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Dota 2 Space League

2 декабря 2024 г. 23:43

CrimsonSky

25 - 20

Матч

Silent killer

СОСТАВЫ КОМАНД

CrimsonSky | Победа

Поражение | Silent killer

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Phantom Assassin

23

CS.Lemy

Phantom Assassin

6 / 2 / 9

23500

29933

23532

705 / 898

314 / 0

0

Manta Style Battle Fury Orb of Corrosion
Black King Bar Power Treads Desolator
Lotus Orb Power Treads Blade Mail
Aghanim's Scepter Bracer Bloodstone

0

296 / 0

608 / 780

18591

26000

20266

3 / 6 / 7

Bristleback

22

sK.itras

Bristleback

Slardar

20

CS.Nupiq

Slardar

8 / 5 / 9

19300

23400

17669

579 / 702

227 / 2

0

Mask of Madness Blink Dagger Black King Bar
Power Treads Wraith Band Aghanim's Scepter
Phase Boots Armlet of Mordiggian Radiance
Assault Cuirass Aghanim's Scepter Magic Wand

210

352 / 7

665 / 943

19368

31433

22166

8 / 3 / 8

Lifestealer

24

sK.busow

Lifestealer

Vengeful Spirit

18

CS.Fijik

Vengeful Spirit

1 / 4 / 13

10800

18800

10428

324 / 564

92 / 0

250

Aghanim's Scepter Solar Crest Magic Wand
Dust of Appearance Bracer Power Treads
Arcane Boots Solar Crest Greater Healing Lotus
Point Booster Magic Wand Blink Dagger

0

86 / 2

318 / 504

10584

16800

10600

2 / 4 / 5

Skywrath Mage

17

sK.lotorimri

Skywrath Mage

Sniper

25

CS.Qipik

Sniper

9 / 2 / 5

27133

34633

26836

814 / 1039

426 / 0

0

Power Treads Hurricane Pike Manta Style
Disperser Monkey King Bar Mask of Madness
Orchid Malevolence Parasma Black King Bar
No Item Power Treads Kaya

0

325 / 10

597 / 777

18446

25900

19900

3 / 4 / 7

Storm Spirit

21

sK.onenen

Storm Spirit

Rubick

19

CS.Vexus

Rubick

1 / 7 / 15

10766

21266

10396

323 / 638

45 / 0

60

Arcane Boots Glimmer Cape Magic Wand
Blink Dagger Smoke of Deceit Gem of True Sight
Magic Stick Solar Crest No Item
Boots of Bearing Vladmir's Offering Ogre Axe

3164

91 / 2

403 / 565

12577

18833

13433

4 / 8 / 10

Treant Protector

18

sK.yacathem

Treant Protector

Баны

Shadow Demon Tusk Legion Commander Weaver Phoenix Doom Axe

Баны

Dazzle Dark Willow Chen Broodmother Beastmaster Magnus Marci

CrimsonSky | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

23

CS.Lemy

Phantom Assassin

6 / 2 / 9

23500

29933

23532

705 / 898

314 / 0

0

Manta Style Battle Fury Orb of Corrosion
Black King Bar Power Treads Desolator
character-01

20

CS.Nupiq

Slardar

8 / 5 / 9

19300

23400

17669

579 / 702

227 / 2

0

Mask of Madness Blink Dagger Black King Bar
Power Treads Wraith Band Aghanim's Scepter
character-01

18

CS.Fijik

Vengeful Spirit

1 / 4 / 13

10800

18800

10428

324 / 564

92 / 0

250

Aghanim's Scepter Solar Crest Magic Wand
Dust of Appearance Bracer Power Treads
character-01

25

CS.Qipik

Sniper

9 / 2 / 5

27133

34633

26836

814 / 1039

426 / 0

0

Power Treads Hurricane Pike Manta Style
Disperser Monkey King Bar Mask of Madness
character-01

19

CS.Vexus

Rubick

1 / 7 / 15

10766

21266

10396

323 / 638

45 / 0

60

Arcane Boots Glimmer Cape Magic Wand
Blink Dagger Smoke of Deceit Gem of True Sight

Баны

Shadow Demon Tusk Legion Commander Weaver Phoenix Doom Axe

Поражение | Silent killer

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

22

sK.itras

Bristleback

3 / 6 / 7

20266

26000

18591

608 / 780

296 / 0

0

Lotus Orb Power Treads Blade Mail
Aghanim's Scepter Bracer Bloodstone
character-01

24

sK.busow

Lifestealer

8 / 3 / 8

22166

31433

19368

665 / 943

352 / 7

210

Phase Boots Armlet of Mordiggian Radiance
Assault Cuirass Aghanim's Scepter Magic Wand
character-01

17

sK.lotorimri

Skywrath Mage

2 / 4 / 5

10600

16800

10584

318 / 504

86 / 2

0

Arcane Boots Solar Crest Greater Healing Lotus
Point Booster Magic Wand Blink Dagger
character-01

21

sK.onenen

Storm Spirit

3 / 4 / 7

19900

25900

18446

597 / 777

325 / 10

0

Orchid Malevolence Parasma Black King Bar
No Item Power Treads Kaya
character-01

18

sK.yacathem

Treant Protector

4 / 8 / 10

13433

18833

12577

403 / 565

91 / 2

3164

Magic Stick Solar Crest No Item
Boots of Bearing Vladmir's Offering Ogre Axe

Баны

Dazzle Dark Willow Chen Broodmother Beastmaster Magnus Marci

CrimsonSky

  • CS.Lemy
    character-01

    23

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • Stifling Dagger
      Stifling Dagger Stifling Dagger

      Throws a dagger slowing the enemy unit's movement speed, dealing 65+30% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.

