Напишите, что вы ищете, и нажмите enter, чтобы начать поиск!

Logo Dota2
live-news-icon

Последние
новости

ESL One Bangkok 2024 powered by Intel

10 декабря 2024 г. 10:52

AVULUS

41 - 15

Матч

Natus Vincere

СОСТАВЫ КОМАНД

AVULUS | Победа

Поражение | Natus Vincere

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

Лечение

LH/DN

ЗВМ/ОВМ

Net Worth

Опыт

Золото

K/D/A

Герой / Игрок

Shadow Demon

18

Rainy...

Shadow Demon

3 / 2 / 26

11738

18543

10321

395 / 624

47 / 1

978

Dust of Appearance Solar Crest Blink Dagger
Gem of True Sight Arcane Boots Magic Wand
Phase Boots Blink Dagger Black King Bar
Wind Lace Soul Ring Magic Wand

0

230 / 13

577 / 685

14349

20355

17146

5 / 7 / 7

Mars

19

Misfit

Mars

Viper

20

Stormstormer

Viper

11 / 5 / 11

18929

21604

16317

637 / 727

199 / 24

183

Magic Wand Bottle Hurricane Pike
Power Treads Mage Slayer Black King Bar
Hurricane Pike Sentry Ward Power Treads
Magic Wand No Item No Item

269

112 / 5

326 / 393

8809

11678

9687

1 / 6 / 6

Enchantress

14

120ping enjoyer

Enchantress

Monkey King

20

ChadChader

Monkey King

12 / 1 / 16

18008

21901

17749

606 / 737

172 / 10

0

Power Treads Gleipnir Black King Bar
Magic Wand Wraith Band Orb of Corrosion
Arcane Boots Glimmer Cape Force Staff
Dust of Appearance Sentry Ward Smoke of Deceit

0

19 / 4

302 / 346

6847

10281

8974

3 / 15 / 10

Dark Willow

13

mm sprinter

Dark Willow

Nyx Assassin

17

GrindGrinder

Nyx Assassin

10 / 5 / 21

11827

16908

11203

398 / 569

34 / 0

0

Arcane Boots Dagon Magic Wand
Solar Crest Observer and Sentry Wards Smoke of Deceit
Power Treads Black King Bar Quelling Blade
Force Staff Mage Slayer Magic Wand

0

233 / 11

429 / 511

11648

15185

12748

2 / 7 / 3

Dragon Knight

16

Say What?

Dragon Knight

Dark Seer

19

proud fridge owner

Dark Seer

4 / 2 / 22

16819

20861

15726

566 / 702

193 / 12

7045

Blink Dagger Dust of Appearance Guardian Greaves
Pipe of Insight Veil of Discord Soul Ring
Dagon Black King Bar Magic Wand
Boots of Speed Kaya Null Talisman

139

177 / 9

473 / 584

12755

17354

14055

4 / 6 / 7

Queen of Pain

17

hyukoh

Queen of Pain

Баны

Alchemist Magnus Phoenix Gyrocopter Lion Enigma Lycan

Баны

Chen Invoker Beastmaster Doom Batrider Puck Lina

AVULUS | Победа

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

18

Rainy...

Shadow Demon

3 / 2 / 26

11738

18543

10321

395 / 624

47 / 1

978

Dust of Appearance Solar Crest Blink Dagger
Gem of True Sight Arcane Boots Magic Wand
character-01

20

Stormstormer

Viper

11 / 5 / 11

18929

21604

16317

637 / 727

199 / 24

183

Magic Wand Bottle Hurricane Pike
Power Treads Mage Slayer Black King Bar
character-01

20

ChadChader

Monkey King

12 / 1 / 16

18008

21901

17749

606 / 737

172 / 10

0

Power Treads Gleipnir Black King Bar
Magic Wand Wraith Band Orb of Corrosion
character-01

17

GrindGrinder

Nyx Assassin

10 / 5 / 21

11827

16908

11203

398 / 569

34 / 0

0

Arcane Boots Dagon Magic Wand
Solar Crest Observer and Sentry Wards Smoke of Deceit
character-01

