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Dota 2 Space League

9 декабря 2024 г. 2:44

FALL VICTIMS

29 - 27

Матч

DARKNESS GAMING

СОСТАВЫ КОМАНД

FALL VICTIMS | Победа

Поражение | DARKNESS GAMING

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Abaddon

19

FV.BenzDance~

Abaddon

6 / 4 / 10

16150

20784

16347

582 / 749

194 / 2

500

Phase Boots Khanda Magic Wand
Aghanim's Scepter Bracer Bracer
Wind Lace No Item Aether Lens
Arcane Boots No Item Magic Wand

0

36 / 0

255 / 334

5923

9268

7076

3 / 8 / 10

Disruptor

12

DG.dollymy

Disruptor

Muerta

13

FV.1Yato1

Muerta

4 / 9 / 12

10045

10878

10651

362 / 392

49 / 0

125

Magic Wand Rod of Atos Null Talisman
Arcane Boots Smoke of Deceit Observer and Sentry Wards
Greater Healing Lotus Arcane Boots Point Booster
Observer and Sentry Wards Ghost Scepter Blink Dagger

0

59 / 0

299 / 394

8238

10933

8297

2 / 3 / 9

Skywrath Mage

14

DG.Ndolal

Skywrath Mage

Templar Assassin

24

FV.NoRemorse

Templar Assassin

16 / 1 / 2

24003

32106

23745

865 / 1157

289 / 18

0

Blink Dagger Nullifier Aegis of the Immortal
Desolator Daedalus Hurricane Pike
Phase Boots Blink Dagger Black King Bar
Bracer Wind Lace Quelling Blade

0

116 / 1

408 / 401

9700

11127

11322

5 / 13 / 6

Pudge

14

DG.ThunderRiver

Pudge

Jakiro

14

FV.Norbert

Jakiro

0 / 9 / 10

8630

11294

8186

311 / 407

55 / 2

195

Arcane Boots Eul's Scepter of Divinity Glimmer Cape
Sentry Ward Void Stone Magic Wand
Bottle Arcane Boots Ethereal Blade
No Item Phylactery Iron Branch

0

144 / 4

432 / 579

11232

16067

11988

6 / 3 / 6

Zeus

17

DG.hoxi

Zeus

Luna

20

FV.Trilemma

Luna

3 / 4 / 3

19425

23032

19237

700 / 830

327 / 1

0

Wraith Band Manta Style Eaglesong
Mask of Madness Power Treads Khanda
Blink Dagger Blade Mail Soul Ring
Phase Boots Aghanim's Scepter Crystalys

252

255 / 0

625 / 675

16269

18731

17343

11 / 3 / 4

Legion Commander

18

DG.Dreadlight

Legion Commander

Баны

Riki Morphling Venomancer Omniknight Naga Siren Broodmother Brewmaster

Баны

Void Spirit Pangolier Ursa Nyx Assassin Dazzle Weaver Winter Wyvern

FALL VICTIMS | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

FV.BenzDance~

Abaddon

6 / 4 / 10

16150

20784

16347

582 / 749

194 / 2

500

Phase Boots Khanda Magic Wand
Aghanim's Scepter Bracer Bracer
character-01

13

FV.1Yato1

Muerta

4 / 9 / 12

10045

10878

10651

362 / 392

49 / 0

125

Magic Wand Rod of Atos Null Talisman
Arcane Boots Smoke of Deceit Observer and Sentry Wards
character-01

24

FV.NoRemorse

Templar Assassin

16 / 1 / 2

24003

32106

23745

865 / 1157

289 / 18

0

Blink Dagger Nullifier Aegis of the Immortal
Desolator Daedalus Hurricane Pike
character-01

14

FV.Norbert

Jakiro

0 / 9 / 10

8630

11294

8186

311 / 407

55 / 2

195

Arcane Boots Eul's Scepter of Divinity Glimmer Cape
Sentry Ward Void Stone Magic Wand
character-01

20

FV.Trilemma

Luna

3 / 4 / 3

19425

23032

19237

700 / 830

327 / 1

0

Wraith Band Manta Style Eaglesong
Mask of Madness Power Treads Khanda

Баны

Riki Morphling Venomancer Omniknight Naga Siren Broodmother Brewmaster

Поражение | DARKNESS GAMING

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

12

DG.dollymy

Disruptor

3 / 8 / 10

7076

9268

5923

255 / 334

36 / 0

0

Wind Lace No Item Aether Lens
Arcane Boots No Item Magic Wand
character-01

14

DG.Ndolal

Skywrath Mage

2 / 3 / 9

8297

10933

8238

299 / 394

59 / 0

0

Greater Healing Lotus Arcane Boots Point Booster
Observer and Sentry Wards Ghost Scepter Blink Dagger
character-01

