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Ultras Dota Pro League 2024-25

27 ноября 2024 г. 16:59

Prodigy of God

43 - 30

Матч

Uzumaki

СОСТАВЫ КОМАНД

Prodigy of God | Победа

Поражение | Uzumaki

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Omniknight

15

BASTREYKO

Omniknight

8 / 8 / 7

13026

13952

12475

520 / 557

110 / 7

1520

Magic Wand Phase Boots Echo Sabre
Bracer Sange and Yasha Bracer
Arcane Boots Magic Wand Dragon Lance
Observer and Sentry Wards Wraith Band Oblivion Staff

0

38 / 6

327 / 404

6805

10120

8191

2 / 10 / 16

Muerta

13

люблюкогдамнепох

Muerta

Leshrac

22

Vishenka

Leshrac

22 / 7 / 9

20014

27003

19083

799 / 1078

152 / 12

0

Arcane Boots Blink Dagger Magic Wand
Bloodstone Black King Bar Meteor Hammer
Bottle Magic Wand No Item
Blink Dagger Bloodstone Power Treads

0

160 / 2

557 / 678

11242

16983

13952

11 / 7 / 5

Sand King

17

uzumaki=bc

Sand King

Techies

14

I AM ATOMIC

Techies

5 / 8 / 20

10420

11347

9681

416 / 453

46 / 2

0

Pipe of Insight Solar Crest Arcane Boots
Smoke of Deceit Iron Branch Iron Branch
Magic Wand Arcane Boots Orchid Malevolence
No Item No Item No Item

0

13 / 1

288 / 347

5920

8692

7214

7 / 11 / 11

Bane

12

Yuui-

Bane

Shadow Fiend

16

vf

Shadow Fiend

4 / 4 / 14

14729

15455

14163

588 / 617

187 / 13

0

Power Treads Magic Wand Daedalus
Mask of Madness Iron Branch Dragon Lance
Magic Wand Power Treads Diffusal Blade
Iron Branch Falcon Blade Iron Branch

0

51 / 3

311 / 321

7581

8041

7790

3 / 13 / 6

Terrorblade

11

//

Terrorblade

Enchantress

15

писюн

Enchantress

4 / 4 / 18

9218

13527

8672

368 / 540

20 / 5

3485

Mekansm Drum of Endurance Magic Wand
Power Treads Fluffy Hat Dust of Appearance
Bracer Crystalys Power Treads
Mask of Madness Sange and Yasha Armlet of Mordiggian

0

299 / 9

647 / 899

16255

22519

16207

7 / 2 / 6

Dragon Knight

20

juventud descuidada

Dragon Knight

Баны

Clockwerk Phoenix Medusa Nyx Assassin Night Stalker Broodmother Pangolier

Баны

Bounty Hunter Lina Queen of Pain Bristleback Storm Spirit Earthshaker Puck

Prodigy of God | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

15

BASTREYKO

Omniknight

8 / 8 / 7

13026

13952

12475

520 / 557

110 / 7

1520

Magic Wand Phase Boots Echo Sabre
Bracer Sange and Yasha Bracer
character-01

22

Vishenka

Leshrac

22 / 7 / 9

20014

27003

19083

799 / 1078

152 / 12

0

Arcane Boots Blink Dagger Magic Wand
Bloodstone Black King Bar Meteor Hammer
character-01

14

I AM ATOMIC

Techies

5 / 8 / 20

10420

11347

9681

416 / 453

46 / 2

0

Pipe of Insight Solar Crest Arcane Boots
Smoke of Deceit Iron Branch Iron Branch
character-01

16

vf

Shadow Fiend

4 / 4 / 14

14729

15455

14163

588 / 617

187 / 13

0

Power Treads Magic Wand Daedalus
Mask of Madness Iron Branch Dragon Lance
character-01

15

писюн

Enchantress

4 / 4 / 18

9218

13527

8672

368 / 540

20 / 5

3485

Mekansm Drum of Endurance Magic Wand
Power Treads Fluffy Hat Dust of Appearance

Баны

Clockwerk Phoenix Medusa Nyx Assassin Night Stalker Broodmother Pangolier

Поражение | Uzumaki

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

13

люблюкогдамнепох

Muerta

2 / 10 / 16

8191

10120

6805

327 / 404

38 / 6

0

Arcane Boots Magic Wand Dragon Lance
Observer and Sentry Wards Wraith Band Oblivion Staff
character-01

17

uzumaki=bc

Sand King

11 / 7 / 5

13952

16983

11242

557 / 678

160 / 2

0

Bottle Magic Wand No Item
Blink Dagger Bloodstone Power Treads
character-01

12

Yuui-

Bane

7 / 11 / 11

7214

8692

5920

288 / 347

13 / 1

0

Magic Wand Arcane Boots Orchid Malevolence
No Item No Item No Item
character-01

11

//

Terrorblade

3 / 13 / 6

7790

8041

7581

311 / 321

51 / 3

0

Magic Wand Power Treads Diffusal Blade
Iron Branch Falcon Blade Iron Branch
character-01

