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Ancients League

5 декабря 2024 г. 14:55

Ninja Bros

46 - 51

Матч

Lighting Legends

СОСТАВЫ КОМАНД

Ninja Bros | Поражение

Победа | Lighting Legends

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Pugna

19

Larm

Pugna

2 / 12 / 24

15821

21014

13672

387 / 514

108 / 5

3618

Ethereal Blade Observer and Sentry Wards Aghanim's Scepter
Arcane Boots Magic Stick No Item
Gleipnir Phase Boots Shiva's Guard
Magic Wand Mage Slayer Octarine Core

102

240 / 4

657 / 1211

23474

49509

26860

10 / 2 / 30

Ember Spirit

28

Kayabreaker

Ember Spirit

Magnus

25

Cardio

Magnus

5 / 11 / 28

17702

34464

13308

433 / 843

128 / 8

0

Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger
Arcane Boots Ethereal Blade Holy Locket
Observer Ward Octarine Core Kaya

27374

62 / 1

495 / 778

17759

31807

20237

15 / 9 / 20

Oracle

24

Rittori

Oracle

Pangolier

24

Pokonturu

Pangolier

5 / 11 / 17

23467

33074

22873

574 / 809

289 / 9

591

Aghanim's Scepter Magic Wand Blink Dagger
Power Treads Shiva's Guard Disperser
No Item Magic Stick Dagon
Arcane Boots No Item No Item

0

31 / 1

365 / 641

11515

26206

14922

8 / 17 / 21

Nyx Assassin

22

Jenkis

Nyx Assassin

Pudge

21

Lowdpser

Pudge

10 / 12 / 17

17252

25920

13250

422 / 634

61 / 2

8934

Tranquil Boots Ethereal Blade Blade Mail
Sentry Ward Magic Wand No Item
Daedalus Power Treads Manta Style
Dragon Lance Magic Wand Aghanim's Scepter

0

216 / 12

560 / 940

21149

38430

22894

7 / 9 / 19

Vengeful Spirit

26

Waronn

Vengeful Spirit

Wraith King

28

AweSoMeQE-

Wraith King

22 / 5 / 8

32297

51880

28933

790 / 1269

375 / 13

0

Phase Boots Armlet of Mordiggian Assault Cuirass
Black King Bar Overwhelming Blink Radiance
Power Treads Black King Bar Swift Blink
Mask of Madness Harpoon Daedalus

0

404 / 7

729 / 918

26408

37530

29803

11 / 9 / 17

Sven

25

Hlillo-

Sven

Баны

Winter Wyvern Warlock Rubick Tiny Monkey King Invoker Sand King

Баны

Enchantress Spirit Breaker Slardar Shadow Fiend Templar Assassin Queen of Pain Outworld Devourer

Ninja Bros | Поражение

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

Larm

Pugna

2 / 12 / 24

15821

21014

13672

387 / 514

108 / 5

3618

Ethereal Blade Observer and Sentry Wards Aghanim's Scepter
Arcane Boots Magic Stick No Item
character-01

25

Cardio

Magnus

5 / 11 / 28

17702

34464

13308

433 / 843

128 / 8

0

Force Staff Arcane Boots Magic Wand
Bracer Eul's Scepter of Divinity Blink Dagger
character-01

24

Pokonturu

Pangolier

5 / 11 / 17

23467

33074

22873

574 / 809

289 / 9

591

Aghanim's Scepter Magic Wand Blink Dagger
Power Treads Shiva's Guard Disperser
character-01

21

Lowdpser

Pudge

10 / 12 / 17

17252

25920

13250

422 / 634

61 / 2

8934

Tranquil Boots Ethereal Blade Blade Mail
Sentry Ward Magic Wand No Item
character-01

28

AweSoMeQE-

Wraith King

22 / 5 / 8

32297

51880

28933

790 / 1269

375 / 13

0

Phase Boots Armlet of Mordiggian Assault Cuirass
Black King Bar Overwhelming Blink Radiance

Баны

Winter Wyvern Warlock Rubick Tiny Monkey King Invoker Sand King

Победа | Lighting Legends

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

28

Kayabreaker

Ember Spirit

10 / 2 / 30

26860

49509

23474

657 / 1211

240 / 4

102

Gleipnir Phase Boots Shiva's Guard
Magic Wand Mage Slayer Octarine Core
character-01

