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Последние
новости

Ultras Dota Pro League 2024-25

6 декабря 2024 г. 18:00

Air Defense

51 - 40

Матч

Nethercore

СОСТАВЫ КОМАНД

Air Defense | Победа

Поражение | Nethercore

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Centaur Warrunner

24

yvs

Centaur Warrunner

10 / 5 / 26

22142

32558

20769

591 / 869

200 / 11

0

Crimson Guard Blade Mail Pipe of Insight
Boots of Speed Heart of Tarrasque Blink Dagger
Phase Boots Harpoon No Item
Black King Bar Blink Dagger Sacred Relic

0

143 / 5

489 / 593

16977

22217

18321

13 / 5 / 12

Night Stalker

20

√проблем

Night Stalker

Ursa

26

~

Ursa

14 / 6 / 12

26901

39302

25488

718 / 1049

278 / 13

0

Blink Dagger Nullifier Battle Fury
Abyssal Blade Black King Bar Gem of True Sight
Holy Locket Mekansm Glimmer Cape
Circlet Ghost Scepter Dust of Appearance

13321

77 / 3

316 / 551

9431

20644

11839

1 / 12 / 22

Io

19

мусор

Io

Winter Wyvern

19

доктар мангол

Winter Wyvern

4 / 11 / 28

13562

20456

12594

362 / 546

26 / 2

23895

No Item Arcane Boots Blink Dagger
Force Staff Magic Wand No Item
Bottle Manta Style Power Treads
Black King Bar Diffusal Blade Khanda

1450

199 / 3

571 / 859

19740

32183

21393

14 / 6 / 13

Morphling

24

Dronik

Morphling

Phoenix

22

Thomas Shelby ( уву )

Phoenix

5 / 9 / 24

20569

26863

18370

549 / 717

237 / 15

759

Tranquil Boots Black King Bar Magic Wand
Dagon Shiva's Guard Orchid Malevolence
Magic Wand Power Treads Black King Bar
Mask of Madness Hurricane Pike Manta Style

0

301 / 19

555 / 705

17657

26414

20794

8 / 12 / 6

Shadow Fiend

22

rubik>lion

Shadow Fiend

Nyx Assassin

23

ONLY POTMA

Nyx Assassin

18 / 9 / 11

19070

31022

19628

509 / 828

64 / 2

0

Boots of Speed Dagon Null Talisman
Kaya and Sange Black King Bar Dust of Appearance
Wind Lace Tranquil Boots Observer and Sentry Wards
Aether Lens Magic Wand Blink Dagger

898

37 / 1

303 / 441

8047

16522

11352

2 / 16 / 12

Pudge

17

yatorrent

Pudge

Баны

Bloodseeker Shadow Demon Lina Muerta Naga Siren Razor Marci

Баны

Pugna Earth Spirit Lycan Terrorblade Spectre Invoker Pangolier

Air Defense | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

24

yvs

Centaur Warrunner

10 / 5 / 26

22142

32558

20769

591 / 869

200 / 11

0

Crimson Guard Blade Mail Pipe of Insight
Boots of Speed Heart of Tarrasque Blink Dagger
character-01

26

~

Ursa

14 / 6 / 12

26901

39302

25488

718 / 1049

278 / 13

0

Blink Dagger Nullifier Battle Fury
Abyssal Blade Black King Bar Gem of True Sight
character-01

19

доктар мангол

Winter Wyvern

4 / 11 / 28

13562

20456

12594

362 / 546

26 / 2

23895

No Item Arcane Boots Blink Dagger
Force Staff Magic Wand No Item
character-01

22

Thomas Shelby ( уву )

Phoenix

5 / 9 / 24

20569

26863

18370

549 / 717

237 / 15

759

Tranquil Boots Black King Bar Magic Wand
Dagon Shiva's Guard Orchid Malevolence
character-01

23

ONLY POTMA

Nyx Assassin

18 / 9 / 11

19070

31022

19628

509 / 828

64 / 2

0

Boots of Speed Dagon Null Talisman
Kaya and Sange Black King Bar Dust of Appearance

Баны

Bloodseeker Shadow Demon Lina Muerta Naga Siren Razor Marci

Поражение | Nethercore

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

20

√проблем

Night Stalker

13 / 5 / 12

18321

22217

16977

489 / 593

143 / 5

0

Phase Boots Harpoon No Item
Black King Bar Blink Dagger Sacred Relic
character-01

19

мусор

Io

1 / 12 / 22

11839

20644

9431

316 / 551

77 / 3

13321

Holy Locket Mekansm Glimmer Cape
Circlet Ghost Scepter Dust of Appearance
character-01

24

Dronik

Morphling

14 / 6 / 13

21393

32183

19740

571 / 859

199 / 3

1450

Bottle Manta Style Power Treads
Black King Bar Diffusal Blade Khanda
character-01

22

rubik>lion

Shadow Fiend

8 / 12 / 6

20794

26414

17657

555 / 705

301 / 19

0

Magic Wand Power Treads Black King Bar
Mask of Madness Hurricane Pike Manta Style
character-01

