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Dota 2 Space League

28 ноября 2024 г. 4:14

HolyTeam

22 - 40

Матч

FLYING FORTUNE

СОСТАВЫ КОМАНД

HolyTeam | Поражение

Победа | FLYING FORTUNE

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Lina

18

HT.kirito

Lina

4 / 7 / 5

15828

18911

14537

498 / 595

223 / 2

0

Blink Dagger Ethereal Blade Staff of Wizardry
Null Talisman Yasha and Kaya Boots of Speed
Bottle Power Treads Blink Dagger
Wind Waker Witch Blade Octarine Core

208

335 / 1

740 / 936

21245

29749

23519

12 / 4 / 8

Puck

23

Ff.ZagZag

Puck

Luna

22

HT.Consul

Luna

7 / 6 / 4

20214

26062

18250

636 / 820

321 / 2

0

Mask of Madness Power Treads Manta Style
Black King Bar Butterfly Magic Stick
Arcane Boots Pipe of Insight Magic Wand
Crimson Guard Aghanim's Scepter Iron Branch

0

166 / 9

605 / 790

18716

25108

19228

6 / 5 / 19

Visage

21

Ff.WaitFreestyle

Visage

Rubick

19

HT.RAGNAR

Rubick

5 / 7 / 9

11696

19578

10117

368 / 616

97 / 0

0

Aghanim's Scepter No Item Arcane Boots
Observer and Sentry Wards Magic Wand Blink Dagger
Blink Dagger Gem of True Sight Dust of Appearance
Aether Lens Arcane Boots Sentry Ward

0

30 / 1

350 / 559

9825

17766

11124

2 / 2 / 22

Disruptor

18

Ff.KoSide

Disruptor

Ancient Apparition

16

HT.NoticeMeSenpai

Ancient Apparition

6 / 10 / 11

9217

14493

7952

290 / 456

28 / 6

0

Arcane Boots Observer and Sentry Wards Glimmer Cape
Magic Wand Smoke of Deceit Force Staff
Magic Wand Guardian Greaves Bracer
Force Staff Smoke of Deceit No Item

4061

83 / 0

385 / 540

11722

17163

12236

5 / 8 / 18

Mirana

17

Ff.Duh

Mirana

Enigma

14

HT.Nagama

Enigma

0 / 10 / 11

10679

11537

10048

336 / 363

133 / 1

2302

Magic Stick Black King Bar Boots of Speed
Blink Dagger Bracer Vladmir's Offering
Blink Dagger Aghanim's Scepter Phase Boots
Blade Mail Assault Cuirass Bracer

1200

246 / 0

700 / 968

21413

30766

22248

15 / 3 / 10

Legion Commander

23

Ff.DaemonT

Legion Commander

Баны

Huskar Magnus Dark Willow Sand King Bane Brewmaster Windranger

Баны

Phoenix Pangolier Nyx Assassin Dazzle Dark Seer Winter Wyvern Clockwerk

HolyTeam | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

HT.kirito

Lina

4 / 7 / 5

15828

18911

14537

498 / 595

223 / 2

0

Blink Dagger Ethereal Blade Staff of Wizardry
Null Talisman Yasha and Kaya Boots of Speed
character-01

22

HT.Consul

Luna

7 / 6 / 4

20214

26062

18250

636 / 820

321 / 2

0

Mask of Madness Power Treads Manta Style
Black King Bar Butterfly Magic Stick
character-01

19

HT.RAGNAR

Rubick

5 / 7 / 9

11696

19578

10117

368 / 616

97 / 0

0

Aghanim's Scepter No Item Arcane Boots
Observer and Sentry Wards Magic Wand Blink Dagger
character-01

16

HT.NoticeMeSenpai

Ancient Apparition

6 / 10 / 11

9217

14493

7952

290 / 456

28 / 6

0

Arcane Boots Observer and Sentry Wards Glimmer Cape
Magic Wand Smoke of Deceit Force Staff
character-01

14

HT.Nagama

Enigma

0 / 10 / 11

10679

11537

10048

336 / 363

133 / 1

2302

Magic Stick Black King Bar Boots of Speed
Blink Dagger Bracer Vladmir's Offering

Баны

Huskar Magnus Dark Willow Sand King Bane Brewmaster Windranger

Победа | FLYING FORTUNE

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

23

Ff.ZagZag

Puck

12 / 4 / 8

23519

29749

21245

740 / 936

335 / 1

208

Bottle Power Treads Blink Dagger
Wind Waker Witch Blade Octarine Core
character-01

21

Ff.WaitFreestyle

Visage

6 / 5 / 19

19228

25108

18716

605 / 790

166 / 9

0

Arcane Boots Pipe of Insight Magic Wand
Crimson Guard Aghanim's Scepter Iron Branch
character-01

