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14
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.
Cooldown: ['80', '70', '60']
Mana Cost: ['180', '240', '300']
Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.
Cooldown: ['18', '16', '14', '12']
Mana Cost: ['100', '110', '120', '130']
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.
Cooldown: ['13', '11', '9', '7']
Mana Cost: ['100', '105', '110', '115']
When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
Cooldown: ['23', '18', '13', '8']
Mana Cost: 40
When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
Cooldown: ['23', '18', '13', '8']
Mana Cost: 40
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.
Cooldown: ['80', '70', '60']
Mana Cost: ['180', '240', '300']
When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
Cooldown: ['23', '18', '13', '8']
Mana Cost: 40
17
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Cooldown: 8
Mana Cost: ['50', '55', '60', '65']
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
Cooldown: 30
Mana Cost: 60
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Cooldown: 8
Mana Cost: ['50', '55', '60', '65']
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
Cooldown: 30
Mana Cost: 60
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Cooldown: 8
Mana Cost: ['50', '55', '60', '65']
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.
Cooldown: ['90', '75', '60']
Mana Cost: ['100', '125', '150']
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Cooldown: 8
Mana Cost: ['50', '55', '60', '65']
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
Cooldown: 30
Mana Cost: 60
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
Cooldown: 30
Mana Cost: 60
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Cooldown: 0
Mana Cost: 0
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Cooldown: 0
Mana Cost: 0
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.
Cooldown: ['90', '75', '60']
Mana Cost: ['100', '125', '150']
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Cooldown: 0
Mana Cost: 0
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Cooldown: 0
Mana Cost: 0
13
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Cooldown: ['18', '16', '14', '12']
Mana Cost: 110
CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.
Cooldown: ['30', '25', '20']
Mana Cost: ['100', '130', '170']
Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.
Cooldown: ['20', '19', '18', '17']
Mana Cost: ['50', '60', '70', '80']
18
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.
Cooldown: 0
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.
Cooldown: ['21', '18', '15', '12']
Mana Cost: 115
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cooldown: ['140', '100', '60']
Mana Cost: 50
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['40', '50', '60', '70']
18
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
Cooldown: ['20', '17', '14', '11']
Mana Cost: ['110', '125', '140', '155']
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cooldown: ['16', '15', '14', '13']
Mana Cost: 40
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
Cooldown: ['23', '20', '17', '14']
Mana Cost: ['95', '110', '125', '140']
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
10
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.
Cooldown: ['26', '22', '18', '14']
Mana Cost: ['50', '60', '70', '80']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cooldown: 130
Mana Cost: ['250', '375', '500']
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cooldown: 6
Mana Cost: ['120', '125', '130', '135']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.
Cooldown: 1.6
Mana Cost: ['75', '80', '85', '90']
17
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cooldown: ['11', '10', '9', '8']
Mana Cost: ['90', '100', '110', '120']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cooldown: ['16', '15', '14', '13']
Mana Cost: ['100', '110', '120', '130']
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Cooldown: ['8', '7.5', '7', '6.5']
Mana Cost: 0
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cooldown: 75
Mana Cost: ['100', '150', '200']
10
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Cooldown: 13
Mana Cost: 75
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
Cooldown: ['100', '90', '80']
Mana Cost: 100
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.
Cooldown: ['22', '18', '14', '10']
Mana Cost: 100
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Cooldown: ['16', '12', '8', '4']
Mana Cost: 50
14
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cooldown: ['60', '55', '50']
Mana Cost: 75
Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.
Cooldown: 18
Mana Cost: ['100', '110', '120', '130']
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel
Cooldown: ['16', '15', '14', '13']
Mana Cost: 110
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cooldown: ['60', '55', '50']
Mana Cost: 75
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Cooldown: ['1.9', '1.5', '1.1', '0.7']
17
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.
Cooldown: 100
Mana Cost: 50
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.
Cooldown: ['14', '13', '12', '11']
Mana Cost: ['90', '95', '100', '105']
The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.
Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.
Cooldown: 100
Mana Cost: 50
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']
Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.
Cooldown: ['16', '14', '12', '10']
Mana Cost: ['70', '80', '90', '100']