19

proud fridge owner

Dark Seer

4 / 2 / 22

16819

20861

15726

566 / 702

193 / 12

7045

Blink Dagger Dust of Appearance Guardian Greaves
Pipe of Insight Veil of Discord Soul Ring

Баны

Alchemist Magnus Phoenix Gyrocopter Lion Enigma Lycan

Поражение | Natus Vincere

Герой / Игрок

K/D/A

Золото

Опыт

Net Worth

ЗВМ/ОВМ

LH/DN

Лечение

character-01

19

Misfit

Mars

5 / 7 / 7

17146

20355

14349

577 / 685

230 / 13

0

Phase Boots Blink Dagger Black King Bar
Wind Lace Soul Ring Magic Wand
character-01

14

120ping enjoyer

Enchantress

1 / 6 / 6

9687

11678

8809

326 / 393

112 / 5

269

Hurricane Pike Sentry Ward Power Treads
Magic Wand No Item No Item
character-01

13

mm sprinter

Dark Willow

3 / 15 / 10

8974

10281

6847

302 / 346

19 / 4

0

Arcane Boots Glimmer Cape Force Staff
Dust of Appearance Sentry Ward Smoke of Deceit
character-01

16

Say What?

Dragon Knight

2 / 7 / 3

12748

15185

11648

429 / 511

233 / 11

0

Power Treads Black King Bar Quelling Blade
Force Staff Mage Slayer Magic Wand
character-01

17

hyukoh

Queen of Pain

4 / 6 / 7

14055

17354

12755

473 / 584

177 / 9

139

Dagon Black King Bar Magic Wand
Boots of Speed Kaya Null Talisman

Баны

Chen Invoker Beastmaster Doom Batrider Puck Lina

AVULUS

  • Rainy...
    character-01

    18

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Shadow Poison
      Shadow Poison Shadow Poison

      Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

      Cooldown: 2.5

      Mana Cost: 45

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • Disseminate
      Disseminate Disseminate

      Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

      Cooldown: ['26', '22', '18', '14']

      Mana Cost: 100

    • +10 Strength
      +10 Strength +10 Strength

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • Disruption
      Disruption Disruption

      Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

      Cooldown: ['26', '24', '22', '20']

      Mana Cost: 120

    • -1s Shadow Poison Cooldown
      -1s Shadow Poison Cooldown -1s Shadow Poison Cooldown

    • Demonic Purge
      Demonic Purge Demonic Purge

      Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

      Cooldown: 60

      Mana Cost: ['150', '175', '200']

  • Stormstormer
    character-01

    20

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Corrosive Skin
      Corrosive Skin Corrosive Skin

      Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Viper Strike
      Viper Strike Viper Strike

      Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.

      Cooldown: ['50', '40', '30']

      Mana Cost: ['100', '150', '200']

    • Poison Attack
      Poison Attack Poison Attack

      Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

      Cooldown: 0

      Mana Cost: 24

    • Corrosive Skin
      Corrosive Skin Corrosive Skin

      Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Nethertoxin
      Nethertoxin Nethertoxin

      Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

      Cooldown: 14

      Mana Cost: 70

    • Viper Strike
      Viper Strike Viper Strike

      Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.

      Cooldown: ['50', '40', '30']

      Mana Cost: ['100', '150', '200']

    • +4% Poison Attack Magic Resistance Reduction
      +4% Poison Attack Magic Resistance Reduction +4% Poison Attack Magic Resistance Reduction

    • Corrosive Skin
      Corrosive Skin Corrosive Skin

      Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

    • Corrosive Skin
      Corrosive Skin Corrosive Skin

      Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

    • +15% Poison Attack slow/damage
      +15% Poison Attack slow/damage +15% Poison Attack slow/damage

    • Viper Strike
      Viper Strike Viper Strike

      Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.

      Cooldown: ['50', '40', '30']

      Mana Cost: ['100', '150', '200']

    • +80 Viper Strike DPS
      +80 Viper Strike DPS +80 Viper Strike DPS

  • ChadChader
    character-01

    20

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Tree Dance
      Tree Dance Tree Dance

      Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage while on the ground puts Tree Dance on cooldown.