18

Ff.KoSide

Disruptor

2 / 2 / 22

11124

17766

9825

350 / 559

30 / 1

0

Blink Dagger Gem of True Sight Dust of Appearance
Aether Lens Arcane Boots Sentry Ward
character-01

17

Ff.Duh

Mirana

5 / 8 / 18

12236

17163

11722

385 / 540

83 / 0

4061

Magic Wand Guardian Greaves Bracer
Force Staff Smoke of Deceit No Item
character-01

23

Ff.DaemonT

Legion Commander

15 / 3 / 10

22248

30766

21413

700 / 968

246 / 0

1200

Blink Dagger Aghanim's Scepter Phase Boots
Blade Mail Assault Cuirass Bracer

Баны

Phoenix Pangolier Nyx Assassin Dazzle Dark Seer Winter Wyvern Clockwerk

HolyTeam

  • HT.kirito
    character-01

    18

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Dragon Slave
      Dragon Slave Dragon Slave

      Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['100', '110', '120', '130']

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Fiery Soul
      Fiery Soul Fiery Soul

      Grants bonus attack and movement speed each time Lina hits an enemy with a spell. Stacks with itself. Lasts 18 seconds.

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • -3.5s Dragon Slave Cooldown
      -3.5s Dragon Slave Cooldown -3.5s Dragon Slave Cooldown

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • +150 Light Strike Array Damage
      +150 Light Strike Array Damage +150 Light Strike Array Damage

    • Light Strike Array
      Light Strike Array Light Strike Array

      Summons a column of flames that damages and stuns enemies.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Laguna Blade
      Laguna Blade Laguna Blade

      Fires off a bolt of lightning at a single enemy unit, dealing massive damage.

      Cooldown: ['70', '60', '50']

      Mana Cost: ['150', '300', '450']

  • HT.Consul
    character-01

    22

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • -8% Moon Glaives Damage Reduction
      -8% Moon Glaives Damage Reduction -8% Moon Glaives Damage Reduction

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • -40.0s Eclipse Cooldown
      -40.0s Eclipse Cooldown -40.0s Eclipse Cooldown

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • +80 Lucent Beam Damage
      +80 Lucent Beam Damage +80 Lucent Beam Damage

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

  • HT.RAGNAR
    character-01

    19

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • +150 Telekinesis Landing Damage
      +150 Telekinesis Landing Damage +150 Telekinesis Landing Damage

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

  • HT.NoticeMeSenpai
    character-01

    16

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Ice Blast
      Ice Blast Ice Blast

      Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

      Cooldown: ['60', '50', '40']

      Mana Cost: 175

    • Ice Vortex
      Ice Vortex Ice Vortex

      Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

      Cooldown: ['10', '8', '6', '4']

      Mana Cost: ['40', '50', '60', '70']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • Cold Feet
      Cold Feet Cold Feet

      Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: ['110', '115', '120', '125']

    • +2 Cold Feet Death Rime Stacks
      +2 Cold Feet Death Rime Stacks +2 Cold Feet Death Rime Stacks

    • Ice Blast
      Ice Blast Ice Blast

      Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

      Cooldown: ['60', '50', '40']

      Mana Cost: 175

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

    • -2s Ice Vortex Cooldown
      -2s Ice Vortex Cooldown -2s Ice Vortex Cooldown

    • Chilling Touch
      Chilling Touch Chilling Touch

      Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100% slow for 0.7 seconds.

      Cooldown: ['12', '9', '6', '3']

      Mana Cost: ['45', '50', '55', '60']

  • HT.Nagama
    character-01

    14

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Malefice
      Malefice Malefice

      Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['100', '110', '120', '130']

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Malefice
      Malefice Malefice

      Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['100', '110', '120', '130']

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Black Hole
      Black Hole Black Hole

      CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

      Cooldown: ['180', '170', '160']

      Mana Cost: ['300', '400', '500']

    • Demonic Summoning
      Demonic Summoning Demonic Summoning

      Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

      Cooldown: ['40', '38', '36', '34']

      Mana Cost: ['70', '80', '90', '100']

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • Midnight Pulse
      Midnight Pulse Midnight Pulse

      Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '90', '115', '140']

    • Black Hole
      Black Hole Black Hole

      CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

      Cooldown: ['180', '170', '160']

      Mana Cost: ['300', '400', '500']

    • Malefice
      Malefice Malefice

      Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['100', '110', '120', '130']

    • +50 Black Hole Damage Per Second
      +50 Black Hole Damage Per Second +50 Black Hole Damage Per Second

FLYING FORTUNE

  • Ff.ZagZag
    character-01

    23

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • Illusory Orb
      Illusory Orb Illusory Orb

      Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '100', '110', '120']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Waning Rift
      Waning Rift Waning Rift

      Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: ['100', '110', '120', '130']

