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Dota 2 Space League

27 ноября 2024 г. 0:25

FALL VICTIMS

23 - 33

Матч

CrimsonSky

СОСТАВЫ КОМАНД

FALL VICTIMS | Поражение

Победа | CrimsonSky

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Clockwerk

15

FV.1Yato1

Clockwerk

1 / 4 / 8

8753

13542

8608

287 / 444

98 / 0

0

Force Staff Eul's Scepter of Divinity Point Booster
Observer and Sentry Wards Urn of Shadows Tranquil Boots
Observer and Sentry Wards Tranquil Boots Ghost Scepter
Blink Dagger Magic Wand Gem of True Sight

400

38 / 0

314 / 528

8863

16104

9577

1 / 5 / 11

Lion

17

CS.Vexus

Lion

Lifestealer

24

FV.Trilemma

Lifestealer

9 / 4 / 11

21929

32147

21475

719 / 1054

265 / 15

196

Phase Boots Abyssal Blade Aghanim's Scepter
Sange and Yasha Gauntlets of Strength Radiance
Null Talisman Force Staff Vladmir's Offering
Tranquil Boots Magic Wand No Item

3788

26 / 1

337 / 483

9718

14731

10278

3 / 7 / 16

Silencer

16

CS.Fijik

Silencer

Dragon Knight

20

FV.BenzDance~

Dragon Knight

4 / 7 / 5

16378

21716

15800

537 / 712

215 / 1

0

Orchid Malevolence Black King Bar Crystalys
Power Treads Sange and Yasha Bracer
Wraith Band Diffusal Blade Sange and Yasha
Phase Boots Wind Lace Skull Basher

0

187 / 0

592 / 731

17248

22295

18056

6 / 5 / 10

Troll Warlord

20

CS.Lemy

Troll Warlord

Zeus

17

FV.NoRemorse

Zeus

5 / 10 / 7

13694

15890

12740

449 / 521

178 / 4

110

Arcane Boots Eul's Scepter of Divinity Bottle
Kaya and Sange Null Talisman Phylactery
Parasma Power Treads Bloodthorn
Bottle Kaya Black King Bar

0

275 / 0

782 / 1096

23201

33428

23851

18 / 2 / 5

Storm Spirit

24

CS.Qipik

Storm Spirit

Crystal Maiden

15

FV.Norbert

Crystal Maiden

4 / 8 / 13

9546

13603

8454

313 / 446

23 / 1

0

Magic Wand Drum of Endurance Glimmer Cape
Observer and Sentry Wards Tranquil Boots Staff of Wizardry
Blink Dagger Power Treads Harpoon
Sange and Yasha Monkey King Bar Crystalys

0

407 / 5

693 / 1146

21180

34953

21136

5 / 4 / 4

Magnus

25

CS.Nupiq

Magnus

Баны

Pangolier Abaddon Shadow Fiend Nyx Assassin Ursa Weaver Faceless Void

Баны

Brewmaster Dazzle Medusa Naga Siren Outworld Devourer Slark Monkey King

FALL VICTIMS | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

15

FV.1Yato1

Clockwerk

1 / 4 / 8

8753

13542

8608

287 / 444

98 / 0

0

Force Staff Eul's Scepter of Divinity Point Booster
Observer and Sentry Wards Urn of Shadows Tranquil Boots
character-01

24

FV.Trilemma

Lifestealer

9 / 4 / 11

21929

32147

21475

719 / 1054

265 / 15

196

Phase Boots Abyssal Blade Aghanim's Scepter
Sange and Yasha Gauntlets of Strength Radiance
character-01

20

FV.BenzDance~

Dragon Knight

4 / 7 / 5

16378

21716

15800

537 / 712

215 / 1

0

Orchid Malevolence Black King Bar Crystalys
Power Treads Sange and Yasha Bracer
character-01

17

FV.NoRemorse

Zeus

5 / 10 / 7

13694

15890

12740

449 / 521

178 / 4

110

Arcane Boots Eul's Scepter of Divinity Bottle
Kaya and Sange Null Talisman Phylactery
character-01

15

FV.Norbert

Crystal Maiden

4 / 8 / 13

9546

13603

8454

313 / 446

23 / 1

0

Magic Wand Drum of Endurance Glimmer Cape
Observer and Sentry Wards Tranquil Boots Staff of Wizardry

Баны

Pangolier Abaddon Shadow Fiend Nyx Assassin Ursa Weaver Faceless Void

Победа | CrimsonSky

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

17

CS.Vexus

Lion

1 / 5 / 11

9577

16104

8863

314 / 528

38 / 0

400

Observer and Sentry Wards Tranquil Boots Ghost Scepter
Blink Dagger Magic Wand Gem of True Sight
character-01

16

CS.Fijik

Silencer

3 / 7 / 16

10278

14731

9718

337 / 483

26 / 1

3788

Null Talisman Force Staff Vladmir's Offering
Tranquil Boots Magic Wand No Item
character-01

20

CS.Lemy

Troll Warlord

6 / 5 / 10

18056

22295

17248

592 / 731

187 / 0

0

Wraith Band Diffusal Blade Sange and Yasha
Phase Boots Wind Lace Skull Basher
character-01

24

CS.Qipik

Storm Spirit

18 / 2 / 5

23851

33428

23201

782 / 1096

275 / 0

0

Parasma Power Treads Bloodthorn
Bottle Kaya Black King Bar
character-01

25

CS.Nupiq

Magnus

5 / 4 / 4

21136

34953

21180

693 / 1146

407 / 5

0

Blink Dagger Power Treads Harpoon
Sange and Yasha Monkey King Bar Crystalys

Баны

Brewmaster Dazzle Medusa Naga Siren Outworld Devourer Slark Monkey King

FALL VICTIMS

  • FV.1Yato1
    character-01

    15

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • +2 Power Cogs Hit To Kill
      +2 Power Cogs Hit To Kill +2 Power Cogs Hit To Kill