20

juventud descuidada

Dragon Knight

7 / 2 / 6

16207

22519

16255

647 / 899

299 / 9

0

Bracer Crystalys Power Treads
Mask of Madness Sange and Yasha Armlet of Mordiggian

Баны

Bounty Hunter Lina Queen of Pain Bristleback Storm Spirit Earthshaker Puck

Prodigy of God

  • BASTREYKO
    character-01

    15

    • Purification
      Purification Purification

      Instantly heals a friendly unit and damages all nearby enemy units.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['90', '105', '120', '135']

    • Hammer of Purity
      Hammer of Purity Hammer of Purity

      Omniknight imbues his hammer with holy power, causing his attack to deal pure damage based on a percentage of his base damage.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: ['30', '35', '40', '45']

    • Purification
      Purification Purification

      Instantly heals a friendly unit and damages all nearby enemy units.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['90', '105', '120', '135']

    • Hammer of Purity
      Hammer of Purity Hammer of Purity

      Omniknight imbues his hammer with holy power, causing his attack to deal pure damage based on a percentage of his base damage.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: ['30', '35', '40', '45']

    • Purification
      Purification Purification

      Instantly heals a friendly unit and damages all nearby enemy units.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['90', '105', '120', '135']

    • Repel
      Repel Repel

      Grants Debuff Immunity with 60% magic resistance to the target, as well as bonus Strength and HP Regen based on the amount of Debuffs on them.

      Cooldown: ['55', '50', '45', '40']

      Mana Cost: ['90', '105', '120', '135']

    • Purification
      Purification Purification

      Instantly heals a friendly unit and damages all nearby enemy units.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['90', '105', '120', '135']

    • Guardian Angel
      Guardian Angel Guardian Angel

      Omniknight calls upon a Guardian Angel that grants immunity from physical damage to allied units in an area.

      Cooldown: ['110', '100', '90']

      Mana Cost: ['125', '175', '225']

    • Hammer of Purity
      Hammer of Purity Hammer of Purity

      Omniknight imbues his hammer with holy power, causing his attack to deal pure damage based on a percentage of his base damage.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: ['30', '35', '40', '45']

    • Hammer of Purity
      Hammer of Purity Hammer of Purity

      Omniknight imbues his hammer with holy power, causing his attack to deal pure damage based on a percentage of his base damage.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: ['30', '35', '40', '45']

    • +35 Base Damage
      +35 Base Damage +35 Base Damage

    • Repel
      Repel Repel

      Grants Debuff Immunity with 60% magic resistance to the target, as well as bonus Strength and HP Regen based on the amount of Debuffs on them.

      Cooldown: ['55', '50', '45', '40']

      Mana Cost: ['90', '105', '120', '135']

    • Repel
      Repel Repel

      Grants Debuff Immunity with 60% magic resistance to the target, as well as bonus Strength and HP Regen based on the amount of Debuffs on them.

      Cooldown: ['55', '50', '45', '40']

      Mana Cost: ['90', '105', '120', '135']

    • Repel
      Repel Repel

      Grants Debuff Immunity with 60% magic resistance to the target, as well as bonus Strength and HP Regen based on the amount of Debuffs on them.

      Cooldown: ['55', '50', '45', '40']

      Mana Cost: ['90', '105', '120', '135']

    • +3 Repel Strength/HP Regen per Debuff
      +3 Repel Strength/HP Regen per Debuff +3 Repel Strength/HP Regen per Debuff

  • Vishenka
    character-01

    22

    • Lightning Storm
      Lightning Storm Lightning Storm

      Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.

      Cooldown: 4

      Mana Cost: ['80', '100', '120', '140']

    • Diabolic Edict
      Diabolic Edict Diabolic Edict

      Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: ['90', '110', '130', '150']

    • Diabolic Edict
      Diabolic Edict Diabolic Edict

      Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: ['90', '110', '130', '150']

    • Lightning Storm
      Lightning Storm Lightning Storm

      Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.

      Cooldown: 4

      Mana Cost: ['80', '100', '120', '140']

    • Diabolic Edict
      Diabolic Edict Diabolic Edict

      Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: ['90', '110', '130', '150']

    • Pulse Nova
      Pulse Nova Pulse Nova

      Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.

      Cooldown: 1

      Mana Cost: ['50', '60', '70']

    • Diabolic Edict
      Diabolic Edict Diabolic Edict

      Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and buildings. The fewer units available to attack, the more damage those units will take.

      Cooldown: ['22', '21', '20', '19']

      Mana Cost: ['90', '110', '130', '150']

    • Split Earth
      Split Earth Split Earth

      Splits the earth under enemies. Deals damage and stuns for a short duration.

