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Последние
новости

Ultras Dota Pro League 2024-25

27 ноября 2024 г. 14:42

Ghost Sheep

35 - 13

Матч

Nethercore

СОСТАВЫ КОМАНД

Ghost Sheep | Победа

Поражение | Nethercore

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Lone Druid

14

Keyleth

Lone Druid

9 / 3 / 9

14434

11196

14725

642 / 498

164 / 10

0

Bracer Iron Branch Bracer
Iron Branch Iron Branch No Item
Bracer Hand of Midas Power Treads
Magic Stick Iron Branch Blink Dagger

0

79 / 7

358 / 504

7788

11331

8049

3 / 6 / 2

Slardar

14

yvs

Slardar

Undying

12

hogger

Undying

5 / 2 / 18

8228

9330

7458

366 / 415

28 / 1

605

Solar Crest Magic Wand Mekansm
Buckler Observer and Sentry Wards Arcane Boots
No Item Aghanim's Scepter No Item
Boots of Travel Bottle Wind Lace

0

115 / 5

478 / 485

9093

10904

10747

6 / 6 / 3

Lina

14

Dronik

Lina

Tiny

16

крип маг

Tiny

8 / 2 / 19

12568

14524

12570

559 / 646

99 / 6

0

Bottle Blink Dagger Magic Wand
Khanda Soul Ring Power Treads
Pavise Magic Wand Fluffy Hat
Sentry Ward Boots of Speed Wind Lace

0

16 / 1

199 / 298

4157

6700

4474

2 / 9 / 3

Clockwerk

10

мусор

Clockwerk

Skywrath Mage

13

rubik>lion

Skywrath Mage

6 / 4 / 22

8768

10072

7374

390 / 448

24 / 3

0

No Item Rod of Atos Magic Wand
Arcane Boots Null Talisman Blink Dagger
Power Treads Bracer Armlet of Mordiggian
Magic Stick Quelling Blade Yasha

0

131 / 8

364 / 385

7852

8656

8183

1 / 7 / 3

Dragon Knight

12

да

Dragon Knight

Monkey King

13

farm&chill

Monkey King

7 / 2 / 6

11668

10859

11764

519 / 483

128 / 5

0

Power Treads Sange and Yasha Magic Wand
Wraith Band Orb of Corrosion Maelstrom
Null Talisman Dagon Smoke of Deceit
Boots of Speed Null Talisman Observer and Sentry Wards

0

78 / 2

286 / 366

5008

8228

6430

1 / 7 / 4

Nyx Assassin

12

yatorrent

Nyx Assassin

Баны

Lycan Night Stalker Visage Ogre Magi Io Broodmother Beastmaster

Баны

Hoodwink Bloodseeker Storm Spirit Invoker Earth Spirit Morphling Templar Assassin

Ghost Sheep | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

14

Keyleth

Lone Druid

9 / 3 / 9

14434

11196

14725

642 / 498

164 / 10

0

Bracer Iron Branch Bracer
Iron Branch Iron Branch No Item
character-01

12

hogger

Undying

5 / 2 / 18

8228

9330

7458

366 / 415

28 / 1

605

Solar Crest Magic Wand Mekansm
Buckler Observer and Sentry Wards Arcane Boots
character-01

16

крип маг

Tiny

8 / 2 / 19

12568

14524

12570

559 / 646

99 / 6

0

Bottle Blink Dagger Magic Wand
Khanda Soul Ring Power Treads
character-01

13

rubik>lion

Skywrath Mage

6 / 4 / 22

8768

10072

7374

390 / 448

24 / 3

0

No Item Rod of Atos Magic Wand
Arcane Boots Null Talisman Blink Dagger
character-01

13

farm&chill

Monkey King

7 / 2 / 6

11668

10859

11764

519 / 483

128 / 5

0

Power Treads Sange and Yasha Magic Wand
Wraith Band Orb of Corrosion Maelstrom

Баны

Lycan Night Stalker Visage Ogre Magi Io Broodmother Beastmaster

Поражение | Nethercore

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

14

yvs

Slardar

3 / 6 / 2

8049

11331

7788

358 / 504

79 / 7

0

Bracer Hand of Midas Power Treads
Magic Stick Iron Branch Blink Dagger
character-01