17

yatorrent

Pudge

2 / 16 / 12

11352

16522

8047

303 / 441

37 / 1

898

Wind Lace Tranquil Boots Observer and Sentry Wards
Aether Lens Magic Wand Blink Dagger

Баны

Pugna Earth Spirit Lycan Terrorblade Spectre Invoker Pangolier

Air Defense

  • yvs
    character-01

    24

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Double Edge
      Double Edge Double Edge

      Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

      Cooldown: 3.5

      Mana Cost: 0

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Hoof Stomp
      Hoof Stomp Hoof Stomp

      After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Retaliate
      Retaliate Retaliate

      Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

    • Unknown Ability
      Unknown Ability Unknown Ability

    • +20 Movement Speed
      +20 Movement Speed +20 Movement Speed

    • Stampede
      Stampede Stampede

      Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Unknown Ability
      Unknown Ability Unknown Ability

  • ~
    character-01

    26

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Fury Swipes
      Fury Swipes Fury Swipes

      Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 seconds, the bonus damage is lost.

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Overpower
      Overpower Overpower

      Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

      Cooldown: ['12', '11', '10', '9']

      Mana Cost: ['45', '50', '55', '60']

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • Earthshock
      Earthshock Earthshock

      Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

      Cooldown: ['15', '13', '11', '9']

      Mana Cost: 95

    • +7 Fury Swipes Damage
      +7 Fury Swipes Damage +7 Fury Swipes Damage

    • +15s Fury Swipes Reset Time
      +15s Fury Swipes Reset Time +15s Fury Swipes Reset Time

    • Enrage
      Enrage Enrage

      Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

      Cooldown: ['70', '50', '30']

      Mana Cost: 0

    • Earthshock Applies 2 Fury Swipes
      Earthshock Applies 2 Fury Swipes Earthshock Applies 2 Fury Swipes

    • +3 Overpower Attacks
      +3 Overpower Attacks +3 Overpower Attacks

  • доктар мангол
    character-01

    19

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • Arctic Burn
      Arctic Burn Arctic Burn

      Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that strips them of 4% of their current health each second.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 100

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Splinter Blast
      Splinter Blast Splinter Blast

      Launches a ball of brittle ice toward a unit. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a 500 base radius. Enemies struck by these splinters are slowed by 28%.

      Cooldown: 6

      Mana Cost: ['105', '115', '125', '135']

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • Cold Embrace
      Cold Embrace Cold Embrace

      Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['50', '60', '70', '80']

    • +400 Splinter Blast Shatter Radius
      +400 Splinter Blast Shatter Radius +400 Splinter Blast Shatter Radius

    • +25HP/s Cold Embrace Heal
      +25HP/s Cold Embrace Heal +25HP/s Cold Embrace Heal

    • Winter's Curse
      Winter's Curse Winter's Curse

      Winter Wyvern dispells then freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of magic damage from Winter Wyvern or her controlled units, that is amplified.

      Cooldown: ['85', '80', '75']

      Mana Cost: ['150', '200', '250']

  • Thomas Shelby ( уву )
    character-01

    22

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Fire Spirits
      Fire Spirits Fire Spirits

      Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: ['50', '40', '30', '20']

      Mana Cost: 100

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Launch Fire Spirit
      Launch Fire Spirit Launch Fire Spirit

      Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

      Cooldown: 0

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • Icarus Dive
      Icarus Dive Icarus Dive

      Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: 0

    • +20 Icarus Dive Damage Per Second
      +20 Icarus Dive Damage Per Second +20 Icarus Dive Damage Per Second

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • +20 Fire Spirits Damage Per Second
      +20 Fire Spirits Damage Per Second +20 Fire Spirits Damage Per Second

    • Sun Ray
      Sun Ray Sun Ray

      Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

      Cooldown: 30

      Mana Cost: ['100', '110', '120', '130']

    • Supernova
      Supernova Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      Cooldown: 120

      Mana Cost: ['150', '200', '250']

    • +0.5s Supernova Stun Duration
      +0.5s Supernova Stun Duration +0.5s Supernova Stun Duration

  • ONLY POTMA
    character-01

    23

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • +40 Vendetta Damage
      +40 Vendetta Damage +40 Vendetta Damage

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • -3s Mind Flare Cooldown
      -3s Mind Flare Cooldown -3s Mind Flare Cooldown

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • +100 Impale Damage
      +100 Impale Damage +100 Impale Damage

Nethercore

  • √проблем
    character-01

    20

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Dark Ascension
      Dark Ascension Dark Ascension

      Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

      Cooldown: ['140', '135', '130']

      Mana Cost: ['125', '175', '225']

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • Hunter in the Night
      Hunter in the Night Hunter in the Night

      Night Stalker is in his element at night, attacking and moving with great swiftness.