24

Rittori

Oracle

15 / 9 / 20

20237

31807

17759

495 / 778

62 / 1

27374

Arcane Boots Ethereal Blade Holy Locket
Observer Ward Octarine Core Kaya
character-01

22

Jenkis

Nyx Assassin

8 / 17 / 21

14922

26206

11515

365 / 641

31 / 1

0

No Item Magic Stick Dagon
Arcane Boots No Item No Item
character-01

26

Waronn

Vengeful Spirit

7 / 9 / 19

22894

38430

21149

560 / 940

216 / 12

0

Daedalus Power Treads Manta Style
Dragon Lance Magic Wand Aghanim's Scepter
character-01

25

Hlillo-

Sven

11 / 9 / 17

29803

37530

26408

729 / 918

404 / 7

0

Power Treads Black King Bar Swift Blink
Mask of Madness Harpoon Daedalus

Баны

Enchantress Spirit Breaker Slardar Shadow Fiend Templar Assassin Queen of Pain Outworld Devourer

Ninja Bros

  • Larm
    character-01

    19

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Blast
      Nether Blast Nether Blast

      An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

      Cooldown: 5

      Mana Cost: ['100', '115', '130', '145']

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • -1s Nether Blast Cooldown
      -1s Nether Blast Cooldown -1s Nether Blast Cooldown

    • Decrepify
      Decrepify Decrepify

      A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

      Cooldown: ['16', '13', '10', '7']

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • +350 Health
      +350 Health +350 Health

    • Nether Ward
      Nether Ward Nether Ward

      Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

      Cooldown: 40

      Mana Cost: 80

    • Life Drain
      Life Drain Life Drain

      CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead. When cast on an ally, Pugna will drain his own health into his ally.

      Cooldown: 7

      Mana Cost: ['100', '150', '200']

  • Cardio
    character-01

    25

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Shockwave
      Shockwave Shockwave

      Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: 75

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • Skewer
      Skewer Skewer

      Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement and attack speed. Deals additional damage when skewering enemies into trees or cliffs.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: 80

    • +0.75s Shockwave Slow Duration
      +0.75s Shockwave Slow Duration +0.75s Shockwave Slow Duration

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • -5s Skewer Cooldown
      -5s Skewer Cooldown -5s Skewer Cooldown

    • Empower
      Empower Empower

      Gives an allied unit bonus damage and cleave on attack. Magnus receives 50% larger bonus.

      Cooldown: 8

      Mana Cost: ['45', '55', '65', '75']

    • Reverse Polarity
      Reverse Polarity Reverse Polarity

      Cooldown: 120

      Mana Cost: ['150', '225', '300']

    • +275 Skewer Range
      +275 Skewer Range +275 Skewer Range

  • Pokonturu
    character-01

    24

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Swashbuckle
      Swashbuckle Swashbuckle

      Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes. Lucky Shot has a chance to activate from this damage.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['75', '80', '85', '90']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • Shield Crash
      Shield Crash Shield Crash

      Pangolier jumps in the air and slams back to the ground in front of his current position, damaging and slowing all enemies in a radius. For each enemy hero hit, he gains an all damage shield for a short time. Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs. Shield Crash cooldown during Rolling Thunder is decreased.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['70', '80', '90', '100']

    • +4 Lucky Shot Armor Reduction
      +4 Lucky Shot Armor Reduction +4 Lucky Shot Armor Reduction

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • Lucky Shot
      Lucky Shot Lucky Shot

      Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to drastically slow their attack speed and reduce armor on any damage dealt by Pangolier's attacks or abilities.

    • +2s Rolling Thunder Duration
      +2s Rolling Thunder Duration +2s Rolling Thunder Duration

    • Rolling Thunder
      Rolling Thunder Rolling Thunder

      Pangolier curls into a debuff immune ball with 60% additional magic resistance and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage proportional to his attack damage and stunning them when they land. Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction. During Rolling Thunder, Shield Crash cooldown is reduced. DISPEL TYPE: Basic Dispel

      Cooldown: ['90', '85', '80']

      Mana Cost: ['100', '125', '150']

    • +125 Shield Crash Radius and Damage
      +125 Shield Crash Radius and Damage +125 Shield Crash Radius and Damage

  • Lowdpser
    character-01

    21

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +5 Armor
      +5 Armor +5 Armor

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +{s:bonus_damage} Meat Hook Damage
      +{s:bonus_damage} Meat Hook Damage +{s:bonus_damage} Meat Hook Damage

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • +0.75s Dismember Duration
      +0.75s Dismember Duration +0.75s Dismember Duration

  • AweSoMeQE-
    character-01

    28

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Spectral Blade
      Spectral Blade Spectral Blade

      Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Reincarnation
      Reincarnation Reincarnation

      Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.

