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Последние
новости

Ultras Dota Pro League 2024-25

30 ноября 2024 г. 17:13

Uzumaki

43 - 55

Матч

OTHERS

СОСТАВЫ КОМАНД

Uzumaki | Поражение

Победа | OTHERS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Spectre

19

^)

Spectre

7 / 14 / 17

17155

21236

13304

475 / 588

183 / 11

0

Power Treads Manta Style Diffusal Blade
Blade Mail Magic Wand Wraith Band
Power Treads Disperser Nullifier
Blink Dagger Harpoon Silver Edge

0

187 / 9

811 / 1296

27929

46807

29290

26 / 3 / 13

Slark

27

korol' ploshadki

Slark

Bounty Hunter

19

uzumaki=bc

Bounty Hunter

8 / 12 / 9

17841

20442

14018

494 / 566

112 / 4

0

Wind Lace Magic Wand Bottle
Khanda Aether Lens Phase Boots
Blink Dagger Phase Boots Eul's Scepter of Divinity
Lotus Orb Soul Ring Tiara of Selemene

0

207 / 13

546 / 696

16964

25137

19719

5 / 9 / 24

Mars

21

winner mindset~

Mars

Bristleback

23

//

Bristleback

10 / 9 / 16

22211

30771

19752

615 / 852

269 / 7

0

Blade Mail Power Treads Aghanim's Scepter
Sange and Yasha Bloodstone Bracer
Magic Wand Solar Crest Arcane Boots
Bracer Ethereal Blade Bracer

0

69 / 0

405 / 514

12651

18563

14627

5 / 12 / 24

Techies

18

Dronik

Techies

Warlock

21

люблюкогдамнепох

Warlock

8 / 9 / 27

18889

25462

14920

523 / 705

134 / 3

8825

No Item Shadow Blade Aghanim's Scepter
Mekansm No Item Arcane Boots
No Item Spirit Vessel Boots of Speed
Kaya and Sange Black King Bar Shiva's Guard

200

236 / 4

654 / 992

21165

35827

23620

11 / 5 / 21

Earth Spirit

25

so?

Earth Spirit

Snapfire

18

Yuui-

Snapfire

8 / 11 / 16

15746

17480

12013

436 / 484

95 / 6

1447

Blink Dagger Magic Wand Force Staff
Bracer Arcane Boots Observer and Sentry Wards
Null Talisman Force Staff Shadow Blade
Rod of Atos Boots of Bearing Magic Wand

0

68 / 5

445 / 638

15088

23042

16071

6 / 14 / 26

Muerta

20

sAto

Muerta

Баны

Shadow Fiend Pudge Lina Spirit Breaker Terrorblade Primal Beast Tidehunter

Баны

Clockwerk Phoenix Shadow Demon Doom Night Stalker Gyrocopter Morphling

Uzumaki | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

^)

Spectre

7 / 14 / 17

17155

21236

13304

475 / 588

183 / 11

0

Power Treads Manta Style Diffusal Blade
Blade Mail Magic Wand Wraith Band
character-01

19

uzumaki=bc

Bounty Hunter

8 / 12 / 9

17841

20442

14018

494 / 566

112 / 4

0

Wind Lace Magic Wand Bottle
Khanda Aether Lens Phase Boots
character-01

23

//

Bristleback

10 / 9 / 16

22211

30771

19752

615 / 852

269 / 7

0

Blade Mail Power Treads Aghanim's Scepter
Sange and Yasha Bloodstone Bracer
character-01

21

люблюкогдамнепох

Warlock

8 / 9 / 27

18889

25462

14920

523 / 705

134 / 3

8825

No Item Shadow Blade Aghanim's Scepter
Mekansm No Item Arcane Boots
character-01

18

Yuui-

Snapfire

8 / 11 / 16

15746

17480

12013

436 / 484

95 / 6

1447

Blink Dagger Magic Wand Force Staff
Bracer Arcane Boots Observer and Sentry Wards

Баны

Shadow Fiend Pudge Lina Spirit Breaker Terrorblade Primal Beast Tidehunter

Победа | OTHERS

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

27

korol' ploshadki

Slark

26 / 3 / 13

29290

46807

27929

811 / 1296

187 / 9

0

Power Treads Disperser Nullifier
Blink Dagger Harpoon Silver Edge
character-01

21

winner mindset~

Mars

5 / 9 / 24

19719

25137

16964

546 / 696

207 / 13

0

Blink Dagger Phase Boots Eul's Scepter of Divinity
Lotus Orb Soul Ring Tiara of Selemene
character-01

18

Dronik

Techies

5 / 12 / 24

14627

18563

12651

405 / 514

69 / 0

0

Magic Wand Solar Crest Arcane Boots
Bracer Ethereal Blade Bracer
character-01

25

so?