      Mana Cost: 0

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Void
      Void Void

      Creates a damaging void that slows an enemy unit, reduces its vision and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

      Cooldown: ['11', '10', '9', '8']

      Mana Cost: ['90', '95', '100', '105']

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • Dark Ascension
      Dark Ascension Dark Ascension

      Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

      Cooldown: ['140', '135', '130']

      Mana Cost: ['125', '175', '225']

    • +6s Dark Ascension Duration
      +6s Dark Ascension Duration +6s Dark Ascension Duration

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • +35% Hunter in the Night Status Resistance
      +35% Hunter in the Night Status Resistance +35% Hunter in the Night Status Resistance

    • Crippling Fear
      Crippling Fear Crippling Fear

      Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

      Cooldown: ['30', '25', '20', '15']

      Mana Cost: 50

    • Dark Ascension
      Dark Ascension Dark Ascension

      Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

      Cooldown: ['140', '135', '130']

      Mana Cost: ['125', '175', '225']

    • +20 Strength
      +20 Strength +20 Strength

  • мусор
    character-01

    19

    • Tether
      Tether Tether

      Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows and damages enemies touching it.

      Cooldown: 12

      Mana Cost: 40

    • Overcharge
      Overcharge Overcharge

      Io gains health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['40', '60', '80', '100']

    • Spirits
      Spirits Spirits

      Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['100', '110', '120', '130']

    • Spirits
      Spirits Spirits

      Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['100', '110', '120', '130']

    • Spirits
      Spirits Spirits

      Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['100', '110', '120', '130']

    • Relocate
      Relocate Relocate

      Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

      Cooldown: ['100', '90', '80']

      Mana Cost: 175

    • Tether
      Tether Tether

      Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows and damages enemies touching it.

      Cooldown: 12

      Mana Cost: 40

    • Tether
      Tether Tether

      Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows and damages enemies touching it.

      Cooldown: 12

      Mana Cost: 40

    • Tether
      Tether Tether

      Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows and damages enemies touching it.

      Cooldown: 12

      Mana Cost: 40

    • Overcharge
      Overcharge Overcharge

      Io gains health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['40', '60', '80', '100']

    • Overcharge
      Overcharge Overcharge

      Io gains health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['40', '60', '80', '100']

    • Overcharge
      Overcharge Overcharge

      Io gains health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

      Cooldown: ['25', '22', '19', '16']

      Mana Cost: ['40', '60', '80', '100']

    • Spirits
      Spirits Spirits

      Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: ['100', '110', '120', '130']

    • +12 Attack Damage to Tethered Units
      +12 Attack Damage to Tethered Units +12 Attack Damage to Tethered Units

    • +60 Spirits Hero Damage
      +60 Spirits Hero Damage +60 Spirits Hero Damage

    • Relocate
      Relocate Relocate

      Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

      Cooldown: ['100', '90', '80']

      Mana Cost: 175

    • Relocate
      Relocate Relocate

      Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

      Cooldown: ['100', '90', '80']

      Mana Cost: 175

  • Dronik
    character-01

    24

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Waveform
      Waveform Waveform

      Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform and attacks all enemies it goes through with a penalty.

      Cooldown: ['21', '18', '15', '12']

      Mana Cost: 115

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • +250 Waveform Range
      +250 Waveform Range +250 Waveform Range

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Adaptive Strike (Agility)
      Adaptive Strike (Agility) Adaptive Strike (Agility)

      Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. Also puts Adaptive Strike (Strength) on a 3 second cooldown.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['40', '50', '60', '70']

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • Attribute Shift (Agility Gain)
      Attribute Shift (Agility Gain) Attribute Shift (Agility Gain)

      Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.

      Cooldown: 0

    • +15 Agility
      +15 Agility +15 Agility

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • Morph
      Morph Morph

      Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.

      Cooldown: ['140', '100', '60']

      Mana Cost: 50

    • +75% Waveform Attack Damage And Applies On Hit Effects
      +75% Waveform Attack Damage And Applies On Hit Effects +75% Waveform Attack Damage And Applies On Hit Effects

  • rubik>lion
    character-01

    22

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Shadowraze
      Shadowraze Shadowraze

      Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

      Cooldown: 9

      Mana Cost: 80

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • Presence of the Dark Lord
      Presence of the Dark Lord Presence of the Dark Lord

      Shadow Fiend's presence reduces the armor of nearby enemies.

    • +30 Shadowraze Stack Damage
      +30 Shadowraze Stack Damage +30 Shadowraze Stack Damage

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • Presence Aura Affects Buildings
      Presence Aura Affects Buildings Presence Aura Affects Buildings

    • Requiem of Souls
      Requiem of Souls Requiem of Souls

      Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

      Cooldown: ['120', '110', '100']

      Mana Cost: ['150', '175', '200']

    • +2 Damage Per Soul
      +2 Damage Per Soul +2 Damage Per Soul

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

    • Feast of Souls
      Feast of Souls Feast of Souls

      Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.

      Cooldown: 16

      Mana Cost: 75

  • yatorrent
    character-01

    17

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • +5 Armor
      +5 Armor +5 Armor

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +{s:bonus_damage} Meat Hook Damage
      +{s:bonus_damage} Meat Hook Damage +{s:bonus_damage} Meat Hook Damage

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']