      Cooldown: 6

      Mana Cost: 30

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Phantom Strike
      Phantom Strike Phantom Strike

      Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • +0.5s Phantom Strike Duration
      +0.5s Phantom Strike Duration +0.5s Phantom Strike Duration

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • +200 Phantom Strike Cast Range
      +200 Phantom Strike Cast Range +200 Phantom Strike Cast Range

    • Blur
      Blur Blur

      Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she attacks or comes near enemy heroes, towers, or outposts.

      Cooldown: ['60', '55', '50', '45']

      Mana Cost: 50

    • Coup de Grace
      Coup de Grace Coup de Grace

      Phantom Assassin refines her combat abilities, acquiring a chance of gaining Deadly Focus with each attack. When attacking with Deadly Focus, Phantom Assassin will consume the buff and guarantee a critical hit. Stifling Dagger has a bonus chance to cause Deadly Focus.

    • +60 Phantom Strike Attack Speed
      +60 Phantom Strike Attack Speed +60 Phantom Strike Attack Speed

  • CS.Nupiq
    character-01

    20

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Corrosive Haze
      Corrosive Haze Corrosive Haze

      Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

      Cooldown: 5

      Mana Cost: 25

    • Bash of the Deep
      Bash of the Deep Bash of the Deep

      After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • Guardian Sprint
      Guardian Sprint Guardian Sprint

      Slardar slithers ahead, moving significantly faster and passing through units.

      Cooldown: ['29', '25', '21', '17']

      Mana Cost: 25

    • -2s Guardian Sprint Cooldown
      -2s Guardian Sprint Cooldown -2s Guardian Sprint Cooldown

    • Corrosive Haze
      Corrosive Haze Corrosive Haze

      Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

      Cooldown: 5

      Mana Cost: 25

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • +40 Bash of the Deep Damage
      +40 Bash of the Deep Damage +40 Bash of the Deep Damage

    • Slithereen Crush
      Slithereen Crush Slithereen Crush

      Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

      Cooldown: 7

      Mana Cost: 100

    • Corrosive Haze
      Corrosive Haze Corrosive Haze

      Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it for 8 seconds.

      Cooldown: 5

      Mana Cost: 25

    • +125 Slithereen Crush Damage
      +125 Slithereen Crush Damage +125 Slithereen Crush Damage

  • CS.Fijik
    character-01

    18

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • +150 Nether Swap Enemy Damage
      +150 Nether Swap Enemy Damage +150 Nether Swap Enemy Damage

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • -4 Wave of Terror Armor
      -4 Wave of Terror Armor -4 Wave of Terror Armor

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

  • CS.Qipik
    character-01

    25

    • Headshot
      Headshot Headshot

      Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

    • Shrapnel
      Shrapnel Shrapnel

      Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

      Cooldown: 0

      Mana Cost: 75

    • Shrapnel
      Shrapnel Shrapnel

      Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

      Cooldown: 0

      Mana Cost: 75

    • Headshot
      Headshot Headshot

      Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

    • Shrapnel
      Shrapnel Shrapnel

      Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

      Cooldown: 0

      Mana Cost: 75

    • Assassinate
      Assassinate Assassinate

      Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

      Cooldown: ['20', '15', '10']

      Mana Cost: 175

    • Shrapnel
      Shrapnel Shrapnel

      Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

      Cooldown: 0

      Mana Cost: 75

    • Headshot
      Headshot Headshot

      Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

    • Headshot
      Headshot Headshot

      Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Take Aim
      Take Aim Take Aim

      Increases armor, Headshot chance, and attack range. Slows you by 65% for the duration.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 50

    • Assassinate
      Assassinate Assassinate

      Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

      Cooldown: ['20', '15', '10']

      Mana Cost: 175

    • Take Aim
      Take Aim Take Aim

      Increases armor, Headshot chance, and attack range. Slows you by 65% for the duration.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 50

    • Take Aim
      Take Aim Take Aim

      Increases armor, Headshot chance, and attack range. Slows you by 65% for the duration.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 50

    • +30 Attack Speed
      +30 Attack Speed +30 Attack Speed

    • Take Aim
      Take Aim Take Aim

      Increases armor, Headshot chance, and attack range. Slows you by 65% for the duration.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 50

    • Assassinate
      Assassinate Assassinate

      Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

      Cooldown: ['20', '15', '10']

