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16
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
Cooldown: ['45', '40', '35', '30']
Mana Cost: 100
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.
Cooldown: 3
Mana Cost: 22
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cooldown: ['90', '75', '60']
Mana Cost: ['125', '150', '175']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
Cooldown: ['22', '19', '16', '13']
Mana Cost: ['110', '115', '120', '125']
23
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 120
Short distance teleportation that allows Queen of Pain to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 65
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 120
Short distance teleportation that allows Queen of Pain to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 65
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 120
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.
Cooldown: ['110', '95', '80']
Mana Cost: ['250', '400', '550']
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
Cooldown: ['7.5', '7', '6.5', '6']
Mana Cost: 120
Short distance teleportation that allows Queen of Pain to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 65
Short distance teleportation that allows Queen of Pain to move in and out of combat.
Cooldown: ['12', '10', '8', '6']
Mana Cost: 65
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.
Cooldown: ['13', '10', '7', '4']
Mana Cost: ['100', '110', '120', '130']
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.
Cooldown: ['110', '95', '80']
Mana Cost: ['250', '400', '550']
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.
Cooldown: ['13', '10', '7', '4']
Mana Cost: ['100', '110', '120', '130']
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.
Cooldown: ['13', '10', '7', '4']
Mana Cost: ['100', '110', '120', '130']
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.
Cooldown: ['13', '10', '7', '4']
Mana Cost: ['100', '110', '120', '130']
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.
Cooldown: ['110', '95', '80']
Mana Cost: ['250', '400', '550']
21
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Cooldown: ['17', '15', '13', '11']
Mana Cost: 100
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Cooldown: ['120', '105', '90']
Mana Cost: ['150', '200', '250']
24
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.
Cooldown: 8
Mana Cost: ['45', '55', '65', '75']
Cooldown: 120
Mana Cost: ['150', '225', '300']
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 75
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.
Cooldown: ['22', '20', '18', '16']
Mana Cost: 80
Cooldown: 120
Mana Cost: ['150', '225', '300']
Cooldown: 120
Mana Cost: ['150', '225', '300']
15
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
Cooldown: 2.5
Mana Cost: 45
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
Cooldown: ['26', '22', '18', '14']
Mana Cost: 100
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
Cooldown: 60
Mana Cost: ['150', '175', '200']
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
Cooldown: ['26', '24', '22', '20']
Mana Cost: 120
25
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['60', '65', '70', '75']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Cooldown: ['13', '12', '11', '10']
Mana Cost: ['95', '100', '105', '110']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Cooldown: 35
Mana Cost: ['65', '80', '95', '110']
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Cooldown: 0.5
Mana Cost: 0
22
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
27
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.
Cooldown: ['26', '24', '22', '20']
Mana Cost: ['40', '50', '60', '70']
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Cooldown: ['7', '6.5', '6', '5.5']
Mana Cost: ['75', '80', '85', '90']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
Cooldown: ['90', '75', '60']
Mana Cost: ['150', '200', '250']
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
Cooldown: ['30', '24', '18', '12']
Mana Cost: ['120', '130', '140', '150']
24
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['100', '110', '120', '130']
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cooldown: ['16', '14', '12', '10']
Mana Cost: 90
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cooldown: ['100', '95', '90']
Mana Cost: ['150', '200', '250']
23
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 70
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
Cooldown: ['21', '19', '17', '15']
Mana Cost: 75
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
Cooldown: ['23', '20', '17', '14']
Mana Cost: 100
Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
Cooldown: ['16', '13', '10']
Mana Cost: 75