    • +50 Illusory Orb Damage
      +50 Illusory Orb Damage +50 Illusory Orb Damage

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • +60 Waning Rift Damage
      +60 Waning Rift Damage +60 Waning Rift Damage

    • Phase Shift
      Phase Shift Phase Shift

      CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

      Cooldown: ['8', '7.5', '7', '6.5']

      Mana Cost: 0

    • Dream Coil
      Dream Coil Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      Cooldown: 75

      Mana Cost: ['100', '150', '200']

    • -3s Waning Rift Cooldown
      -3s Waning Rift Cooldown -3s Waning Rift Cooldown

  • Ff.WaitFreestyle
    character-01

    21

    • Soul Assumption
      Soul Assumption Soul Assumption

      Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

      Cooldown: 4

      Mana Cost: 110

    • Grave Chill
      Grave Chill Grave Chill

      Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 90

    • Soul Assumption
      Soul Assumption Soul Assumption

      Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

      Cooldown: 4

      Mana Cost: 110

    • Gravekeeper's Cloak
      Gravekeeper's Cloak Gravekeeper's Cloak

      Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.

    • Soul Assumption
      Soul Assumption Soul Assumption

      Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

      Cooldown: 4

      Mana Cost: 110

    • Summon Familiars
      Summon Familiars Summon Familiars

      Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.

      Cooldown: ['130', '120', '110']

      Mana Cost: 150

    • Soul Assumption
      Soul Assumption Soul Assumption

      Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

      Cooldown: 4

      Mana Cost: 110

    • Grave Chill
      Grave Chill Grave Chill

      Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 90

    • Grave Chill
      Grave Chill Grave Chill

      Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 90

    • Grave Chill
      Grave Chill Grave Chill

      Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: 90

    • Gravekeeper's Cloak
      Gravekeeper's Cloak Gravekeeper's Cloak

      Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.

    • Summon Familiars
      Summon Familiars Summon Familiars

      Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.

      Cooldown: ['130', '120', '110']

      Mana Cost: 150

    • +6 Visage and Familiars Attack Damage
      +6 Visage and Familiars Attack Damage +6 Visage and Familiars Attack Damage

    • Gravekeeper's Cloak
      Gravekeeper's Cloak Gravekeeper's Cloak

      Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.

    • Gravekeeper's Cloak
      Gravekeeper's Cloak Gravekeeper's Cloak

      Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.

    • Soul Assumption Hits 3 Targets
      Soul Assumption Hits 3 Targets Soul Assumption Hits 3 Targets

    • Summon Familiars
      Summon Familiars Summon Familiars

      Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.

      Cooldown: ['130', '120', '110']

      Mana Cost: 150

    • +1 Armor Corruption to Visage and Familiars
      +1 Armor Corruption to Visage and Familiars +1 Armor Corruption to Visage and Familiars

  • Ff.KoSide
    character-01

    18

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • +1.5s Static Storm Duration
      +1.5s Static Storm Duration +1.5s Static Storm Duration

    • -3s Kinetic Field Cooldown
      -3s Kinetic Field Cooldown -3s Kinetic Field Cooldown

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

  • Ff.Duh
    character-01

    17

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Solar Flare
      Solar Flare Solar Flare

      Gradually increases attack speed and damage of Mirana and all allied heroes, reaching maximum power after 6s. Allies receive 50% of the bonus.

      Cooldown: ['140', '120', '100']

      Mana Cost: 125

    • Starstorm
      Starstorm Starstorm

      Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a 675 radius will be struck a second time for 80% of the damage.

      Cooldown: 12

      Mana Cost: ['80', '90', '100', '110']

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • Leap
      Leap Leap

      Mirana leaps forward into battle, empowering herself with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 5 seconds.

      Cooldown: 0

      Mana Cost: 50

    • +150 Leap Distance
      +150 Leap Distance +150 Leap Distance

    • Solar Flare
      Solar Flare Solar Flare

      Gradually increases attack speed and damage of Mirana and all allied heroes, reaching maximum power after 6s. Allies receive 50% of the bonus.

      Cooldown: ['140', '120', '100']

      Mana Cost: 125

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

    • +90 Leap Attack Speed
      +90 Leap Attack Speed +90 Leap Attack Speed

    • Sacred Arrow
      Sacred Arrow Sacred Arrow

      Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 2.6 seconds, with bonus damage up to 150 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

      Cooldown: ['19', '18', '17', '16']

      Mana Cost: 90

  • Ff.DaemonT
    character-01

    23

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • -2s Overwhelming Odds Cooldown
      -2s Overwhelming Odds Cooldown -2s Overwhelming Odds Cooldown

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • +35 Overwhelming Odds Damage per Hero
      +35 Overwhelming Odds Damage per Hero +35 Overwhelming Odds Damage per Hero

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • +8% Moment of Courage Proc Chance
      +8% Moment of Courage Proc Chance +8% Moment of Courage Proc Chance