      Cooldown: ['1.40', '1.2', '1', '0.8']

      Mana Cost: 0

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • Boundless Strike
      Boundless Strike Boundless Strike

      Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with bonus damage and a critical hit based on his attack. Has True Strike.

      Cooldown: ['24', '21', '18', '15']

      Mana Cost: ['85', '90', '95', '100']

    • +100 Primal Spring Max Damage
      +100 Primal Spring Max Damage +100 Primal Spring Max Damage

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • Jingu Mastery
      Jingu Mastery Jingu Mastery

      Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns 4 charged attacks that have bonus damage and lifesteal.

      Cooldown: 0

    • +110 Jingu Mastery Damage
      +110 Jingu Mastery Damage +110 Jingu Mastery Damage

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • Wukong's Command
      Wukong's Command Wukong's Command

      Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

      Cooldown: ['100', '90', '80']

      Mana Cost: 100

    • +60% Boundless Strike Critical Damage
      +60% Boundless Strike Critical Damage +60% Boundless Strike Critical Damage

  • GrindGrinder
    character-01

    17

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Impale
      Impale Impale

      Rock spikes burst from the earth along a straight path. Enemy units take damage, then are hurled into the air and stunned.

      Cooldown: ['18', '16', '14', '12']

      Mana Cost: ['100', '110', '120', '130']

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Spiked Carapace
      Spiked Carapace Spiked Carapace

      When activated while above ground, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. Activating Spiked Carapace will not break Vendetta invisibility. While Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.

      Cooldown: ['23', '18', '13', '8']

      Mana Cost: 40

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • Vendetta
      Vendetta Vendetta

      Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. Nyx Assassin has 75 additional attack range and a 70% faster attack animation for this attack.

      Cooldown: ['80', '70', '60']

      Mana Cost: ['180', '240', '300']

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • +40 Vendetta Damage
      +40 Vendetta Damage +40 Vendetta Damage

    • Mind Flare
      Mind Flare Mind Flare

      Deals damages to the enemy equal to a percentage of its Max Mana. Additionally deals damage equal to a percentage of damage the target received from Nyx Assassin in the past 15s. Instantly kills non-ancient creeps.

      Cooldown: ['13', '11', '9', '7']

      Mana Cost: ['100', '105', '110', '115']

    • +0.5s Spiked Carapace Reflect Duration
      +0.5s Spiked Carapace Reflect Duration +0.5s Spiked Carapace Reflect Duration

  • proud fridge owner
    character-01

    19

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • Ion Shell
      Ion Shell Ion Shell

      Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

      Cooldown: 9

      Mana Cost: ['100', '110', '120', '130']

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • Surge
      Surge Surge

      Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

      Cooldown: ['24', '19', '14', '9']

      Mana Cost: 50

    • +65 Ion Shell Radius
      +65 Ion Shell Radius +65 Ion Shell Radius

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Vacuum
      Vacuum Vacuum

      Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

      Cooldown: ['60', '50', '40', '30']

      Mana Cost: ['60', '90', '120', '150']

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

    • +75 Vacuum AoE
      +75 Vacuum AoE +75 Vacuum AoE

    • Wall of Replica
      Wall of Replica Wall of Replica

      Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

      Cooldown: 100

      Mana Cost: ['125', '250', '375']

Natus Vincere

  • Misfit
    character-01

    19

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Spear of Mars
      Spear of Mars Spear of Mars

      Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['100', '110', '120', '130']

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • God's Rebuke
      God's Rebuke God's Rebuke

      Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: 90

    • +100 God's Rebuke Distance
      +100 God's Rebuke Distance +100 God's Rebuke Distance

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • +100 Spear Of Mars Damage
      +100 Spear Of Mars Damage +100 Spear Of Mars Damage

    • Bulwark
      Bulwark Bulwark

      Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.

    • Arena Of Blood
      Arena Of Blood Arena Of Blood

      After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.

      Cooldown: ['100', '95', '90']

      Mana Cost: ['150', '200', '250']

  • 120ping enjoyer
    character-01

    14

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Impetus
      Impetus Impetus

      Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Deals double damage to creeps and illusions.