Earth Spirit

11 / 5 / 21

23620

35827

21165

654 / 992

236 / 4

200

No Item Spirit Vessel Boots of Speed
Kaya and Sange Black King Bar Shiva's Guard
character-01

20

sAto

Muerta

6 / 14 / 26

16071

23042

15088

445 / 638

68 / 5

0

Null Talisman Force Staff Shadow Blade
Rod of Atos Boots of Bearing Magic Wand

Баны

Clockwerk Phoenix Shadow Demon Doom Night Stalker Gyrocopter Morphling

Uzumaki

  • ^)
    character-01

    19

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • Spectral Dagger
      Spectral Dagger Spectral Dagger

      Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['110', '120', '130', '140']

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Dispersion
      Dispersion Dispersion

      Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • Desolate
      Desolate Desolate

      Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

    • +80 Spectral Dagger Damage
      +80 Spectral Dagger Damage +80 Spectral Dagger Damage

    • -4s Spectral Dagger Cooldown
      -4s Spectral Dagger Cooldown -4s Spectral Dagger Cooldown

    • Shadow Step
      Shadow Step Shadow Step

      Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

      Cooldown: ['60', '50', '40']

      Mana Cost: 150

  • uzumaki=bc
    character-01

    19

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Track
      Track Track

      Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

      Cooldown: ['6', '5', '4']

      Mana Cost: 60

    • Shuriken Toss
      Shuriken Toss Shuriken Toss

      Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

      Cooldown: 5

      Mana Cost: ['65', '70', '75', '80']

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • Jinada
      Jinada Jinada

      Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

      Cooldown: ['9', '7', '5', '3']

    • +30 Jinada Damage
      +30 Jinada Damage +30 Jinada Damage

    • Track
      Track Track

      Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

      Cooldown: ['6', '5', '4']

      Mana Cost: 60

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • +45 Track Gold
      +45 Track Gold +45 Track Gold

    • Shadow Walk
      Shadow Walk Shadow Walk

      Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

      Cooldown: ['18', '17', '16', '15']

      Mana Cost: 50

    • Track
      Track Track

      Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

      Cooldown: ['6', '5', '4']

      Mana Cost: 60

  • //
    character-01

    23

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • +25 Attack Speed
      +25 Attack Speed +25 Attack Speed

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • люблюкогдамнепох
    character-01

    21

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Chaotic Offering
      Chaotic Offering Chaotic Offering

      Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

      Cooldown: 160

      Mana Cost: ['200', '400', '600']

    • Upheaval
      Upheaval Upheaval

      CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: 100

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • Fatal Bonds
      Fatal Bonds Fatal Bonds

      Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

      Cooldown: ['42', '34', '26', '18']

      Mana Cost: ['120', '130', '140', '150']

    • +50 Upheaval Radius
      +50 Upheaval Radius +50 Upheaval Radius

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • Chaotic Offering
      Chaotic Offering Chaotic Offering

      Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

      Cooldown: 160

      Mana Cost: ['200', '400', '600']

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • +10 Upheaval Attack Speed per second on Allies
      +10 Upheaval Attack Speed per second on Allies +10 Upheaval Attack Speed per second on Allies

    • Shadow Word
      Shadow Word Shadow Word

      Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['110', '120', '130', '140']

    • Chaotic Offering
      Chaotic Offering Chaotic Offering

      Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

      Cooldown: 160

      Mana Cost: ['200', '400', '600']

  • Yuui-
    character-01

    18

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Mortimer Kisses
      Mortimer Kisses Mortimer Kisses

      Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['125', '150', '175']

    • Scatterblast
      Scatterblast Scatterblast

      Snapfire unloads with a wide blast that damages and slows enemies in a cone. Damage, Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Firesnap Cookie
      Firesnap Cookie Firesnap Cookie

      Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.