14

DG.ThunderRiver

Pudge

5 / 13 / 6

11322

11127

9700

408 / 401

116 / 1

0

Phase Boots Blink Dagger Black King Bar
Bracer Wind Lace Quelling Blade
character-01

17

DG.hoxi

Zeus

6 / 3 / 6

11988

16067

11232

432 / 579

144 / 4

0

Bottle Arcane Boots Ethereal Blade
No Item Phylactery Iron Branch
character-01

18

DG.Dreadlight

Legion Commander

11 / 3 / 4

17343

18731

16269

625 / 675

255 / 0

252

Blink Dagger Blade Mail Soul Ring
Phase Boots Aghanim's Scepter Crystalys

Баны

Void Spirit Pangolier Ursa Nyx Assassin Dazzle Weaver Winter Wyvern

FALL VICTIMS

  • FV.BenzDance~
    character-01

    19

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • Curse of Avernus
      Curse of Avernus Curse of Avernus

      Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 70%.

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Mist Coil
      Mist Coil Mist Coil

      Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

      Cooldown: ['6.5', '6', '5.5', '5']

      Mana Cost: ['50', '55', '60', '65']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • Aphotic Shield
      Aphotic Shield Aphotic Shield

      Summons dark energies around an ally unit, creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast. DISPEL TYPE: Strong Dispel

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: ['95', '110', '125', '140']

    • -15% Curse of Avernus Movement Slow
      -15% Curse of Avernus Movement Slow -15% Curse of Avernus Movement Slow

    • +50 Curse of Avernus DPS
      +50 Curse of Avernus DPS +50 Curse of Avernus DPS

    • Borrowed Time
      Borrowed Time Borrowed Time

      When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

      Cooldown: ['90', '80', '70']

      Mana Cost: 0

  • FV.1Yato1
    character-01

    13

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • The Calling
      The Calling The Calling

      Cooldown: 30

      Mana Cost: ['140', '155', '170', '185']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • Dead Shot
      Dead Shot Dead Shot

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['100', '120', '140', '160']

    • +350 Dead Shot Cast Range
      +350 Dead Shot Cast Range +350 Dead Shot Cast Range

    • Gunslinger
      Gunslinger Gunslinger

    • Pierce the Veil
      Pierce the Veil Pierce the Veil

      Cooldown: ['75', '60', '45']

      Mana Cost: ['150', '250', '350']

    • Gunslinger
      Gunslinger Gunslinger

  • FV.NoRemorse
    character-01

    24

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Psi Blades
      Psi Blades Psi Blades

      Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the spill damage is reduced by a percentage.

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Meld
      Meld Meld

      Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 6 seconds.

      Cooldown: ['11', '9', '7', '5']

      Mana Cost: ['35', '40', '45', '50']

    • Refraction
      Refraction Refraction

      Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

      Cooldown: 16

      Mana Cost: 85

    • +20 Refraction Damage
      +20 Refraction Damage +20 Refraction Damage

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

    • +100 Psi Blades Attack and Spill Range
      +100 Psi Blades Attack and Spill Range +100 Psi Blades Attack and Spill Range

    • Psionic Trap
      Psionic Trap Psionic Trap

      Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they deal a small amount of damage and exert a slowing influence of 20% in the area. Traps charge up to slow 50% after 3.5 seconds. Deals bonus damage when fully charged.

      Cooldown: ['11', '8', '5']

      Mana Cost: 15

    • +3 Meld Armor Reduction
      +3 Meld Armor Reduction +3 Meld Armor Reduction

  • FV.Norbert
    character-01

    14

    • Liquid Frost
      Liquid Frost Liquid Frost

      Jakiro's attacks chill his enemies, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings.

      Cooldown: ['13', '10', '7', '4']

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Macropyre
      Macropyre Macropyre

      Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['300', '400', '500']

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Dual Breath
      Dual Breath Dual Breath

      An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

      Cooldown: 10

      Mana Cost: ['125', '140', '155', '170']

    • Ice Path
      Ice Path Ice Path

      Creates a path of ice that stuns and damages enemies that touch it.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: 100

    • Macropyre
      Macropyre Macropyre

      Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['300', '400', '500']

    • Liquid Frost
      Liquid Frost Liquid Frost

      Jakiro's attacks chill his enemies, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings.

      Cooldown: ['13', '10', '7', '4']

    • Liquid Frost
      Liquid Frost Liquid Frost

      Jakiro's attacks chill his enemies, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings.