      Cooldown: 11

      Mana Cost: ['80', '100', '120', '140']

    • Split Earth
      Split Earth Split Earth

      Splits the earth under enemies. Deals damage and stuns for a short duration.

      Cooldown: 11

      Mana Cost: ['80', '100', '120', '140']

    • Split Earth
      Split Earth Split Earth

      Splits the earth under enemies. Deals damage and stuns for a short duration.

      Cooldown: 11

      Mana Cost: ['80', '100', '120', '140']

    • Split Earth
      Split Earth Split Earth

      Splits the earth under enemies. Deals damage and stuns for a short duration.

      Cooldown: 11

      Mana Cost: ['80', '100', '120', '140']

    • Pulse Nova
      Pulse Nova Pulse Nova

      Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.

      Cooldown: 1

      Mana Cost: ['50', '60', '70']

    • Lightning Storm
      Lightning Storm Lightning Storm

      Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.

      Cooldown: 4

      Mana Cost: ['80', '100', '120', '140']

    • Lightning Storm
      Lightning Storm Lightning Storm

      Summons a lightning storm that blasts the target enemy unit, then strikes any nearby enemy units. Struck enemies have their move speed and attack speed slowed.

      Cooldown: 4

      Mana Cost: ['80', '100', '120', '140']

    • +10% Movement Speed during Pulse Nova
      +10% Movement Speed during Pulse Nova +10% Movement Speed during Pulse Nova

    • +4 Armor
      +4 Armor +4 Armor

    • Pulse Nova
      Pulse Nova Pulse Nova

      Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.

      Cooldown: 1

      Mana Cost: ['50', '60', '70']

    • +20% Damage Reduction during Pulse Nova
      +20% Damage Reduction during Pulse Nova +20% Damage Reduction during Pulse Nova

  • I AM ATOMIC
    character-01

    14

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Proximity Mines
      Proximity Mines Proximity Mines

      Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.

      Cooldown: 0

      Mana Cost: ['110', '140', '170']

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • -3s Proximity Mines Cooldown
      -3s Proximity Mines Cooldown -3s Proximity Mines Cooldown

    • Proximity Mines
      Proximity Mines Proximity Mines

      Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.

      Cooldown: 0

      Mana Cost: ['110', '140', '170']

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

  • vf
    character-01

    16

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • +30 Feast of Souls Attack Speed
      +30 Feast of Souls Attack Speed +30 Feast of Souls Attack Speed

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

  • писюн
    character-01

    15

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • +8 Nature's Attendants Heal
      +8 Nature's Attendants Heal +8 Nature's Attendants Heal

Uzumaki

  • люблюкогдамнепох
    character-01

    13

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

  • uzumaki=bc
    character-01

    17

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Sand Storm
      Sand Storm Sand Storm

      Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.

      Cooldown: ['40', '34', '28', '22']

      Mana Cost: 85

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Burrowstrike
      Burrowstrike Burrowstrike

      Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['110', '120', '130', '140']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Epicenter
      Epicenter Epicenter

      After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '225', '300']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • Stinger
      Stinger Stinger

      Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

      Cooldown: ['15', '12', '9', '6']

      Mana Cost: ['35', '40', '45', '50']

    • +20 Sand Storm Damage Per Second
      +20 Sand Storm Damage Per Second +20 Sand Storm Damage Per Second

    • +0.3s Burrowstrike Stun
      +0.3s Burrowstrike Stun +0.3s Burrowstrike Stun

  • Yuui-
    character-01

    12

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

    • Brain Sap
      Brain Sap Brain Sap

      Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • Nightmare
      Nightmare Nightmare

      Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['120', '130', '140', '150']

    • -3s Brain Sap Cooldown
      -3s Brain Sap Cooldown -3s Brain Sap Cooldown

    • Enfeeble
      Enfeeble Enfeeble

      Deals damage every second and lowers the enemy's total attack damage and cast range.

      Cooldown: ['28', '21', '14', '7']

      Mana Cost: 120

    • Fiend's Grip
      Fiend's Grip Fiend's Grip

      CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '300', '400']

  • //
    character-01

    11

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Sunder
      Sunder Sunder

      Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

      Cooldown: ['120', '80', '40']

      Mana Cost: ['100', '75', '50']

    • Reflection
      Reflection Reflection

      Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

      Cooldown: ['23', '20', '17', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Metamorphosis
      Metamorphosis Metamorphosis

      Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

      Cooldown: ['155', '150', '145', '140']

      Mana Cost: 100

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • Conjure Image
      Conjure Image Conjure Image

      Creates an illusion of Terrorblade that deals damage.

      Cooldown: 16

      Mana Cost: ['55', '65', '75', '85']

    • +10% Conjure Image Damage
      +10% Conjure Image Damage +10% Conjure Image Damage

  • juventud descuidada
    character-01

    20

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • +15 Damage
      +15 Damage +15 Damage

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Unknown Ability
      Unknown Ability Unknown Ability