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новости

Ultras Dota Pro League 2024-25

27 ноября 2024 г. 22:22

EYE Gaming

57 - 27

Матч

Elite Eclipse

СОСТАВЫ КОМАНД

EYE Gaming | Победа

Поражение | Elite Eclipse

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Windranger

20

rubik>lion

Windranger

13 / 4 / 22

14309

22009

13510

472 / 726

90 / 3

0

Magic Wand Power Treads Black King Bar
Diffusal Blade Maelstrom Bracer
Ghost Scepter Blink Dagger Magic Wand
Wind Lace Tranquil Boots Observer and Sentry Wards

0

16 / 2

304 / 445

7094

13490

9216

4 / 17 / 17

Clockwerk

15

люблюкогдамнепох

Clockwerk

Pugna

17

ONLY POTMA

Pugna

3 / 9 / 31

10701

16704

9810

353 / 551

48 / 4

3581

Arcane Boots Blink Dagger Magic Wand
Blood Grenade Glimmer Cape Sentry Ward
Spirit Vessel Power Treads Oblivion Staff
Cornucopia No Item No Item

0

69 / 8

352 / 497

7295

15067

10671

4 / 11 / 11

Invoker

16

くそー私はジャークで

Invoker

Puck

24

uzumaki=bc

Puck

30 / 2 / 13

23434

34318

22340

773 / 1132

185 / 11

0

Diffusal Blade Javelin Aghanim's Scepter
Blink Dagger Parasma Power Treads
Magic Stick Tranquil Boots Blink Dagger
Observer and Sentry Wards Smoke of Deceit Glimmer Cape

0

36 / 5

396 / 510

9662

15461

12005

7 / 15 / 11

Lich

16

sakura

Lich

Beastmaster

19

vf

Beastmaster

4 / 7 / 26

16795

19766

15740

554 / 652

216 / 13

0

Power Treads Aghanim's Scepter Dust of Appearance
Lotus Orb Pipe of Insight Magic Wand
Manta Style Power Treads Magic Wand
Kaya and Sange Aghanim's Scepter Null Talisman

0

270 / 9

596 / 779

16958

23616

18068

2 / 6 / 10

Medusa

21

winner mindset~

Medusa

Necrophos

23

fungame

Necrophos

7 / 5 / 19

19554

28982

18346

645 / 956

256 / 19

4732

Black King Bar Platemail Veil of Discord
Magic Wand Radiance Power Treads
Bracer Blade Mail Pipe of Insight
Bracer Magic Wand Blink Dagger

0

120 / 8

485 / 595

12646

18038

14703

10 / 8 / 9

Centaur Warrunner

18

yatorrent

Centaur Warrunner

Баны

Ogre Magi Nyx Assassin Phoenix Dragon Knight Ursa Spectre Troll Warlord

Баны

Terrorblade Hoodwink Jakiro Sand King Tusk Broodmother Pangolier

EYE Gaming | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

rubik>lion

Windranger

13 / 4 / 22

14309

22009

13510

472 / 726

90 / 3

0

Magic Wand Power Treads Black King Bar
Diffusal Blade Maelstrom Bracer
character-01

17

ONLY POTMA

Pugna

3 / 9 / 31

10701

16704

9810

353 / 551

48 / 4

3581

Arcane Boots Blink Dagger Magic Wand
Blood Grenade Glimmer Cape Sentry Ward
character-01

24

uzumaki=bc

Puck

30 / 2 / 13

23434

34318

22340

773 / 1132

185 / 11

0

Diffusal Blade Javelin Aghanim's Scepter
Blink Dagger Parasma Power Treads
character-01

19

vf

Beastmaster

4 / 7 / 26

16795

19766

15740

554 / 652

216 / 13

0

Power Treads Aghanim's Scepter Dust of Appearance
Lotus Orb Pipe of Insight Magic Wand
character-01

23

fungame

Necrophos

7 / 5 / 19

19554

28982

18346

645 / 956

256 / 19

4732

Black King Bar Platemail Veil of Discord
Magic Wand Radiance Power Treads

Баны

Ogre Magi Nyx Assassin Phoenix Dragon Knight Ursa Spectre Troll Warlord

Поражение | Elite Eclipse

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

15

люблюкогдамнепох

Clockwerk

4 / 17 / 17

9216

13490

7094

304 / 445

16 / 2

0

Ghost Scepter Blink Dagger Magic Wand
Wind Lace Tranquil Boots Observer and Sentry Wards
character-01