      Cooldown: ['180', '150', '120']

      Mana Cost: 200

    • Mortal Strike
      Mortal Strike Mortal Strike

      Wraith King passively deals bonus damage on an attack with a cooldown.

      Cooldown: ['6', '5.5', '5', '4.5']

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • +10% Vampiric Spirit Lifesteal
      +10% Vampiric Spirit Lifesteal +10% Vampiric Spirit Lifesteal

    • Wraithfire Blast
      Wraithfire Blast Wraithfire Blast

      Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

      Cooldown: ['17', '14', '11', '8']

      Mana Cost: ['95', '110', '125', '140']

    • Reincarnation
      Reincarnation Reincarnation

      Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.

      Cooldown: ['180', '150', '120']

      Mana Cost: 200

    • Spectral Blade
      Spectral Blade Spectral Blade

      Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.

    • Spectral Blade
      Spectral Blade Spectral Blade

      Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.

    • +400 Health
      +400 Health +400 Health

    • Spectral Blade
      Spectral Blade Spectral Blade

      Curses units that Wraith King attacks, dealing a flat amount of damage and a percentage of the attack damage again after a delay. Vampiric Spirit's lifesteal applies to the curse damage and a unit cannot be cursed again for a short period of time.

    • Reincarnation
      Reincarnation Reincarnation

      Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius are slowed. Can be self-cast to kill Wraith King instantly.

      Cooldown: ['180', '150', '120']

      Mana Cost: 200

    • +60 Attack Speed
      +60 Attack Speed +60 Attack Speed

    • -2s Mortal Strike Cooldown
      -2s Mortal Strike Cooldown -2s Mortal Strike Cooldown

    • +25% Wraithfire Blast Impact Damage/DPS
      +25% Wraithfire Blast Impact Damage/DPS +25% Wraithfire Blast Impact Damage/DPS

    • +1s Wraithfire Blast Stun Duration
      +1s Wraithfire Blast Stun Duration +1s Wraithfire Blast Stun Duration

Lighting Legends

  • Kayabreaker
    character-01

    28

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • Sleight of Fist
      Sleight of Fist Sleight of Fist

      Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['60', '65', '70', '75']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Flame Guard
      Flame Guard Flame Guard

      Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

      Cooldown: 35

      Mana Cost: ['65', '80', '95', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • Searing Chains
      Searing Chains Searing Chains

      Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

      Cooldown: ['13', '12', '11', '10']

      Mana Cost: ['95', '100', '105', '110']

    • +165 Flame Guard Barrier Amount
      +165 Flame Guard Barrier Amount +165 Flame Guard Barrier Amount

    • +1s Searing Chains Duration
      +1s Searing Chains Duration +1s Searing Chains Duration

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • Fire Remnant
      Fire Remnant Fire Remnant

      Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

      Cooldown: 0.5

      Mana Cost: 0

    • +50 Sleight of Fist Hero Damage
      +50 Sleight of Fist Hero Damage +50 Sleight of Fist Hero Damage

    • =2 Sleight of Fist Charges
      =2 Sleight of Fist Charges =2 Sleight of Fist Charges

    • +12 Damage
      +12 Damage +12 Damage

  • Rittori
    character-01

    24

    • Fortune's End
      Fortune's End Fortune's End

      CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration is equal to the time spent channeling. DISPEL TYPE: Basic Dispel

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Purifying Flames
      Purifying Flames Purifying Flames

      Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

      Cooldown: 2.5

      Mana Cost: 75

    • Purifying Flames
      Purifying Flames Purifying Flames

      Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

      Cooldown: 2.5

      Mana Cost: 75

    • Fate's Edict
      Fate's Edict Fate's Edict

      Oracle enraptures a target, disarming them if they are an enemy and granting them 100% magic damage resistance if they are an ally.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['95', '100', '105', '110']

    • Purifying Flames
      Purifying Flames Purifying Flames

      Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

      Cooldown: 2.5

      Mana Cost: 75

    • False Promise
      False Promise False Promise

      Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['110', '85', '60']

      Mana Cost: ['100', '150', '200']