      Mana Cost: 175

    • Unknown Ability
      Unknown Ability Unknown Ability

  • CS.Vexus
    character-01

    19

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Fade Bolt
      Fade Bolt Fade Bolt

      Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['110', '125', '140', '155']

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • Arcane Supremacy
      Arcane Supremacy Arcane Supremacy

      Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

    • -12% Fade Bolt Damage Reduction
      -12% Fade Bolt Damage Reduction -12% Fade Bolt Damage Reduction

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • -25% Stolen Spells Cooldown
      -25% Stolen Spells Cooldown -25% Stolen Spells Cooldown

    • Telekinesis
      Telekinesis Telekinesis

      Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: 110

    • Spell Steal
      Spell Steal Spell Steal

      Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

      Cooldown: ['16', '10', '4']

      Mana Cost: 25

Silent killer

  • sK.itras
    character-01

    22

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Quill Spray
      Quill Spray Quill Spray

      Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.

      Cooldown: 3

      Mana Cost: 35

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • Bristleback
      Bristleback Bristleback

      Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 275 damage from the rear, he releases a Quill Spray of the current level.

    • +25 Attack Speed
      +25 Attack Speed +25 Attack Speed

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Unknown Ability
      Unknown Ability Unknown Ability

    • Viscous Nasal Goo
      Viscous Nasal Goo Viscous Nasal Goo

      Covers a target in snot, causing it to have reduced armor and movement speed for 6 seconds. Multiple casts stack and refresh the duration.

      Cooldown: 1.75

      Mana Cost: ['12', '16', '20', '24']

    • Warpath
      Warpath Warpath

      Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage.

      Cooldown: 45

      Mana Cost: ['55', '65', '75']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • sK.busow
    character-01

    24

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Ghoul Frenzy
      Ghoul Frenzy Ghoul Frenzy

      Passively grants Lifestealer Movement and Attack Speed.

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • Rage
      Rage Rage

      Launch into a maddened rage, becoming Debuff Immune and increasing magic resistance. DISPEL TYPE: Basic Dispel

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['80', '100', '120', '140']

    • Open Wounds
      Open Wounds Open Wounds

      Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 75

    • +50 Ghoul Frenzy Attack Speed
      +50 Ghoul Frenzy Attack Speed +50 Ghoul Frenzy Attack Speed

    • +3% Ghoul Frenzy Movement Speed
      +3% Ghoul Frenzy Movement Speed +3% Ghoul Frenzy Movement Speed

    • Infest
      Infest Infest

      Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes. DISPEL TYPE: Basic Dispel

      Cooldown: ['80', '65', '50']

      Mana Cost: ['100', '125', '150']

    • +25% Open Wounds Lifesteal
      +25% Open Wounds Lifesteal +25% Open Wounds Lifesteal

  • sK.lotorimri
    character-01

    17

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • +0.5x Arcane Bolt Int Multiplier
      +0.5x Arcane Bolt Int Multiplier +0.5x Arcane Bolt Int Multiplier

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • -7s Ancient Seal Cooldown
      -7s Ancient Seal Cooldown -7s Ancient Seal Cooldown

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

  • sK.onenen
    character-01

    21

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Static Remnant
      Static Remnant Static Remnant

      Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

      Cooldown: 3.5

      Mana Cost: ['70', '80', '90', '100']

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • Overload
      Overload Overload

      Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.

    • +20.0 Overload Damage
      +20.0 Overload Damage +20.0 Overload Damage

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • +250 Health
      +250 Health +250 Health

    • Electric Vortex
      Electric Vortex Electric Vortex

      A vortex that pulls an enemy unit to Storm Spirit's location.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: ['60', '70', '80', '90']

    • Ball Lightning
      Ball Lightning Ball Lightning

      Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.

      Mana Cost: 30

    • +0.2s Electric Vortex Duration
      +0.2s Electric Vortex Duration +0.2s Electric Vortex Duration

  • sK.yacathem
    character-01

    18

    • Nature's Grasp
      Nature's Grasp Nature's Grasp

      Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: 90

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • Nature's Grasp
      Nature's Grasp Nature's Grasp

      Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: 90

    • Overgrowth
      Overgrowth Overgrowth

      Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '250', '300']

    • Nature's Grasp
      Nature's Grasp Nature's Grasp

      Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: 90

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

    • Nature's Grasp
      Nature's Grasp Nature's Grasp

      Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: 90

    • Leech Seed
      Leech Seed Leech Seed

      Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.

      Cooldown: ['24', '20', '16', '12']

      Mana Cost: ['80', '90', '100', '110']

    • +2 Living Armor Heal Per Second
      +2 Living Armor Heal Per Second +2 Living Armor Heal Per Second

    • Overgrowth
      Overgrowth Overgrowth

      Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '250', '300']

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • Living Armor
      Living Armor Living Armor

      Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 55

    • +25 Nature's Grasp Damage
      +25 Nature's Grasp Damage +25 Nature's Grasp Damage

    • Overgrowth
      Overgrowth Overgrowth

      Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['200', '250', '300']