16

くそー私はジャークで

Invoker

4 / 11 / 11

10671

15067

7295

352 / 497

69 / 8

0

Spirit Vessel Power Treads Oblivion Staff
Cornucopia No Item No Item
character-01

16

sakura

Lich

7 / 15 / 11

12005

15461

9662

396 / 510

36 / 5

0

Magic Stick Tranquil Boots Blink Dagger
Observer and Sentry Wards Smoke of Deceit Glimmer Cape
character-01

21

winner mindset~

Medusa

2 / 6 / 10

18068

23616

16958

596 / 779

270 / 9

0

Manta Style Power Treads Magic Wand
Kaya and Sange Aghanim's Scepter Null Talisman
character-01

18

yatorrent

Centaur Warrunner

10 / 8 / 9

14703

18038

12646

485 / 595

120 / 8

0

Bracer Blade Mail Pipe of Insight
Bracer Magic Wand Blink Dagger

Баны

Terrorblade Hoodwink Jakiro Sand King Tusk Broodmother Pangolier

EYE Gaming

  • rubik>lion
    character-01

    20

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • Powershot
      Powershot Powershot

      CHANNELED - Windranger charges her bow for up to 1 second for a single powerful shot, which slows and deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage and slow power is reduced.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: 100

    • Focus Fire
      Focus Fire Focus Fire

      Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

      Cooldown: ['70', '50', '30']

      Mana Cost: ['75', '100', '125']

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • Windrun
      Windrun Windrun

      Increases movement speed and adds evasion from all physical attacks.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: 50

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Focus Fire
      Focus Fire Focus Fire

      Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

      Cooldown: ['70', '50', '30']

      Mana Cost: ['75', '100', '125']

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Shackleshot
      Shackleshot Shackleshot

      Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • -2.0s Windrun Cooldown
      -2.0s Windrun Cooldown -2.0s Windrun Cooldown

    • -2s Shackleshot Cooldown
      -2s Shackleshot Cooldown -2s Shackleshot Cooldown

    • Focus Fire
      Focus Fire Focus Fire

      Windranger channels the wind to gain 0 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

      Cooldown: ['70', '50', '30']

      Mana Cost: ['75', '100', '125']

    • -{s:bonus_focusfire_damage_reduction}% Focus Fire Damage Reduction
      -{s:bonus_focusfire_damage_reduction}% Focus Fire Damage Reduction -{s:bonus_focusfire_damage_reduction}% Focus Fire Damage Reduction

  • ONLY POTMA
    character-01

    17

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • +350 Health
      +350 Health +350 Health

  • uzumaki=bc
    character-01

    24

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • +50 Illusory Orb Damage
      +50 Illusory Orb Damage +50 Illusory Orb Damage

    • +60 Waning Rift Damage
      +60 Waning Rift Damage +60 Waning Rift Damage

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • -3s Waning Rift Cooldown
      -3s Waning Rift Cooldown -3s Waning Rift Cooldown

  • vf
    character-01

    19

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Wild Axes
      Wild Axes Wild Axes

      Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.

      Cooldown: 8

      Mana Cost: ['50', '55', '60', '65']

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • +2% Wild Axes Damage Amp Per Stack
      +2% Wild Axes Damage Amp Per Stack +2% Wild Axes Damage Amp Per Stack

    • Call of the Wild Boar
      Call of the Wild Boar Call of the Wild Boar

      Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.

      Cooldown: 30

      Mana Cost: 60

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • Inner Beast
      Inner Beast Inner Beast

      Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.

      Cooldown: 0

      Mana Cost: 0

    • +20 Movespeed Aura to Beastmaster and his units
      +20 Movespeed Aura to Beastmaster and his units +20 Movespeed Aura to Beastmaster and his units

    • Primal Roar
      Primal Roar Primal Roar

      Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.