    • Purifying Flames
      Purifying Flames Purifying Flames

      Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

      Cooldown: 2.5

      Mana Cost: 75

    • Fortune's End
      Fortune's End Fortune's End

      CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration is equal to the time spent channeling. DISPEL TYPE: Basic Dispel

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Fortune's End
      Fortune's End Fortune's End

      CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration is equal to the time spent channeling. DISPEL TYPE: Basic Dispel

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Fortune's End
      Fortune's End Fortune's End

      CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration is equal to the time spent channeling. DISPEL TYPE: Basic Dispel

      Cooldown: ['18', '14', '10', '6']

      Mana Cost: 100

    • Fate's Edict
      Fate's Edict Fate's Edict

      Oracle enraptures a target, disarming them if they are an enemy and granting them 100% magic damage resistance if they are an ally.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['95', '100', '105', '110']

    • False Promise
      False Promise False Promise

      Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['110', '85', '60']

      Mana Cost: ['100', '150', '200']

    • Fate's Edict
      Fate's Edict Fate's Edict

      Oracle enraptures a target, disarming them if they are an enemy and granting them 100% magic damage resistance if they are an ally.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['95', '100', '105', '110']

    • Fate's Edict
      Fate's Edict Fate's Edict

      Oracle enraptures a target, disarming them if they are an enemy and granting them 100% magic damage resistance if they are an ally.

      Cooldown: ['20', '17', '14', '11']

      Mana Cost: ['95', '100', '105', '110']

    • -1s Purifying Flames Cooldown
      -1s Purifying Flames Cooldown -1s Purifying Flames Cooldown

    • +0.5s Fortune's End Duration
      +0.5s Fortune's End Duration +0.5s Fortune's End Duration

    • False Promise
      False Promise False Promise

      Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['110', '85', '60']

      Mana Cost: ['100', '150', '200']

    • +30% Purifying Flames Enemy Damage
      +30% Purifying Flames Enemy Damage +30% Purifying Flames Enemy Damage

  • Jenkis
    character-01

    22

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • +40 Vendetta Damage
      +40 Vendetta Damage +40 Vendetta Damage

    • -3s Mind Flare Cooldown
      -3s Mind Flare Cooldown -3s Mind Flare Cooldown

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • +100 Impale Damage
      +100 Impale Damage +100 Impale Damage

  • Waronn
    character-01

    26

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Magic Missile
      Magic Missile Magic Missile

      Fires a magic missile at an enemy unit, stunning and dealing damage.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['90', '95', '100', '105']

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • Wave of Terror
      Wave of Terror Wave of Terror

      Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 40

    • +150 Nether Swap Enemy Damage
      +150 Nether Swap Enemy Damage +150 Nether Swap Enemy Damage

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • -4 Wave of Terror Armor
      -4 Wave of Terror Armor -4 Wave of Terror Armor

    • Vengeance Aura
      Vengeance Aura Vengeance Aura

      Vengeful Spirit's presence increases the damage of nearby friendly heroes.

    • Nether Swap
      Nether Swap Nether Swap

      Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

      Cooldown: ['46', '38', '30']

      Mana Cost: ['100', '150', '200']

    • Wave Of Terror Steals 20% Of Reduced Damage And Armor
      Wave Of Terror Steals 20% Of Reduced Damage And Armor Wave Of Terror Steals 20% Of Reduced Damage And Armor

    • +16% Vengeance Aura Base Damage Bonus
      +16% Vengeance Aura Base Damage Bonus +16% Vengeance Aura Base Damage Bonus

  • Hlillo-
    character-01

    25

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Great Cleave
      Great Cleave Great Cleave

      Sven strikes with great force, cleaving all nearby enemy units with his attack.

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • Warcry
      Warcry Warcry

      Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['30', '35', '40', '45']

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • +5s Warcry Duration
      +5s Warcry Duration +5s Warcry Duration

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • -12s God's Strength Cooldown
      -12s God's Strength Cooldown -12s God's Strength Cooldown

    • Storm Hammer
      Storm Hammer Storm Hammer

      Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: ['110', '115', '120', '125']

    • God's Strength
      God's Strength God's Strength

      Sven channels his rogue strength, granting bonus damage and slow resistance for 35 seconds.

      Cooldown: ['110', '105', '100']

      Mana Cost: ['100', '150', '200']

    • +8 Warcry Armor
      +8 Warcry Armor +8 Warcry Armor

    • +50% God's Strength Damage
      +50% God's Strength Damage +50% God's Strength Damage