      Cooldown: ['13', '10', '7', '4']

  • FV.Trilemma
    character-01

    20

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lucent Beam
      Lucent Beam Lucent Beam

      Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

      Cooldown: ['9', '8', '7', '6']

      Mana Cost: ['90', '100', '110', '120']

    • Moon Glaives
      Moon Glaives Moon Glaives

      Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • +0.4s Lucent Beam Ministun
      +0.4s Lucent Beam Ministun +0.4s Lucent Beam Ministun

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • Lunar Orbit
      Lunar Orbit Lunar Orbit

      Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

      Cooldown: ['40', '35', '30', '25']

      Mana Cost: ['65', '70', '75', '80']

    • -40.0s Eclipse Cooldown
      -40.0s Eclipse Cooldown -40.0s Eclipse Cooldown

    • Eclipse
      Eclipse Eclipse

      Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

      Cooldown: 110

      Mana Cost: ['150', '200', '250']

    • +80 Lucent Beam Damage
      +80 Lucent Beam Damage +80 Lucent Beam Damage

DARKNESS GAMING

  • DG.dollymy
    character-01

    12

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

    • Thunder Strike
      Thunder Strike Thunder Strike

      Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.4 seconds. Provides vision of its target.

      Cooldown: ['18', '15', '12', '9']

      Mana Cost: ['125', '130', '135', '140']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Kinetic Field
      Kinetic Field Kinetic Field

      After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.

      Cooldown: ['20', '18', '16', '14']

      Mana Cost: 70

    • Glimpse
      Glimpse Glimpse

      Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.

      Cooldown: ['24', '22', '20', '18']

      Mana Cost: ['70', '85', '100', '115']

    • Static Storm
      Static Storm Static Storm

      Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.

      Cooldown: ['90', '80', '70']

      Mana Cost: ['125', '175', '225']

  • DG.Ndolal
    character-01

    14

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Concussive Shot
      Concussive Shot Concussive Shot

      Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect. Deals 75% damage to creeps.

      Cooldown: ['15', '14', '13', '12']

      Mana Cost: ['80', '85', '90', '95']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • Ancient Seal
      Ancient Seal Ancient Seal

      Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

      Cooldown: 14

      Mana Cost: ['80', '90', '100', '110']

    • +0.5x Arcane Bolt Int Multiplier
      +0.5x Arcane Bolt Int Multiplier +0.5x Arcane Bolt Int Multiplier

    • Mystic Flare
      Mystic Flare Mystic Flare

      Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.

      Cooldown: ['60', '40', '20']

      Mana Cost: ['300', '550', '800']

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

    • Arcane Bolt
      Arcane Bolt Arcane Bolt

      Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence.

      Cooldown: ['5', '4', '3', '2']

      Mana Cost: 95

  • DG.ThunderRiver
    character-01

    14

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Rot
      Rot Rot

      A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • Meat Shield
      Meat Shield Meat Shield

      Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

      Cooldown: ['20', '19', '18', '17']

      Mana Cost: ['50', '60', '70', '80']

    • +10% Rot Slow
      +10% Rot Slow +10% Rot Slow

    • Dismember
      Dismember Dismember

      CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

      Cooldown: ['30', '25', '20']

      Mana Cost: ['100', '130', '170']

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

    • Meat Hook
      Meat Hook Meat Hook

      Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: 110

  • DG.hoxi
    character-01

    17

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • Lightning Bolt
      Lightning Bolt Lightning Bolt

      Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

      Cooldown: 6

      Mana Cost: ['120', '125', '130', '135']

    • Arc Lightning
      Arc Lightning Arc Lightning

      Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

      Cooldown: 1.6

      Mana Cost: ['75', '80', '85', '90']

    • +200 Health
      +200 Health +200 Health

    • Thundergod's Wrath
      Thundergod's Wrath Thundergod's Wrath

      Strikes all enemy heroes with a bolt of lightning, dealing damage, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

      Cooldown: 130

      Mana Cost: ['250', '375', '500']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

    • +75 Thundergod's Wrath Damage
      +75 Thundergod's Wrath Damage +75 Thundergod's Wrath Damage

    • Heavenly Jump
      Heavenly Jump Heavenly Jump

      Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: ['50', '60', '70', '80']

  • DG.Dreadlight
    character-01

    18

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Overwhelming Odds
      Overwhelming Odds Overwhelming Odds

      Turns the enemies' numbers against them, dealing damage per unit or per hero and granting you bonus attack speed. Deals bonus damage to illusions and summoned units as a percent of their current health. Can be cast during Duel.

      Cooldown: 18

      Mana Cost: ['100', '110', '120', '130']

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • +10% Press The Attack Movement Speed
      +10% Press The Attack Movement Speed +10% Press The Attack Movement Speed

    • Press The Attack
      Press The Attack Press The Attack

      Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

      Cooldown: ['16', '15', '14', '13']

      Mana Cost: 110

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • Moment of Courage
      Moment of Courage Moment of Courage

      When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.

      Cooldown: ['1.9', '1.5', '1.1', '0.7']

    • +40 Press The Attack HP Regen
      +40 Press The Attack HP Regen +40 Press The Attack HP Regen

    • Duel
      Duel Duel

      Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities, with the exception of Legion Commander being able to cast Overwhelming Odds. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

      Cooldown: ['60', '55', '50']

      Mana Cost: 75