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18
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Cooldown: 1
Mana Cost: ['50', '60', '70']
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.
Cooldown: ['22', '21', '20', '19']
Mana Cost: ['90', '110', '130', '150']
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cooldown: 11
Mana Cost: ['80', '100', '120', '140']
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Cooldown: 1
Mana Cost: ['50', '60', '70']
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.
Cooldown: 4
Mana Cost: ['80', '100', '120', '140']
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Cooldown: 1
Mana Cost: ['50', '60', '70']
20
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Cooldown: 15
Mana Cost: 50
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['90', '100', '110', '120']
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.
Cooldown: ['75', '70', '65']
Mana Cost: ['100', '150', '200']
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Cooldown: ['14', '12', '10', '8']
Mana Cost: 0
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Cooldown: ['14', '12', '10', '8']
Mana Cost: 0
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Cooldown: ['14', '12', '10', '8']
Mana Cost: 0
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Cooldown: 15
Mana Cost: 50
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Cooldown: ['14', '12', '10', '8']
Mana Cost: 0
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Cooldown: 15
Mana Cost: 50
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed when an enemy hero's health falls below 100%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Cooldown: 15
Mana Cost: 50
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.
Cooldown: ['75', '70', '65']
Mana Cost: ['100', '150', '200']
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['90', '100', '110', '120']
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['90', '100', '110', '120']
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cooldown: ['15', '14', '13', '12']
Mana Cost: ['90', '100', '110', '120']
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.
Cooldown: ['75', '70', '65']
Mana Cost: ['100', '150', '200']
16
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
16
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: ['50', '40', '30', '20']
Mana Cost: 100
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cooldown: 0
Mana Cost: 0
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cooldown: 30
Mana Cost: ['100', '110', '120', '130']
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel
Cooldown: 120
Mana Cost: ['150', '200', '250']
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cooldown: ['40', '35', '30', '25']
Mana Cost: 0
17
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cooldown: 4
Mana Cost: ['60', '70', '80', '90']
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 100
Fires Timbersaw's main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and Timbersaw loses the ability to attack.
Cooldown: 8
Mana Cost: ['75', '125', '175']
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
Cooldown: 45
Mana Cost: 0
17
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cooldown: 100
Mana Cost: ['250', '375', '500']
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cooldown: ['8', '7', '6', '5']
Mana Cost: ['115', '130', '145', '160']
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
Cooldown: 100
Mana Cost: ['250', '375', '500']
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cooldown: ['28', '24', '20', '16']
Mana Cost: 75
14
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
Cooldown: 1.2
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['90', '100', '110', '120']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Cooldown: ['75', '55', '35']
Mana Cost: ['125', '150', '175']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
Cooldown: ['22', '20', '18', '16']
Mana Cost: ['30', '40', '50', '60']
14
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cooldown: ['13', '10', '7', '4']
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cooldown: ['13', '10', '7', '4']
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cooldown: ['90', '80', '70']
Mana Cost: ['300', '400', '500']
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cooldown: ['13', '10', '7', '4']
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
Cooldown: ['13', '10', '7', '4']
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Cooldown: ['90', '80', '70']
Mana Cost: ['300', '400', '500']
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Cooldown: 10
Mana Cost: ['125', '140', '155', '170']
Creates a path of ice that stuns and damages enemies that touch it.
Cooldown: ['18', '15', '12', '9']
Mana Cost: 100
18
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.
Cooldown: ['180', '150', '120']
Mana Cost: 200
Wraith King passively deals bonus damage on an attack with a cooldown.
Cooldown: ['6', '5.5', '5', '4.5']
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.
Cooldown: ['17', '14', '11', '8']
Mana Cost: ['95', '110', '125', '140']
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.
Cooldown: ['180', '150', '120']
Mana Cost: 200
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.
Cooldown: ['180', '150', '120']
Mana Cost: 200
14
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']