      Cooldown: ['21', '19', '17', '15']

      Mana Cost: ['85', '90', '95', '100']

    • +70 Scatterblast Damage
      +70 Scatterblast Damage +70 Scatterblast Damage

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Mortimer Kisses
      Mortimer Kisses Mortimer Kisses

      Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['125', '150', '175']

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

    • -4s Firesnap Cookie Cooldown
      -4s Firesnap Cookie Cooldown -4s Firesnap Cookie Cooldown

    • Lil' Shredder
      Lil' Shredder Lil' Shredder

      Snapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Mortimer Kisses
      Mortimer Kisses Mortimer Kisses

      Snapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['125', '150', '175']

OTHERS

  • korol' ploshadki
    character-01

    27

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Shadow Dance
      Shadow Dance Shadow Dance

      When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

      Cooldown: ['50', '40', '30']

      Mana Cost: 100

    • Dark Pact
      Dark Pact Dark Pact

      After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: 65

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Pounce
      Pounce Pounce

      Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: 75

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • Shadow Dance
      Shadow Dance Shadow Dance

      When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

      Cooldown: ['50', '40', '30']

      Mana Cost: 100

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • Essence Shift
      Essence Shift Essence Shift

      Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

    • +70 Dark Pact Damage
      +70 Dark Pact Damage +70 Dark Pact Damage

    • +0.5s Pounce Leash
      +0.5s Pounce Leash +0.5s Pounce Leash

    • Shadow Dance
      Shadow Dance Shadow Dance

      When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.

      Cooldown: ['50', '40', '30']

      Mana Cost: 100

    • +1 Agility gain/stolen per Essence Shift Stack
      +1 Agility gain/stolen per Essence Shift Stack +1 Agility gain/stolen per Essence Shift Stack

    • +40s Essence Shift Duration
      +40s Essence Shift Duration +40s Essence Shift Duration

    • -0.5s Dark Pact Cooldown
      -0.5s Dark Pact Cooldown -0.5s Dark Pact Cooldown

  • winner mindset~
    character-01

    21

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • +100 God's Rebuke Distance
      +100 God's Rebuke Distance +100 God's Rebuke Distance

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • -2s God's Rebuke Cooldown
      -2s God's Rebuke Cooldown -2s God's Rebuke Cooldown

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • +0.4s Spear of Mars Stun
      +0.4s Spear of Mars Stun +0.4s Spear of Mars Stun

  • Dronik
    character-01

    18

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Proximity Mines
      Proximity Mines Proximity Mines

      Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.

      Cooldown: 0

      Mana Cost: ['110', '140', '170']

    • Blast Off!
      Blast Off! Blast Off!

      Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['100', '125', '150', '175']

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

    • Sticky Bomb
      Sticky Bomb Sticky Bomb

      Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: ['100', '115', '130', '145']

    • -3s Proximity Mines Cooldown
      -3s Proximity Mines Cooldown -3s Proximity Mines Cooldown

    • Proximity Mines
      Proximity Mines Proximity Mines

      Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.

      Cooldown: 0

      Mana Cost: ['110', '140', '170']

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

    • +200 Blast Off! Damage
      +200 Blast Off! Damage +200 Blast Off! Damage

    • Reactive Tazer
      Reactive Tazer Reactive Tazer

      Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 60

    • Proximity Mines
      Proximity Mines Proximity Mines

      Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.

      Cooldown: 0

      Mana Cost: ['110', '140', '170']

  • so?
    character-01

    25

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Rolling Boulder
      Rolling Boulder Rolling Boulder

      Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

      Cooldown: ['16', '12', '8', '4']

      Mana Cost: 50

    • Boulder Smash
      Boulder Smash Boulder Smash

      Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

      Cooldown: ['22', '18', '14', '10']

      Mana Cost: 100

    • +8% Spell Amplification
      +8% Spell Amplification +8% Spell Amplification

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • +30% Magnetize Damage & Duration
      +30% Magnetize Damage & Duration +30% Magnetize Damage & Duration

    • Geomagnetic Grip
      Geomagnetic Grip Geomagnetic Grip

      Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

      Cooldown: 13

      Mana Cost: 75

    • Magnetize
      Magnetize Magnetize

      Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • +200 Rolling Boulder Distance
      +200 Rolling Boulder Distance +200 Rolling Boulder Distance

  • sAto
    character-01

    20

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

    • Gunslinger
      Gunslinger Gunslinger

    • +=55 Gunslinger Damage
      +=55 Gunslinger Damage +=55 Gunslinger Damage

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • 2 Dead Shot Charges
      2 Dead Shot Charges 2 Dead Shot Charges