      Cooldown: ['6', '4', '2', '0']

      Mana Cost: 50

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Enchant
      Enchant Enchant

      Enchantress charms an enemy. If the enemy is a hero, they are dispelled and slowed for 3.5s. If the enemy is a creep, she brings it under her control and receives 35% of their experience bounty. Enchantress can control creeps for up to 30s. DISPEL TYPE: Basic Dispel

      Cooldown: ['30', '24', '18', '12']

      Mana Cost: ['40', '50', '60', '70']

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

    • Untouchable
      Untouchable Untouchable

      Enchantress beguiles her enemies, slowing their attacks when she is attacked.

    • Nature's Attendants
      Nature's Attendants Nature's Attendants

      A cloud of wisps heals Enchantress and any friendly units nearby.

      Cooldown: 35

      Mana Cost: 140

  • mm sprinter
    character-01

    13

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Terrorize
      Terrorize Terrorize

      Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.

      Cooldown: ['100', '90', '80']

      Mana Cost: 150

    • Shadow Realm
      Shadow Realm Shadow Realm

      Dark Willow recedes into the shadows, becoming untargetable. Her next attack has 600 bonus attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.

      Cooldown: ['22', '20', '18', '16']

      Mana Cost: ['70', '80', '90', '100']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • Bramble Maze
      Bramble Maze Bramble Maze

      Dark Willow creates a 500 AoE maze of 4 brambles that grow in the target area after 0.3 seconds. Enemies that walk into a bramble are rooted and take damage over time. Lasts 12 seconds.

      Cooldown: 22

      Mana Cost: ['100', '120', '140', '160']

    • Cursed Crown
      Cursed Crown Cursed Crown

      Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Cursed Crown
      Cursed Crown Cursed Crown

      Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

    • Terrorize
      Terrorize Terrorize

      Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.

      Cooldown: ['100', '90', '80']

      Mana Cost: 150

    • Cursed Crown
      Cursed Crown Cursed Crown

      Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.

      Cooldown: ['17', '15', '13', '11']

      Mana Cost: ['80', '90', '100', '110']

  • Say What?
    character-01

    16

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Wyrm's Wrath
      Wyrm's Wrath Wyrm's Wrath

      The life blood of the Dragon improves Dragon Knight's attacks. When in Dragon form, these attack effects are stronger.

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Breathe Fire
      Breathe Fire Breathe Fire

      Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage their attacks deal.

      Cooldown: ['14', '13', '12', '11']

      Mana Cost: ['90', '95', '100', '105']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Elder Dragon Form
      Elder Dragon Form Elder Dragon Form

      Dragon Knight takes the form of one of three powerful elder dragons. Increases movement speed and attack damage, with Wyrm's Wrath on-hit effects applying to all enemies near the target. Increases Dragon Tail range. Increases health regeneration and armor bonuses from Dragon Blood.

      Cooldown: 100

      Mana Cost: 50

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • Dragon Tail
      Dragon Tail Dragon Tail

      Dragon Knight smites an enemy unit in melee range with his shield, stunning it and dealing damage. When in Elder Dragon Form, the cast range increases to 450.

      Cooldown: ['16', '14', '12', '10']

      Mana Cost: ['70', '80', '90', '100']

    • +300 Health
      +300 Health +300 Health

    • Unknown Ability
      Unknown Ability Unknown Ability

  • hyukoh
    character-01

    17

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Scream Of Pain
      Scream Of Pain Scream Of Pain

      The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

      Cooldown: ['7.5', '7', '6.5', '6']

      Mana Cost: 120

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • Blink
      Blink Blink

      Short distance teleportation that allows Queen of Pain to move in and out of combat.

      Cooldown: ['12', '10', '8', '6']

      Mana Cost: 65

    • +7 Strength
      +7 Strength +7 Strength

    • Sonic Wave
      Sonic Wave Sonic Wave

      Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

      Cooldown: ['110', '95', '80']

      Mana Cost: ['250', '400', '550']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • Shadow Strike
      Shadow Strike Shadow Strike

      Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

      Cooldown: ['13', '10', '7', '4']

      Mana Cost: ['100', '110', '120', '130']

    • -1s Shadow Strike Damage Interval
      -1s Shadow Strike Damage Interval -1s Shadow Strike Damage Interval