕЙ ПАТИМЕЙКЕР
    character-01

    18

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • +100 God's Rebuke Distance
      +100 God's Rebuke Distance +100 God's Rebuke Distance

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • -2s God's Rebuke Cooldown
      -2s God's Rebuke Cooldown -2s God's Rebuke Cooldown

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

  • Dronik
    character-01

    18

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • +30 Shadowraze Stack Damage
      +30 Shadowraze Stack Damage +30 Shadowraze Stack Damage

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • +120 Shadowraze Damage
      +120 Shadowraze Damage +120 Shadowraze Damage

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

  • Notorious
    character-01

    13

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Liquid Frost
      Liquid Frost Liquid Frost

      Jakiro's attacks chill his enemies, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings.

      Cooldown: ['13', '10', '7', '4']

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Macropyre
      Macropyre Macropyre

      Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['300', '400', '500']

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Liquid Frost
      Liquid Frost Liquid Frost

      Jakiro's attacks chill his enemies, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings.

      Cooldown: ['13', '10', '7', '4']

    • Macropyre
      Macropyre Macropyre

      Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['300', '400', '500']

    • Liquid Frost
      Liquid Frost Liquid Frost

      Jakiro's attacks chill his enemies, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings.

      Cooldown: ['13', '10', '7', '4']