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16
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cooldown: ['16', '10', '4']
Mana Cost: 25
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['110', '125', '140', '155']
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.
Cooldown: ['16', '10', '4']
Mana Cost: 25
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cooldown: ['24', '21', '18', '15']
Mana Cost: 110
18
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.
Cooldown: ['24', '20', '16', '12']
Mana Cost: 75
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
Cooldown: ['9', '8', '7', '6']
Mana Cost: 65
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
Cooldown: ['9', '8', '7', '6']
Mana Cost: 65
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
Cooldown: ['9', '8', '7', '6']
Mana Cost: 65
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.
Cooldown: ['50', '40', '30']
Mana Cost: 100
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
Cooldown: ['9', '8', '7', '6']
Mana Cost: 65
Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.
Cooldown: ['24', '20', '16', '12']
Mana Cost: 75
Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.
Cooldown: ['24', '20', '16', '12']
Mana Cost: 75
Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.
Cooldown: ['24', '20', '16', '12']
Mana Cost: 75
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.
Cooldown: ['50', '40', '30']
Mana Cost: 100
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.
Cooldown: ['50', '40', '30']
Mana Cost: 100
15
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cooldown: ['60', '55', '50']
Mana Cost: 75
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cooldown: ['60', '55', '50']
Mana Cost: 75
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
19
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
14
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['80', '90', '100', '110']
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
Cooldown: ['20', '19', '18', '17']
Mana Cost: 90
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['80', '90', '100', '110']
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
Cooldown: ['20', '19', '18', '17']
Mana Cost: 90
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['80', '90', '100', '110']
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Cooldown: ['120', '110', '100']
Mana Cost: ['200', '250', '300']
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.
Cooldown: ['24', '20', '16', '12']
Mana Cost: ['80', '90', '100', '110']
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
Cooldown: ['20', '19', '18', '17']
Mana Cost: 90
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
Cooldown: ['20', '19', '18', '17']
Mana Cost: 90
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 55
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Cooldown: ['120', '110', '100']
Mana Cost: ['200', '250', '300']
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 55
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 55
12
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
Cooldown: ['30', '25', '20', '15']
Mana Cost: 60
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.
Cooldown: 0
Mana Cost: ['110', '140', '170']
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cooldown: ['40', '35', '30', '25']
Mana Cost: ['100', '125', '150', '175']
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
Cooldown: ['16', '13', '10', '7']
Mana Cost: ['100', '115', '130', '145']
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.
Cooldown: 0
Mana Cost: ['110', '140', '170']
16
Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.
Cooldown: ['150', '140', '130', '120']
Mana Cost: 75
Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.
Cooldown: 0
Mana Cost: 0
Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.
Cooldown: ['150', '140', '130', '120']
Mana Cost: 75
Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.
Cooldown: 0
Mana Cost: 0
Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.
Cooldown: ['150', '140', '130', '120']
Mana Cost: 75
Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.
Cooldown: 100
Mana Cost: 200
Summons a powerful Spirit Bear companion that can equip items. Neutral Items are copied from, and share a cooldown with, Lone Druid's own Neutral Items. If the bear moves 500 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has the Return, Demolish and Entangling Claws abilities.
Cooldown: ['150', '140', '130', '120']
Mana Cost: 75
Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.
Cooldown: 0
Mana Cost: 0
Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.
Cooldown: 0
Mana Cost: 0
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cooldown: ['38', '32', '26', '20']
Mana Cost: 50
Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.
Cooldown: 100
Mana Cost: 200
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cooldown: ['38', '32', '26', '20']
Mana Cost: 50
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cooldown: ['38', '32', '26', '20']
Mana Cost: 50
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cooldown: ['38', '32', '26', '20']
Mana Cost: 50
17
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Cooldown: 75
Mana Cost: ['100', '200', '300']
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Deals 2x damage to creeps, but lifesteal from creeps is reduced by 70%.
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Cooldown: ['13', '12', '11', '10']
Mana Cost: 110
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take 350% damage. DISPEL TYPE: Basic Dispel
Cooldown: 75
Mana Cost: ['100', '200', '300']
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Cooldown: ['18', '14', '10', '6']
Mana Cost: 50
17
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Cooldown: 9
Mana Cost: 80
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend's presence reduces the armor of nearby enemies.
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Cooldown: ['120', '110', '100']
Mana Cost: ['150', '175', '200']
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
Cooldown: 16
Mana Cost: 75
12
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Deals 150% damage to creeps.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['80', '100', '120', '140']
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cooldown: ['30', '26', '22', '18']
Mana Cost: ['105', '110', '115', '120']
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Deals 150% damage to creeps.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['80', '100', '120', '140']
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cooldown: ['30', '26', '22', '18']
Mana Cost: ['105', '110', '115', '120']
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Deals 150% damage to creeps.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['80', '100', '120', '140']
CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.
Cooldown: ['100', '90', '80']
Mana Cost: 200
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Deals 150% damage to creeps.
Cooldown: ['20', '18', '16', '14']
Mana Cost: ['80', '100', '120', '140']
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cooldown: ['30', '26', '22', '18']
Mana Cost: ['105', '110', '115', '120']
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cooldown: ['30', '26', '22', '18']
Mana Cost: ['105', '110', '115', '120']
CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.
Cooldown: ['100', '90', '80']
Mana Cost: 200