14

Dronik

Lina

6 / 6 / 3

10747

10904

9093

478 / 485

115 / 5

0

No Item Aghanim's Scepter No Item
Boots of Travel Bottle Wind Lace
character-01

10

мусор

Clockwerk

2 / 9 / 3

4474

6700

4157

199 / 298

16 / 1

0

Pavise Magic Wand Fluffy Hat
Sentry Ward Boots of Speed Wind Lace
character-01

12

да

Dragon Knight

1 / 7 / 3

8183

8656

7852

364 / 385

131 / 8

0

Power Treads Bracer Armlet of Mordiggian
Magic Stick Quelling Blade Yasha
character-01

12

yatorrent

Nyx Assassin

1 / 7 / 4

6430

8228

5008

286 / 366

78 / 2

0

Null Talisman Dagon Smoke of Deceit
Boots of Speed Null Talisman Observer and Sentry Wards

Баны

Hoodwink Bloodseeker Storm Spirit Invoker Earth Spirit Morphling Templar Assassin

Ghost Sheep

  • Keyleth
    character-01

    14

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • Savage Roar
      Savage Roar Savage Roar

      Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

      Cooldown: ['38', '32', '26', '20']

      Mana Cost: 50

    • True Form
      True Form True Form

      Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.

      Cooldown: 100

      Mana Cost: 200

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Summon Spirit Bear
      Summon Spirit Bear Summon Spirit Bear

      Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

      Cooldown: ['150', '140', '130', '120']

      Mana Cost: 75

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • +200 Health
      +200 Health +200 Health

    • Spirit Link
      Spirit Link Spirit Link

      Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.

      Cooldown: 0

      Mana Cost: 0

    • True Form
      True Form True Form

      Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.

      Cooldown: 100

      Mana Cost: 200

    • Savage Roar
      Savage Roar Savage Roar

      Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

      Cooldown: ['38', '32', '26', '20']

      Mana Cost: 50

    • Savage Roar
      Savage Roar Savage Roar

      Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

      Cooldown: ['38', '32', '26', '20']

      Mana Cost: 50

  • hogger
    character-01

    12

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

    • Decay
      Decay Decay

      Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: 100

    • Soul Rip
      Soul Rip Soul Rip

      Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • -15s Tombstone Cooldown
      -15s Tombstone Cooldown -15s Tombstone Cooldown

    • Tombstone
      Tombstone Tombstone

      Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

      Cooldown: 80

      Mana Cost: ['125', '150', '175', '200']

    • Flesh Golem
      Flesh Golem Flesh Golem

      Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

      Cooldown: 140

      Mana Cost: ['100', '125', '150']

  • крип маг
    character-01

    16

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Toss
      Toss Toss

      Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['110', '125', '140', '155']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • Avalanche
      Avalanche Avalanche

      Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['95', '110', '125', '140']

    • +8 Strength
      +8 Strength +8 Strength

    • Grow
      Grow Grow

      Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

    • Tree Throw
      Tree Throw Tree Throw

      Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

    • +70 Avalanche Damage
      +70 Avalanche Damage +70 Avalanche Damage

    • Tree Grab
      Tree Grab Tree Grab

      Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 40

  • rubik>lion
    character-01

    13

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

  • farm&chill
    character-01

    13

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • +100 Primal Spring Max Damage
      +100 Primal Spring Max Damage +100 Primal Spring Max Damage

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

Nethercore

  • yvs
    character-01

    14

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Corrosive Haze
      Corrosive Haze Corrosive Haze

      Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

      Cooldown: 5

      Mana Cost: 25

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Corrosive Haze
      Corrosive Haze Corrosive Haze

      Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

      Cooldown: 5

      Mana Cost: 25

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

  • Dronik
    character-01

    14

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • -3.5s Dragon Slave Cooldown
      -3.5s Dragon Slave Cooldown -3.5s Dragon Slave Cooldown

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

  • мусор
    character-01

    10

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

  • да
    character-01

    12

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +15 Damage
      +15 Damage +15 Damage

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

  • yatorrent
    character-01

    12

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • +40 Vendetta Damage
      +40 Vendetta Damage +40 Vendetta Damage

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']