  • FV.Trilemma
    character-01

    24

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • +3% Ghoul Frenzy Movement Speed
      +3% Ghoul Frenzy Movement Speed +3% Ghoul Frenzy Movement Speed

    • +50 Ghoul Frenzy Attack Speed
      +50 Ghoul Frenzy Attack Speed +50 Ghoul Frenzy Attack Speed

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • +25% Open Wounds Lifesteal
      +25% Open Wounds Lifesteal +25% Open Wounds Lifesteal

  • FV.BenzDance~
    character-01

    20

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • +15 Damage
      +15 Damage +15 Damage

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability

  • FV.NoRemorse
    character-01

    17

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • +200 Health
      +200 Health +200 Health

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • +75 Thundergod's Wrath Damage
      +75 Thundergod's Wrath Damage +75 Thundergod's Wrath Damage

  • FV.Norbert
    character-01

    15

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Frostbite
      Frostbite Frostbite

      Encases an enemy unit in ice, prohibiting movement and attack, while dealing damage over time. Deals 4x damage to non-ancient creeps.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['125', '135', '145', '155']

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • +200 Health
      +200 Health +200 Health

    • Arcane Aura
      Arcane Aura Arcane Aura

      Gives additional mana regeneration to all friendly units on the map. Allies within a 1200 radius of Crystal Maiden receive 3x the mana regeneration.

    • Freezing Field
      Freezing Field Freezing Field

      CHANNELED - Surrounds Crystal Maiden with 100 random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['200', '400', '600']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • Crystal Nova
      Crystal Nova Crystal Nova

      A burst of damaging frost slows enemy movement in the targeted area.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['115', '135', '155', '175']

    • +100 Frostbite Cast Range
      +100 Frostbite Cast Range +100 Frostbite Cast Range

CrimsonSky

  • CS.Vexus
    character-01

    17

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Mana Drain
      Mana Drain Mana Drain

      CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: 0

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • Earth Spike
      Earth Spike Earth Spike

      Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '110', '130', '150']

    • +10% Mana Drain Slow
      +10% Mana Drain Slow +10% Mana Drain Slow

    • Finger of Death
      Finger of Death Finger of Death

      Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.

      Cooldown: ['140', '90', '40']

      Mana Cost: ['200', '400', '600']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

    • +70 Max Health Per Finger of Death Kill
      +70 Max Health Per Finger of Death Kill +70 Max Health Per Finger of Death Kill

    • Hex
      Hex Hex

      Transforms an enemy unit into a harmless beast, with all special abilities disabled.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['125', '150', '175', '200']

  • CS.Fijik
    character-01

    16

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Global Silence
      Global Silence Global Silence

      Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

      Cooldown: ['130', '115', '100']

      Mana Cost: ['300', '450', '600']

    • Arcane Curse
      Arcane Curse Arcane Curse

      Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['120', '130', '140', '150']

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • Last Word
      Last Word Last Word

      Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.

    • +15 Arcane Curse Damage
      +15 Arcane Curse Damage +15 Arcane Curse Damage

    • Global Silence
      Global Silence Global Silence

      Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

      Cooldown: ['130', '115', '100']

      Mana Cost: ['300', '450', '600']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • Glaives of Wisdom
      Glaives of Wisdom Glaives of Wisdom

      Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.

      Cooldown: 0

      Mana Cost: ['14', '16', '18', '20']

    • -20s Global Silence Cooldown
      -20s Global Silence Cooldown -20s Global Silence Cooldown

  • CS.Lemy
    character-01

    20

    • Whirling Axes (Melee)
      Whirling Axes (Melee) Whirling Axes (Melee)

      Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.

      Cooldown: 9

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • Whirling Axes (Melee)
      Whirling Axes (Melee) Whirling Axes (Melee)

      Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.

      Cooldown: 9

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • Whirling Axes (Melee)
      Whirling Axes (Melee) Whirling Axes (Melee)

      Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.

      Cooldown: 9

    • Battle Trance
      Battle Trance Battle Trance

      Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 150

    • Whirling Axes (Melee)
      Whirling Axes (Melee) Whirling Axes (Melee)

      Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.

      Cooldown: 9

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • Fervor
      Fervor Fervor

      With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

    • +25 Berserker's Rage Movement Speed
      +25 Berserker's Rage Movement Speed +25 Berserker's Rage Movement Speed

    • Battle Trance
      Battle Trance Battle Trance

      Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 150

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • Berserker's Rage
      Berserker's Rage Berserker's Rage

      While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed and armor. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

    • +5 Fervor Attack Speed
      +5 Fervor Attack Speed +5 Fervor Attack Speed

    • Battle Trance
      Battle Trance Battle Trance

      Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 150

    • +9 Berserker's Rage Armor
      +9 Berserker's Rage Armor +9 Berserker's Rage Armor

  • CS.Qipik
    character-01

    24

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • +20.0 Overload Damage
      +20.0 Overload Damage +20.0 Overload Damage

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • +0.2s Electric Vortex Duration
      +0.2s Electric Vortex Duration +0.2s Electric Vortex Duration

  • CS.Nupiq
    character-01

    25

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • +10s Empower Duration
      +10s Empower Duration +10s Empower Duration

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +12 All Stats per hero hit with Reverse Polarity
      +12 All Stats per hero hit with Reverse Polarity +12 All Stats per hero hit with Reverse Polarity

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • +275 Skewer Range
      +275 Skewer Range +275 Skewer Range

    • +0.8s Reverse Polarity Stun Duration
      +0.8s Reverse Polarity Stun Duration +0.8s Reverse Polarity Stun Duration