      Cooldown: ['90', '75', '60']

      Mana Cost: ['100', '125', '150']

  • fungame
    character-01

    23

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • Death Pulse
      Death Pulse Death Pulse

      Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

      Cooldown: ['8', '7', '6', '5']

      Mana Cost: ['115', '130', '145', '160']

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • +2s Sadist Stack Duration
      +2s Sadist Stack Duration +2s Sadist Stack Duration

    • Heartstopper Aura
      Heartstopper Aura Heartstopper Aura

      Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • +20% Ghost Shroud Movement Slow
      +20% Ghost Shroud Movement Slow +20% Ghost Shroud Movement Slow

    • Ghost Shroud
      Ghost Shroud Ghost Shroud

      Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

      Cooldown: ['28', '24', '20', '16']

      Mana Cost: 75

    • Reaper's Scythe
      Reaper's Scythe Reaper's Scythe

      Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

      Cooldown: 100

      Mana Cost: ['250', '375', '500']

Elite Eclipse

  • люблюкогдамнепох
    character-01

    15

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Power Cogs
      Power Cogs Power Cogs

      Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 1000 distance away with one hit.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: 70

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Battery Assault
      Battery Assault Battery Assault

      Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Deals double damage to creeps.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: 90

    • Hookshot
      Hookshot Hookshot

      Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

      Cooldown: ['60', '45', '30']

      Mana Cost: ['100', '125', '150']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • Rocket Flare
      Rocket Flare Rocket Flare

      Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['35', '40', '45', '50']

    • +2 Power Cogs Hit To Kill
      +2 Power Cogs Hit To Kill +2 Power Cogs Hit To Kill

  • くそー私はジャークで
    character-01

    16

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • -4s Tornado Cooldown
      -4s Tornado Cooldown -4s Tornado Cooldown

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Wex
      Wex Wex

      Allows manipulation of storm elements.

      Cooldown: 0

      Mana Cost: 0

    • Quas
      Quas Quas

      Allows manipulation of ice elements.

      Cooldown: 0

      Mana Cost: 0

    • -5s Cold Snap Cooldown
      -5s Cold Snap Cooldown -5s Cold Snap Cooldown

    • Exort
      Exort Exort

      Allows manipulation of fire elements.

      Cooldown: 0

      Mana Cost: 0

  • sakura
    character-01

    16

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Frost Blast
      Frost Blast Frost Blast

      Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

      Cooldown: 7

      Mana Cost: ['110', '120', '130', '140']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • +125 Frost Blast Radius and Damage
      +125 Frost Blast Radius and Damage +125 Frost Blast Radius and Damage

    • Frost Shield
      Frost Shield Frost Shield

      Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: ['100', '110', '120', '130']

    • Chain Frost
      Chain Frost Chain Frost

      Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.

      Cooldown: ['100', '80', '60']

      Mana Cost: ['180', '300', '420']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

    • -3.5s Frost Blast Cooldown
      -3.5s Frost Blast Cooldown -3.5s Frost Blast Cooldown

    • Sinister Gaze
      Sinister Gaze Sinister Gaze

      CHANNELED. Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana. Lich can use his other abilities while channeling this ability. If cast on a creep lasts 2x longer and deals 250 damage per second.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['50', '60', '70', '80']

  • winner mindset~
    character-01

    21

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Gorgon's Grasp
      Gorgon's Grasp Gorgon's Grasp

      Medusa fires arrows in a line that land in 3 groups, with each grouping larger than the previous. Enemies struck by a volley of arrows take an initial burst of damage and then are rooted, cannot turn, are revealed to the enemy, and take damage per second.

      Cooldown: ['30', '27', '24', '21']

      Mana Cost: ['40', '60', '80', '100']

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Mystic Snake
      Mystic Snake Mystic Snake

      A mystic snake made of energy jumps from target to target dealing damage. Damage and speed increases with each jump. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake returns a percentage of the targets' total mana.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '100', '120', '140']

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • Split Shot
      Split Shot Split Shot

      Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).

    • +40 Mystic Snake Damage
      +40 Mystic Snake Damage +40 Mystic Snake Damage

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • -8% Split Shot Damage Penalty
      -8% Split Shot Damage Penalty -8% Split Shot Damage Penalty

    • Stone Gaze
      Stone Gaze Stone Gaze

      Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical attack damage.

      Cooldown: 90

      Mana Cost: 200

    • +1.5s Stone Gaze Duration
      +1.5s Stone Gaze Duration +1.5s Stone Gaze Duration

  • yatorrent
    character-01

    18

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • +20 Movement Speed
      +20 Movement Speed +20 Movement Speed

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • +12 Strength
      +12 Strength +12 Strength

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']